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Old 05-15-2019, 10:34 PM   #1
MorrisButtermaker
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I have a question about the design philosophy of OOTP Baseball.

I have a question about the design philosophy of OOTP Baseball. I have been told that it is by design that with players who get imported as historical free agents into historical AAA leagues for the same season it is intended that such players will not always come in with the same overall ratings even if they are created under the same set of variables and parameters. I have found that even if I import a player in who is also automatically created as part of the free agent pool by the game/league the imported player can have a radically different overall rating from the automatically game generated version. I think one of the most appealing aspects of OOTP Baseball is that it allows for historical replays that differ from reality but not to a degree that is beyond historical plausibility. If players imported in as historical free agents do not always come in with the same ratings is seems that this entire aspect of the simulation is thrown off. I understand that it would be impossible to research every pitch thrown by every pitcher available in the simulation. However, unless I am missing something, I think consistency in ratings would be possible. In fact, if player’s ratings are supposed to be based on the actual performance of a player on the field, I can’t understand why this consistency would not have been designed into the game. May I ask if someone can explain to me what the aim of the designers is as it pertains to the issues I raise in this post?
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Old 05-15-2019, 11:53 PM   #2
Spritze
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when you import a player individually into the game much of the context for that players stats is missing. when the game imports the same player much less of the context is unavailable.

many minor league player attributes are randomly generated, like pitch repertoire and the like.
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Old 05-16-2019, 08:47 PM   #3
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therefore...

Quote:
Originally Posted by Spritze View Post
when you import a player individually into the game much of the context for that players stats is missing. when the game imports the same player much less of the context is unavailable.

many minor league player attributes are randomly generated, like pitch repertoire and the like.
How much do stats matter on the AAA level when a player is imported into the simulation? Do the stats inform the randomly generated attributes?

Am I correct to assume that this means the simulation is not really meant to be played at the level of the minor leagues and the minor leagues are included only because of their interplay with the majors?

I assume that although OOTP rates the Negro Leagues as a AAA league, it gives Negro Leagues players the MLB treatment as far as attributes go. Might the same be done with the AAA leagues in a future version of the game?

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Old 05-17-2019, 01:54 AM   #4
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Quote:
Originally Posted by MorrisButtermaker View Post
How much do stats matter on the AAA level when a player is imported into the simulation? 100% Do the stats inform the randomly generated attributes? No

Am I correct to assume that this means the simulation is not really meant to be played at the level of the minor leagues and the minor leagues are included only because of their interplay with the majors? No

I assume that although OOTP rates the Negro Leagues as a AAA league, it gives Negro Leagues players the MLB treatment as far as attributes go. No Might the same be done with the AAA leagues in a future version of the game?
The information is not available at this time in most cases.
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Old 05-17-2019, 08:58 PM   #5
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The information is not available at this time in most cases.
Thank you for all the time you have taken in responding to my inquiries. What I am struggling to understand is that if stats are so important how is it that it is the randomly generated attributes that explain why I have seen as much as a 50 point swing (or range difference) in overall rating for the same historical free agent I imported into a league for the same season and under all the same variables and parameters. May I ask you give me just a little insight into what does inform the randomly generated attributes or how the engine comes up with them? Did you mean “No, your assumption is wrong” or “the game is not intended to be played on the minor league level”
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Old 05-17-2019, 10:03 PM   #6
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in my test leagues when the game imports a minor league player they have consistent ratings

if you import a single (or married) player by hand using the player importer they have generically similar ratings but they can be somewhat different in my experience. Once again it depends on the context.
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Old 05-17-2019, 10:58 PM   #7
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Originally Posted by Spritze View Post
in my test leagues when the game imports a minor league player they have consistent ratings

if you import a single (or married) player by hand using the player importer they have generically similar ratings but they can be somewhat different in my experience. Once again it depends on the context.
I was only referring to historical free agents. Your reply makes me think I have some sort of bug in my version of the simulation. I contacted customer support about this possibility 14 days ago on Monday. A ticket was opened but I have not gotten an answer back. I think someone forgot about me.

Ticket ID: 26536
Subject: I am having major problems with the game
Department: Out of the Park Baseball
Type: Issue
Status: Open
Priority: Medium

Since my ticket was given a "medium" priority classification, I can't imagine what would merit a "high" priority.

Last edited by MorrisButtermaker; Yesterday at 11:14 AM.
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