Home | Webstore
Latest News: OOTP 18.8.76 Update Available - OOTP 18 Available - FHM 4 Available - MLB Manager 2017 Available Now

Offseason Discount: OOTP Baseball 18 is 50% Off!

  

Go Back   OOTP Developments Forums > Out of the Park Baseball 17 > OOTP 17 - General Discussions

OOTP 17 - General Discussions Everything about the latest Out of the Park Baseball - officially licensed by MLB.com and the MLBPA.

Reply
 
Thread Tools
Old 01-06-2017, 07:47 PM   #41
NoOne
Hall Of Famer
 
Join Date: Apr 2015
Posts: 4,047
Thanks: 424
Thanked 1,033x in 839 posts
Quote:
Originally Posted by USF View Post
It is clear also to me that if I allow coaches to set lineups and rotation etc.. they do not look at stats at all.

I always have to go in and edit the lineups / rotation / pen to ensure my best players are playing.

Hmm what are best players - to me that is those players that have the largest potential rating and have a chance to make it all the way to the big leagues. I try to give as many AB/IP to those players because it helps their development to play. In the manual it does say players develop by just being in the ML but in the minors they need play time experience.

At least thats how I do it.
depends on context.. in the minors the potential is the key, of course.

in the majors the best players are the ones with the best ratings inthe best combinations relative to role... results simply don't matter when figuring probability of the future in this video game, because we have access to ratigns, somethign we don't quite have in RL, despite a RL scout's overconfidence in themselves.

any hiccup in statistical results are temporary... if you think you can "ride" a hot streak you are mistaken... you can't predict beginning nor end, so how can you use them purposefully? that's a figment of the imagination.

so, if you do a lot of re-configuring of your lineup due to results of the first month or 3 or even constantly throughout the season... you are really just making alot of extra work for yourself for zero to no gain, and possibly hurting yourself when you drop a 'better' player due to short-term results below a player that isn't as good but is overachieving at the moment. (despite recent results, the .300 hitter is better than the .250 guy even if the .250 guy hit 1.000 last week - i don't care how 'hot' he is)

re-configure when you think that 80pow your scout has assigned is actually a 50vs L and a 80 vs R power rating. i.e. bad rating, bad splits not represented correctly... simply put, fear bad scouting is the reason to change things up.

if the players are interchangeable as far as relative talent... move them arond to your hearts content, because it's not likely to hurt you. e.g. if i have 2 capable lead off players, which i try to do each year, i will think about swapping them around due to the current year - but only if they are very similar in ratings.

Side note: i've seen those green arrows pointing for someone playing like crap too... so i doubt just how important stats are to them. promotions are about ability, not results.... if the ai uses results, it's purposefully muddying the picture - which i am not discounting as a good or bad idea. a braoder view would be need to understand that.

Easy way to pick for minors: set each setting, click ai to setup pen/lineups, and compare results... try to see how it made the decisions when there is a difference in choice. you see enough of that you will know exactly what's going on and can make an informed decision. including me, no one here as presented any real solid info besides theories about it.

Last edited by NoOne; 01-06-2017 at 07:54 PM.
NoOne is offline   Reply With Quote
Thank you for this post:
USF (01-06-2017)
Old 01-06-2017, 08:00 PM   #42
USF
All Star Reserve
 
USF's Avatar
 
Join Date: Oct 2011
Location: Maple, ON - Canada
Posts: 704
Thanks: 190
Thanked 124x in 95 posts
Quote:
Originally Posted by NoOne View Post
depends on context.. in the minors the potential is the key, of course.

in the majors the best players are the ones with the best ratings inthe best combinations relative to role... results simply don't matter when figuring probability of the future in this video game, because we have access to ratigns, somethign we don't quite have in RL, despite a RL scout's overconfidence in themselves.

any hiccup in statistical results are temporary... if you think you can "ride" a hot streak you are mistaken... you can't predict beginning nor end, so how can you use them purposefully? that's a figment of the imagination.

so, if you do a lot of re-configuring of your lineup due to results of the first month or 3 or even constantly throughout the season... you are really just making alot of extra work for yourself for zero to no gain, and possibly hurting yourself when you drop a 'better' player due to short-term results below a player that isn't as good but is overachieving at the moment. (despite recent results, the .300 hitter is better than the .250 guy even if the .250 guy hit 1.000 last week - i don't care how 'hot' he is)

re-configure when you think that 80pow your scout has assigned is actually a 50vs L and a 80 vs R power rating. i.e. bad rating, bad splits not represented correctly... simply put, fear bad scouting is the reason to change things up.

if the players are interchangeable as far as relative talent... move them arond to your hearts content, because it's not likely to hurt you. e.g. if i have 2 capable lead off players, which i try to do each year, i will think about swapping them around due to the current year - but only if they are very similar in ratings.

Side note: i've seen those green arrows pointing for someone playing like crap too... so i doubt just how important stats are to them. promotions are about ability, not results.... if the ai uses results, it's purposefully muddying the picture - which i am not discounting as a good or bad idea. a braoder view would be need to understand that.

Easy way to pick for minors: set each setting, click ai to setup pen/lineups, and compare results... try to see how it made the decisions when there is a difference in choice. you see enough of that you will know exactly what's going on and can make an informed decision. including me, no one here as presented any real solid info besides theories about it.
Interesting you mention that, I always adjust my pen and lineups based on the hot hand. I do it every sim. Ive done really really well in hitting using this method in a couple of decades of online league play. Thanks for sharing your wisdom you gave me some things to check out.!
__________________
Commissioner of the ABL
http://www.usfleagues.net/concrete/v2/

USF is offline   Reply With Quote
Old 01-06-2017, 08:03 PM   #43
USF
All Star Reserve
 
USF's Avatar
 
Join Date: Oct 2011
Location: Maple, ON - Canada
Posts: 704
Thanks: 190
Thanked 124x in 95 posts
Quote:
Originally Posted by NoOne View Post
depends on context.. in the minors the potential is the key, of course.

in the majors the best players are the ones with the best ratings inthe best combinations relative to role... results simply don't matter when figuring probability of the future in this video game, because we have access to ratigns, somethign we don't quite have in RL, despite a RL scout's overconfidence in themselves.

any hiccup in statistical results are temporary... if you think you can "ride" a hot streak you are mistaken... you can't predict beginning nor end, so how can you use them purposefully? that's a figment of the imagination.

so, if you do a lot of re-configuring of your lineup due to results of the first month or 3 or even constantly throughout the season... you are really just making alot of extra work for yourself for zero to no gain, and possibly hurting yourself when you drop a 'better' player due to short-term results below a player that isn't as good but is overachieving at the moment. (despite recent results, the .300 hitter is better than the .250 guy even if the .250 guy hit 1.000 last week - i don't care how 'hot' he is)

re-configure when you think that 80pow your scout has assigned is actually a 50vs L and a 80 vs R power rating. i.e. bad rating, bad splits not represented correctly... simply put, fear bad scouting is the reason to change things up.

if the players are interchangeable as far as relative talent... move them arond to your hearts content, because it's not likely to hurt you. e.g. if i have 2 capable lead off players, which i try to do each year, i will think about swapping them around due to the current year - but only if they are very similar in ratings.

Side note: i've seen those green arrows pointing for someone playing like crap too... so i doubt just how important stats are to them. promotions are about ability, not results.... if the ai uses results, it's purposefully muddying the picture - which i am not discounting as a good or bad idea. a braoder view would be need to understand that.

Easy way to pick for minors: set each setting, click ai to setup pen/lineups, and compare results... try to see how it made the decisions when there is a difference in choice. you see enough of that you will know exactly what's going on and can make an informed decision. including me, no one here as presented any real solid info besides theories about it.
Doesn't the AI player rating evaluation in the league settings dictate this in some way. If it is skewed to stats then that will apply however, if it is skewed to ratings then that will apply if it is 50/50 stats/pure ratings then its even. ??
__________________
Commissioner of the ABL
http://www.usfleagues.net/concrete/v2/

USF is offline   Reply With Quote
Old 01-07-2017, 09:04 PM   #44
NoOne
Hall Of Famer
 
Join Date: Apr 2015
Posts: 4,047
Thanks: 424
Thanked 1,033x in 839 posts
Quote:
Originally Posted by USF View Post
Doesn't the AI player rating evaluation in the league settings dictate this in some way. If it is skewed to stats then that will apply however, if it is skewed to ratings then that will apply if it is 50/50 stats/pure ratings then its even. ??
as far as i can tell, ai eval only affects Overall, not the individual ratings. easy to verify, load a throw-away league with 100% accurate ratings and set up some extreme AI evaluation including lots of stats... compare contact (etc) to the profile editr value. convert to your scale, it should never deviate even when overall starts adjusting due to recent results.

if you are talking about splits and the pow example i gave... yeah it's supposed to give you the 'average' of l/r power... but it's just one more way that scouting inaccuracy works with a trend.

e.g. when a player has a HUGE split and the higher split is vs righties, i think they are more often to show a contact that's closer to the upper split rating as opposed to a proper 'average' releative to proportion of r/l etc... (in other words: as it normally would with 100% accuracy) edit: i just had a guy with a split of 100 / 180-some for power... it showed he was 80/80 power even though he's closer to 70/80 due to how bad he is wiht lefties or whatever it was. it basically ignored the left split (this can work with a low value too of opposite split.. i think it's beacuse it's 75% of what the scout sees, so that's the more likely scouting error - as in they use the righty and not understand teh vs lefty portion built into scouting incaccuracy and how it is alotted)


relative to hotstreaks and such: if you like tinkering, i'm not telling you to stop. maybe somethign is in the game that's not advertised, but if they use the laws of probability for the basis of their logic, it very likely is not helping or hurting with any real correlation, because it's completely unpredictable when they start or finish - let alone knowing when they are happening in RL (in the video game they give the little fire icon, but again that is due to recent results not that they are going to continue it.

the ratings don't chagne, so i doubt they are actually 'different' during that time period. (beyond the influence of modeled things like morale and personality and their small effects built-in. these are subtle effects not big enough to cause somethign on their own)

Last edited by NoOne; 01-08-2017 at 06:33 PM.
NoOne is offline   Reply With Quote
Thank you for this post:
USF (01-08-2017)
Old 01-17-2017, 09:17 PM   #45
PSUColonel
Hall Of Famer
 
PSUColonel's Avatar
 
Join Date: Feb 2002
Posts: 8,278
Blog Entries: 37
Thanks: 1,164
Thanked 1,741x in 1,018 posts
Quote:
Originally Posted by USF View Post
Interesting topic.

I use stats - Which is none of the options you asked about. Probably because I play in a league that has hidden ratings and only shows potential.

There are certain statistical categories I look for in a batter or pitcher to ensure success at the next level.

Now obviously if I see a player with a huge potential I try to give them their shot at developing. However, I am a big fan of winning at every level and keep players very happy.

Many ways to skin the cat.


Jason


I believe the AI is still going to go off of ratings however.
PSUColonel is offline   Reply With Quote
Old 01-17-2017, 09:32 PM   #46
PSUColonel
Hall Of Famer
 
PSUColonel's Avatar
 
Join Date: Feb 2002
Posts: 8,278
Blog Entries: 37
Thanks: 1,164
Thanked 1,741x in 1,018 posts
One more way of looking at this debate: while I pretty much agree that fewer prospects will lose playing using the "potential" setting, I have another outlook that just came to me.

Not saying I am right or wrong, just thought I would throw it out there.

As said above, the AI might not be starting borderline players if one were to be using the "current" setting...however I also wonder if the AI throws an overmatched player into the mix too early (because he has high potential ratings) could it negatively affect development?

Although NoOne also stated the promotion/demotion and who plays at each level, are mutually exclusive...so
PSUColonel is offline   Reply With Quote
Old 01-18-2017, 01:26 AM   #47
msufanatic
Bat Boy
 
Join Date: Jan 2017
Posts: 4
Thanks: 0
Thanked 0x in 0 posts
Where exactly is the play potential v. play ability option within OOTP 17?
msufanatic is offline   Reply With Quote
Old 01-05-2018, 04:43 AM   #48
PSUColonel
Hall Of Famer
 
PSUColonel's Avatar
 
Join Date: Feb 2002
Posts: 8,278
Blog Entries: 37
Thanks: 1,164
Thanked 1,741x in 1,018 posts
This was an interesting topic about a year ago, so I thought I'd resurrect it to see if people still have the same opinions. I have been using strictly potential ratings for all levels of the minors, but I admit I have a "temptation" to use current ratings for AAA....even though I probably shouldn't.
PSUColonel is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:45 PM.

 

Major League Baseball trademarks and copyrights are used with permission of MLB Advanced Media, L.P. Minor League Baseball trademarks and copyrights are used with the permission of Minor League Baseball. All rights reserved.

The Major League Baseball Players Association (www.MLBPLAYERS.com ) is the collective bargaining representative for all professional baseball players of the thirty Major League Baseball teams and serves as the exclusive group licensing agent for commercial and licensing activities involving active Major League baseball players. On behalf of its members, it operates the Players Choice licensing program and the Players Choice Awards, which benefit the needy through the Major League Baseball Players Trust, a charitable foundation established and run entirely by Major League baseball players. Follow: @MLB_Players; @MLBPAClubhouse; @MLBPlayersTrust

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2017 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2018, vBulletin Solutions, Inc.
Copyright © 2015 Out of the Park Developments