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OOTP 16 - Technical Support If you have problems with the game, please see here.

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Old 03-21-2015, 06:58 PM   #21
dodger300
Minors (Double A)
 
Join Date: Apr 2004
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Quote:
Originally Posted by Markus Heinsohn View Post
Try updating your video card drivers, please.
Could someone tell me the best way going about doing this.
dodger300 is offline   Reply With Quote
Old 03-22-2015, 01:48 AM   #22
rincewindw
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================================================== =
GPU Caps Viewer v1.23.0.1
GPU Caps Viewer: Graphics card and GPU information utility, OpenGL, OpenCL and CUDA API support, NVIDIA GeForce, ATI Radeon | oZone3D.Net
================================================== =


===================================[ System / CPU ]
- CPU Name: Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz
- CPU Core Speed: 2494 MHz
- CPU logical cores: 8
- Family: 6 - Model: 12 - Stepping: 3
- Physical Memory Size: 16384 MB
- Operating System: Windows 8.1 64-bit build 9600
- PhysX Version: 9140702


===================================[ Graphics Adapters / GPUs ]
- Current Display Mode: 1920x1080 @ 60 Hz - 32 bpp
- Num GPUs: 2

- GPU 1
- Name: NVIDIA GeForce GTX 870M
- GPU codename: GK104M
- Device ID: 10DE-1199
- Subdevice ID: 1462-1103
- Driver: 10.18.10.3960 (R347.88)
- Branch: r346_00-386
- Bus Id: 1
- Shader cores: 1344
- Texture units: 112
- ROP units: 24
- TDP: 100W
- BIOS version: 80.04.f7.00.0c
- Memory size: 3071MB
- Memory type: GDDR5
- Memory bus width: 192-bit
- PState 0 - GPU clock: 967 MHz, memory: 2500 MHz, VDDC: 0.894V
- PState 1 - GPU clock: 967 MHz, memory: 2000 MHz, VDDC: 0.863V
- PState 5 - GPU clock: 967 MHz, memory: 810 MHz, VDDC: 0.837V
- PState 8 - GPU clock: 405 MHz, memory: 324 MHz, VDDC: 0.819V

- GPU 2
- Name: Intel(R) HD Graphics 4600
- GPU codename: Haswell(GT2)
- Device ID: 8086- 416
- Subdevice ID: 1462-1103
- Driver: 10.18.10.3960 (9-29-2014) - GL:ig75icd64.dll
- Bus Id: -1
- Shader cores: 20
- Texture units: 4
- ROP units: 2
- TDP: 84W
- BIOS version: Intel Video BIOS
- Memory size: 1024MB
- Memory type:
- Memory bus width: 0-bit


===================================[ OpenGL GPU Capabilities ]
- OpenGL vendor: NVIDIA Corporation
- OpenGL renderer: GeForce GTX 870M/PCIe/SSE2
- OpenGL Version: 4.5.0 NVIDIA 347.88
- GLSL (OpenGL Shading Language) Version: 4.50 NVIDIA
- ARB Texture Units: 4
- Vertex Shader Texture Units: 32
- Pixel Shader Texture Units: 32
- Geometry Shader Texture Units: 32
- Max Texture Size: 16384x16384
- Max Anisotropic Filtering Value: X16.0
- Max Point Sprite Size: 2047.0
- Max Dynamic Lights: 8
- Max Viewport Size: 16384x16384
- Max Vertex Uniform Components: 4096
- Max Fragment Uniform Components: 2048
- Max Geometry Uniform Components: 2048
- Max Varying Float: 124
- Max Vertex Bindable Uniforms: 14
- Max Fragment Bindable Uniforms: 14
- Max Geometry Bindable Uniforms: 14
- Frame Buffer Objects (FBO) Support:[yes]
- Multiple Render Targets / Max draw buffers: 8
- Pixel Buffer Objects (PBO) Support:[yes]
- S3TC Texture Compression Support:[yes]
- ATI 3Dc Texture Compression Support:[no]
- Texture Rectangle Support:[yes]
- Floating Point Textures Support:[yes]
- MSAA: 2X
- MSAA: 4X
- MSAA: 8X
- MSAA: 16X
- MSAA: 32X
- OpenGL Extensions: 343 extensions (GL=314 and WGL=29)
<li>GL_AMD_multi_draw_indirect</li>
<li>GL_AMD_seamless_cubemap_per_texture</li>
<li>GL_ARB_arrays_of_arrays (OpenGL 4.3)</li>
<li>GL_ARB_base_instance (OpenGL 4.2)</li>
<li>GL_ARB_bindless_texture (OpenGL 4.4)</li>
<li>GL_ARB_blend_func_extended (OpenGL 3.3)</li>
<li>GL_ARB_buffer_storage (OpenGL 4.4)</li>
<li>GL_ARB_clear_buffer_object (OpenGL 4.3)</li>
<li>GL_ARB_clear_texture (OpenGL 4.4)</li>
<li>GL_ARB_clip_control (OpenGL 4.5)</li>
<li>GL_ARB_color_buffer_float (OpenGL 3.0)</li>
<li>GL_ARB_compatibility (OpenGL 3.2)</li>
<li>GL_ARB_compressed_texture_pixel_storage (OpenGL 4.2)</li>
<li>GL_ARB_conservative_depth (OpenGL 4.2)</li>
<li>GL_ARB_compute_shader (OpenGL 4.3)</li>
<li>GL_ARB_compute_variable_group_size (OpenGL 4.3)</li>
<li>GL_ARB_conditional_render_inverted (OpenGL 4.5)</li>
<li>GL_ARB_copy_buffer (OpenGL 3.1)</li>
<li>GL_ARB_copy_image (OpenGL 4.3)</li>
<li>GL_ARB_cull_distance (OpenGL 4.5)</li>
<li>GL_ARB_debug_output (OpenGL 3.0)</li>
<li>GL_ARB_depth_buffer_float (OpenGL 3.0)</li>
<li>GL_ARB_depth_clamp (OpenGL 3.2)</li>
<li>GL_ARB_depth_texture (OpenGL 1.4)</li>
<li>GL_ARB_derivative_control (OpenGL 4.5)</li>
<li>GL_ARB_direct_state_access (OpenGL 4.5)</li>
<li>GL_ARB_draw_buffers (OpenGL 2.0)</li>
<li>GL_ARB_draw_buffers_blend (OpenGL 4.0)</li>
<li>GL_ARB_draw_indirect (OpenGL 4.0)</li>
<li>GL_ARB_draw_elements_base_vertex (OpenGL 3.2)</li>
<li>GL_ARB_draw_instanced (OpenGL 3.1)</li>
<li>GL_ARB_enhanced_layouts (OpenGL 4.4)</li>
<li>GL_ARB_ES2_compatibility (OpenGL 4.1)</li>
<li>GL_ARB_ES3_compatibility (OpenGL 4.3)</li>
<li>GL_ARB_ES3_1_compatibility (OpenGL 4.5)</li>
<li>GL_ARB_explicit_attrib_location (OpenGL 3.3)</li>
<li>GL_ARB_explicit_uniform_location (OpenGL 4.3)</li>
<li>GL_ARB_fragment_coord_conventions (OpenGL 3.2)</li>
<li>GL_ARB_fragment_layer_viewport (OpenGL 4.3)</li>
<li>GL_ARB_fragment_program (OpenGL 1.3)</li>
<li>GL_ARB_fragment_program_shadow (OpenGL 1.3)</li>
<li>GL_ARB_fragment_shader (OpenGL 2.0)</li>
<li>GL_ARB_framebuffer_no_attachments (OpenGL 4.3)</li>
<li>GL_ARB_framebuffer_object (OpenGL 3.0)</li>
<li>GL_ARB_framebuffer_sRGB (OpenGL 3.0)</li>
<li>GL_ARB_geometry_shader4 (OpenGL 3.2)</li>
<li>GL_ARB_get_program_binary (OpenGL 4.1)</li>
<li>GL_ARB_get_texture_sub_image (OpenGL 4.5)</li>
<li>GL_ARB_gpu_shader5 (OpenGL 4.0)</li>
<li>GL_ARB_gpu_shader_fp64 (OpenGL 4.0)</li>
<li>GL_ARB_half_float_pixel (OpenGL 3.0)</li>
<li>GL_ARB_half_float_vertex (OpenGL 2.1)</li>
<li>GL_ARB_imaging</li>
<li>GL_ARB_indirect_parameters (OpenGL 4.3)</li>
<li>GL_ARB_instanced_arrays (OpenGL 3.3)</li>
<li>GL_ARB_internalformat_query (OpenGL 4.2)</li>
<li>GL_ARB_internalformat_query2 (OpenGL 4.3)</li>
<li>GL_NV_internalformat_sample_query</li>
<li>GL_ARB_invalidate_subdata (OpenGL 4.3)</li>
<li>GL_ARB_map_buffer_alignment (OpenGL 4.2)</li>
<li>GL_ARB_map_buffer_range (OpenGL 2.1)</li>
<li>GL_ARB_multi_bind (OpenGL 4.4)</li>
<li>GL_ARB_multi_draw_indirect (OpenGL 4.3)</li>
<li>GL_ARB_multisample (OpenGL 1.3)</li>
<li>GL_ARB_multitexture (OpenGL 1.3)</li>
<li>GL_ARB_occlusion_query (OpenGL 1.5)</li>
<li>GL_ARB_occlusion_query2 (OpenGL 3.3)</li>
<li>GL_ARB_pipeline_statistics_query (OpenGL 4.5)</li>
<li>GL_ARB_pixel_buffer_object (OpenGL 2.1)</li>
<li>GL_ARB_point_parameters (OpenGL 1.4)</li>
<li>GL_ARB_point_sprite (OpenGL 2.0)</li>
<li>GL_ARB_program_interface_query (OpenGL 4.3)</li>
<li>GL_ARB_provoking_vertex (OpenGL 3.2)</li>
<li>GL_ARB_robust_buffer_access_behavior (OpenGL 4.3)</li>
<li>GL_ARB_robustness (OpenGL 4.1)</li>
<li>GL_ARB_sample_shading (OpenGL 4.0)</li>
<li>GL_ARB_sampler_objects (OpenGL 3.3)</li>
<li>GL_ARB_seamless_cube_map (OpenGL 3.2)</li>
<li>GL_ARB_seamless_cubemap_per_texture (OpenGL 4.3)</li>
<li>GL_ARB_separate_shader_objects (OpenGL 4.1)</li>
<li>GL_ARB_shader_atomic_counters (OpenGL 4.2)</li>
<li>GL_ARB_shader_bit_encoding (OpenGL 3.3)</li>
<li>GL_ARB_shader_draw_parameters (OpenGL 4.3)</li>
<li>GL_ARB_shader_group_vote (OpenGL 4.3)</li>
<li>GL_ARB_shader_image_load_store (OpenGL 4.2)</li>
<li>GL_ARB_shader_image_size (OpenGL 4.3)</li>
<li>GL_ARB_shader_objects (OpenGL 2.0)</li>
<li>GL_ARB_shader_precision (OpenGL 4.1)</li>
<li>GL_ARB_query_buffer_object (OpenGL 4.4)</li>
<li>GL_ARB_shader_storage_buffer_object (OpenGL 4.3)</li>
<li>GL_ARB_shader_subroutine (OpenGL 4.0)</li>
<li>GL_ARB_shader_texture_image_samples (OpenGL 4.5)</li>
<li>GL_ARB_shader_texture_lod (OpenGL 2.0)</li>
<li>GL_ARB_shading_language_100 (OpenGL 2.0)</li>
<li>GL_ARB_shading_language_420pack (OpenGL 4.2)</li>
<li>GL_ARB_shading_language_include (OpenGL 3.2)</li>
<li>GL_ARB_shading_language_packing (OpenGL 4.1)</li>
<li>GL_ARB_shadow (OpenGL 1.4)</li>
<li>GL_ARB_sparse_buffer (OpenGL 4.5)</li>
<li>GL_ARB_sparse_texture (OpenGL 4.3)</li>
<li>GL_ARB_stencil_texturing (OpenGL 4.3)</li>
<li>GL_ARB_sync (OpenGL 3.2)</li>
<li>GL_ARB_tessellation_shader (OpenGL 4.0)</li>
<li>GL_ARB_texture_barrier (OpenGL 4.5)</li>
<li>GL_ARB_texture_border_clamp (OpenGL 1.3)</li>
<li>GL_ARB_texture_buffer_object (OpenGL 3.1)</li>
<li>GL_ARB_texture_buffer_object_rgb32 (OpenGL 4.0)</li>
<li>GL_ARB_texture_buffer_range (OpenGL 4.3)</li>
<li>GL_ARB_texture_compression (OpenGL 1.3)</li>
<li>GL_ARB_texture_compression_bptc (OpenGL 4.2)</li>
<li>GL_ARB_texture_compression_rgtc (OpenGL 3.0)</li>
<li>GL_ARB_texture_cube_map (OpenGL 1.3)</li>
<li>GL_ARB_texture_cube_map_array (OpenGL 4.0)</li>
<li>GL_ARB_texture_env_add (OpenGL 1.3)</li>
<li>GL_ARB_texture_env_combine (OpenGL 1.3)</li>
<li>GL_ARB_texture_env_crossbar (OpenGL 1.4)</li>
<li>GL_ARB_texture_env_dot3 (OpenGL 1.3)</li>
<li>GL_ARB_texture_float (OpenGL 3.0)</li>
<li>GL_ARB_texture_gather (OpenGL 4.0)</li>
<li>GL_ARB_texture_mirror_clamp_to_edge (OpenGL 4.4)</li>
<li>GL_ARB_texture_mirrored_repeat (OpenGL 1.4)</li>
<li>GL_ARB_texture_multisample (OpenGL 3.2)</li>
<li>GL_ARB_texture_non_power_of_two</li>
<li>GL_ARB_texture_query_levels (OpenGL 4.3)</li>
<li>GL_ARB_texture_query_lod (OpenGL 4.0)</li>
<li>GL_ARB_texture_rectangle (OpenGL 3.1)</li>
<li>GL_ARB_texture_rg (OpenGL 3.0)</li>
<li>GL_ARB_texture_rgb10_a2ui (OpenGL 3.3)</li>
<li>GL_ARB_texture_stencil8 (OpenGL 4.4)</li>
<li>GL_ARB_texture_storage (OpenGL 4.2)</li>
<li>GL_ARB_texture_storage_multisample (OpenGL 4.3)</li>
<li>GL_ARB_texture_swizzle (OpenGL 3.3)</li>
<li>GL_ARB_texture_view (OpenGL 4.3)</li>
<li>GL_ARB_timer_query (OpenGL 3.3)</li>
<li>GL_ARB_transform_feedback2 (OpenGL 4.0)</li>
<li>GL_ARB_transform_feedback3 (OpenGL 4.0)</li>
<li>GL_ARB_transform_feedback_instanced (OpenGL 4.2)</li>
<li>GL_ARB_transform_feedback_overflow_query (OpenGL 4.5)</li>
<li>GL_ARB_transpose_matrix (OpenGL 1.3)</li>
<li>GL_ARB_uniform_buffer_object (OpenGL 3.1)</li>
<li>GL_ARB_vertex_array_bgra (OpenGL 3.2)</li>
<li>GL_ARB_vertex_array_object (OpenGL 2.1)</li>
<li>GL_ARB_vertex_attrib_64bit (OpenGL 4.1)</li>
<li>GL_ARB_vertex_attrib_binding (OpenGL 4.3)</li>
<li>GL_ARB_vertex_buffer_object (OpenGL 1.5)</li>
<li>GL_ARB_vertex_program (Requires OpenGL 1.3)</li>
<li>GL_ARB_vertex_shader (OpenGL 2.0)</li>
<li>GL_ARB_vertex_type_10f_11f_11f_rev (OpenGL 4.4)</li>
<li>GL_ARB_vertex_type_2_10_10_10_rev (OpenGL 3.3)</li>
<li>GL_ARB_viewport_array (OpenGL 4.1)</li>
<li>GL_ARB_window_pos (OpenGL 1.4)</li>
<li>GL_ATI_draw_buffers (Requires OpenGL 1.3)</li>
<li>GL_ATI_texture_float (Requires OpenGL 1.3)</li>
<li>GL_ATI_texture_mirror_once (Requires OpenGL 1.2.1)</li>
<li>GL_S3_s3tc</li>
<li>GL_EXT_texture_env_add</li>
<li>GL_EXT_abgr</li>
<li>GL_EXT_bgra (OpenGL 1.2)</li>
<li>GL_EXT_bindable_uniform (OpenGL 2.0)</li>
<li>GL_EXT_blend_color (OpenGL 1.4 OpenGL 1.4)</li>
<li>GL_EXT_blend_equation_separate</li>
<li>GL_EXT_blend_func_separate (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_blend_minmax (Requires OpenGL 1.2)</li>
<li>GL_EXT_blend_subtract (Requires OpenGL 1.2)</li>
<li>GL_EXT_compiled_vertex_array (Requires OpenGL 1.1)</li>
<li>GL_EXT_Cg_shader</li>
<li>GL_EXT_depth_bounds_test</li>
<li>GL_EXT_direct_state_access</li>
<li>GL_EXT_draw_buffers2 (OpenGL 3.0)</li>
<li>GL_EXT_draw_instanced (Requires OpenGL 2.0)</li>
<li>GL_EXT_draw_range_elements (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_fog_coord (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_framebuffer_blit (OpenGL 3.0)</li>
<li>GL_EXT_framebuffer_multisample (OpenGL 3.0)</li>
<li>GL_EXTX_framebuffer_mixed_formats</li>
<li>GL_EXT_framebuffer_multisample_blit_scaled</li>
<li>GL_EXT_framebuffer_object (Requires OpenGL 3.0)</li>
<li>GL_EXT_framebuffer_sRGB (OpenGL 3.0)</li>
<li>GL_EXT_geometry_shader4 (Requires OpenGL 2.0)</li>
<li>GL_EXT_gpu_program_parameters (Requires OpenGL 2.0)</li>
<li>GL_EXT_gpu_shader4 (OpenGL 3.0)</li>
<li>GL_EXT_multi_draw_arrays (OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_packed_depth_stencil (OpenGL 3.0)</li>
<li>GL_EXT_packed_float (OpenGL 3.0)</li>
<li>GL_EXT_packed_pixels (Requires OpenGL 1.2)</li>
<li>GL_EXT_pixel_buffer_object</li>
<li>GL_EXT_point_parameters</li>
<li>GL_EXT_polygon_offset_clamp</li>
<li>GL_EXT_provoking_vertex</li>
<li>GL_EXT_rescale_normal (Requires OpenGL 1.2)</li>
<li>GL_EXT_secondary_color (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_separate_shader_objects</li>
<li>GL_EXT_separate_specular_color (Requires OpenGL 1.2)</li>
<li>GL_EXT_shader_image_load_store</li>
<li>GL_EXT_shader_integer_mix</li>
<li>GL_EXT_shadow_funcs (Requires OpenGL 1.3 / Core Feature of OpenGL 1.5)</li>
<li>GL_EXT_stencil_two_side</li>
<li>GL_EXT_stencil_wrap (Requires OpenGL 1.4)</li>
<li>GL_EXT_texture3D (Requires OpenGL 1.2)</li>
<li>GL_EXT_texture_array (OpenGL 3.0)</li>
<li>GL_EXT_texture_buffer_object (Requires OpenGL 2.0)</li>
<li>GL_EXT_texture_compression_dxt1</li>
<li>GL_EXT_texture_compression_latc</li>
<li>GL_EXT_texture_compression_rgtc (OpenGL 3.0)</li>
<li>GL_EXT_texture_compression_s3tc (Requires OpenGL 1.2.1)</li>
<li>GL_EXT_texture_cube_map (See GL_ARB_texture_cube_map)</li>
<li>GL_EXT_texture_edge_clamp</li>
<li>GL_EXT_texture_env_combine</li>
<li>GL_EXT_texture_env_dot3</li>
<li>GL_EXT_texture_filter_anisotropic (Requires OpenGL 1.2)</li>
<li>GL_EXT_texture_integer (OpenGL 3.0)</li>
<li>GL_EXT_texture_lod</li>
<li>GL_EXT_texture_lod_bias (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_texture_mirror_clamp (Requires OpenGL 1.4)</li>
<li>GL_EXT_texture_object (Requires OpenGL 1.1)</li>
<li>GL_EXT_texture_shared_exponent (OpenGL 3.0)</li>
<li>GL_EXT_texture_sRGB</li>
<li>GL_EXT_texture_sRGB_decode</li>
<li>GL_EXT_texture_storage</li>
<li>GL_EXT_texture_swizzle (OpenGL 2.1)</li>
<li>GL_EXT_timer_query (Requires OpenGL 1.5)</li>
<li>GL_EXT_transform_feedback2</li>
<li>GL_EXT_vertex_array (Requires OpenGL 1.1)</li>
<li>GL_EXT_vertex_array_bgra</li>
<li>GL_EXT_vertex_attrib_64bit</li>
<li>GL_EXT_import_sync_object</li>
<li>GL_IBM_rasterpos_clip</li>
<li>GL_IBM_texture_mirrored_repeat</li>
<li>GL_KHR_context_flush_control (OpenGL 4.5)</li>
<li>GL_KHR_debug (OpenGL 4.3)</li>
<li>GL_KHR_robust_buffer_access_behavior</li>
<li>GL_KHR_robustness (OpenGL 4.5)</li>
<li>GL_KTX_buffer_region</li>
<li>GL_NV_bindless_multi_draw_indirect</li>
<li>GL_NV_bindless_multi_draw_indirect_count</li>
<li>GL_NV_bindless_texture (OpenGL 4.0)</li>
<li>GL_NV_blend_equation_advanced</li>
<li>GL_NV_blend_square (Requires OpenGL 1.2.1 / Core Feature of OpenGL 1.4)</li>
<li>GL_NV_command_list</li>
<li>GL_NV_compute_program5</li>
<li>GL_NV_conditional_render (OpenGL 3.0)</li>
<li>GL_NV_copy_depth_to_color</li>
<li>GL_NV_copy_image</li>
<li>GL_NV_depth_buffer_float (OpenGL 3.0)</li>
<li>GL_NV_depth_clamp</li>
<li>GL_NV_draw_texture</li>
<li>GL_NV_ES1_1_compatibility</li>
<li>GL_NV_ES3_1_compatibility</li>
<li>GL_NV_explicit_multisample</li>
<li>GL_NV_fence</li>
<li>GL_NV_float_buffer</li>
<li>GL_NV_fog_distance</li>
<li>GL_NV_fragment_program</li>
<li>GL_NV_fragment_program_option</li>
<li>GL_NV_fragment_program2</li>
<li>GL_NV_framebuffer_multisample_coverage</li>
<li>GL_NV_geometry_shader4</li>
<li>GL_NV_gpu_program4</li>
<li>GL_NV_gpu_program4_1</li>
<li>GL_NV_gpu_program5</li>
<li>GL_NV_gpu_program5_mem_extended</li>
<li>GL_NV_gpu_program_fp64</li>
<li>GL_NV_gpu_shader5</li>
<li>GL_NV_half_float (OpenGL 3.0)</li>
<li>GL_NV_light_max_exponent</li>
<li>GL_NV_multisample_coverage</li>
<li>GL_NV_multisample_filter_hint</li>
<li>GL_NV_occlusion_query (Requires OpenGL 1.3)</li>
<li>GL_NV_packed_depth_stencil</li>
<li>GL_NV_parameter_buffer_object</li>
<li>GL_NV_parameter_buffer_object2</li>
<li>GL_NV_path_rendering</li>
<li>GL_NV_pixel_data_range</li>
<li>GL_NV_point_sprite</li>
<li>GL_NV_primitive_restart (OpenGL 3.1)</li>
<li>GL_NV_register_combiners</li>
<li>GL_NV_register_combiners2</li>
<li>GL_NV_shader_atomic_counters</li>
<li>GL_NV_shader_atomic_float</li>
<li>GL_NV_shader_buffer_load</li>
<li>GL_NV_shader_storage_buffer_object</li>
<li>GL_NV_texgen_reflection (Requires OpenGL 1.3)</li>
<li>GL_NV_texture_barrier</li>
<li>GL_NV_texture_compression_vtc</li>
<li>GL_NV_texture_env_combine4</li>
<li>GL_NV_texture_multisample</li>
<li>GL_NV_texture_rectangle</li>
<li>GL_NV_texture_shader</li>
<li>GL_NV_texture_shader2</li>
<li>GL_NV_texture_shader3</li>
<li>GL_NV_transform_feedback</li>
<li>GL_NV_transform_feedback2</li>
<li>GL_NV_uniform_buffer_unified_memory</li>
<li>GL_NV_vertex_array_range</li>
<li>GL_NV_vertex_array_range2</li>
<li>GL_NV_vertex_attrib_integer_64bit</li>
<li>GL_NV_vertex_buffer_unified_memory</li>
<li>GL_NV_vertex_program</li>
<li>GL_NV_vertex_program1_1</li>
<li>GL_NV_vertex_program2</li>
<li>GL_NV_vertex_program2_option</li>
<li>GL_NV_vertex_program3</li>
<li>GL_NVX_conditional_render</li>
<li>GL_NVX_gpu_memory_info</li>
<li>GL_NVX_nvenc_interop</li>
<li>GL_NV_shader_thread_group</li>
<li>GL_NV_shader_thread_shuffle</li>
<li>GL_KHR_blend_equation_advanced (OpenGL 4.5)</li>
<li>GL_SGIS_generate_mipmap (Requires OpenGL 1.4)</li>
<li>GL_SGIS_texture_lod (Requires OpenGL 1.2)</li>
<li>GL_SGIX_depth_texture</li>
<li>GL_SGIX_shadow</li>
<li>GL_SUN_slice_accum</li>
<li>GL_WIN_swap_hint</li>
<li>WGL_EXT_swap_control (Requires OpenGL 1.2)</li>
<li>WGL_ARB_buffer_region</li>
<li>WGL_ARB_create_context (OpenGL 3.0)</li>
<li>WGL_ARB_create_context_profile</li>
<li>WGL_ARB_create_context_robustness (OpenGL 4.1)</li>
<li>WGL_ARB_context_flush_control (OpenGL 4.5)</li>
<li>WGL_ARB_extensions_string</li>
<li>WGL_ARB_make_current_read</li>
<li>WGL_ARB_multisample</li>
<li>WGL_ARB_pbuffer</li>
<li>WGL_ARB_pixel_format</li>
<li>WGL_ARB_pixel_format_float</li>
<li>WGL_ARB_render_texture (Requires OpenGL 1.1)</li>
<li>WGL_ATI_pixel_format_float (Requires OpenGL 1.3)</li>
<li>WGL_EXT_create_context_es_profile</li>
<li>WGL_EXT_create_context_es2_profile</li>
<li>WGL_EXT_extensions_string</li>
<li>WGL_EXT_framebuffer_sRGB (OpenGL 2.0)</li>
<li>WGL_EXT_pixel_format_packed_float (OpenGL 2.0)</li>
<li>WGL_EXT_swap_control_tear</li>
<li>WGL_NVX_DX_interop</li>
<li>WGL_NV_DX_interop</li>
<li>WGL_NV_DX_interop2</li>
<li>WGL_NV_copy_image</li>
<li>WGL_NV_delay_before_swap</li>
<li>WGL_NV_float_buffer</li>
<li>WGL_NV_multisample_coverage</li>
<li>WGL_NV_render_depth_texture</li>
<li>WGL_NV_render_texture_rectangle</li>
- OpenGL Extensions: 343 extensions (GL=314 and WGL=29)
<li>GL_AMD_multi_draw_indirect</li>
<li>GL_AMD_seamless_cubemap_per_texture</li>
<li>GL_ARB_arrays_of_arrays</li>
<li>GL_ARB_base_instance</li>
<li>GL_ARB_bindless_texture</li>
<li>GL_ARB_blend_func_extended</li>
<li>GL_ARB_buffer_storage</li>
<li>GL_ARB_clear_buffer_object</li>
<li>GL_ARB_clear_texture</li>
<li>GL_ARB_clip_control</li>
<li>GL_ARB_color_buffer_float</li>
<li>GL_ARB_compatibility</li>
<li>GL_ARB_compressed_texture_pixel_storage</li>
<li>GL_ARB_conservative_depth</li>
<li>GL_ARB_compute_shader</li>
<li>GL_ARB_compute_variable_group_size</li>
<li>GL_ARB_conditional_render_inverted</li>
<li>GL_ARB_copy_buffer</li>
<li>GL_ARB_copy_image</li>
<li>GL_ARB_cull_distance</li>
<li>GL_ARB_debug_output</li>
<li>GL_ARB_depth_buffer_float</li>
<li>GL_ARB_depth_clamp</li>
<li>GL_ARB_depth_texture</li>
<li>GL_ARB_derivative_control</li>
<li>GL_ARB_direct_state_access</li>
<li>GL_ARB_draw_buffers</li>
<li>GL_ARB_draw_buffers_blend</li>
<li>GL_ARB_draw_indirect</li>
<li>GL_ARB_draw_elements_base_vertex</li>
<li>GL_ARB_draw_instanced</li>
<li>GL_ARB_enhanced_layouts</li>
<li>GL_ARB_ES2_compatibility</li>
<li>GL_ARB_ES3_compatibility</li>
<li>GL_ARB_ES3_1_compatibility</li>
<li>GL_ARB_explicit_attrib_location</li>
<li>GL_ARB_explicit_uniform_location</li>
<li>GL_ARB_fragment_coord_conventions</li>
<li>GL_ARB_fragment_layer_viewport</li>
<li>GL_ARB_fragment_program</li>
<li>GL_ARB_fragment_program_shadow</li>
<li>GL_ARB_fragment_shader</li>
<li>GL_ARB_framebuffer_no_attachments</li>
<li>GL_ARB_framebuffer_object</li>
<li>GL_ARB_framebuffer_sRGB</li>
<li>GL_ARB_geometry_shader4</li>
<li>GL_ARB_get_program_binary</li>
<li>GL_ARB_get_texture_sub_image</li>
<li>GL_ARB_gpu_shader5</li>
<li>GL_ARB_gpu_shader_fp64</li>
<li>GL_ARB_half_float_pixel</li>
<li>GL_ARB_half_float_vertex</li>
<li>GL_ARB_imaging</li>
<li>GL_ARB_indirect_parameters</li>
<li>GL_ARB_instanced_arrays</li>
<li>GL_ARB_internalformat_query</li>
<li>GL_ARB_internalformat_query2</li>
<li>GL_NV_internalformat_sample_query</li>
<li>GL_ARB_invalidate_subdata</li>
<li>GL_ARB_map_buffer_alignment</li>
<li>GL_ARB_map_buffer_range</li>
<li>GL_ARB_multi_bind</li>
<li>GL_ARB_multi_draw_indirect</li>
<li>GL_ARB_multisample</li>
<li>GL_ARB_multitexture</li>
<li>GL_ARB_occlusion_query</li>
<li>GL_ARB_occlusion_query2</li>
<li>GL_ARB_pipeline_statistics_query</li>
<li>GL_ARB_pixel_buffer_object</li>
<li>GL_ARB_point_parameters</li>
<li>GL_ARB_point_sprite</li>
<li>GL_ARB_program_interface_query</li>
<li>GL_ARB_provoking_vertex</li>
<li>GL_ARB_robust_buffer_access_behavior</li>
<li>GL_ARB_robustness</li>
<li>GL_ARB_sample_shading</li>
<li>GL_ARB_sampler_objects</li>
<li>GL_ARB_seamless_cube_map</li>
<li>GL_ARB_seamless_cubemap_per_texture</li>
<li>GL_ARB_separate_shader_objects</li>
<li>GL_ARB_shader_atomic_counters</li>
<li>GL_ARB_shader_bit_encoding</li>
<li>GL_ARB_shader_draw_parameters</li>
<li>GL_ARB_shader_group_vote</li>
<li>GL_ARB_shader_image_load_store</li>
<li>GL_ARB_shader_image_size</li>
<li>GL_ARB_shader_objects</li>
<li>GL_ARB_shader_precision</li>
<li>GL_ARB_query_buffer_object</li>
<li>GL_ARB_shader_storage_buffer_object</li>
<li>GL_ARB_shader_subroutine</li>
<li>GL_ARB_shader_texture_image_samples</li>
<li>GL_ARB_shader_texture_lod</li>
<li>GL_ARB_shading_language_100</li>
<li>GL_ARB_shading_language_420pack</li>
<li>GL_ARB_shading_language_include</li>
<li>GL_ARB_shading_language_packing</li>
<li>GL_ARB_shadow</li>
<li>GL_ARB_sparse_buffer</li>
<li>GL_ARB_sparse_texture</li>
<li>GL_ARB_stencil_texturing</li>
<li>GL_ARB_sync</li>
<li>GL_ARB_tessellation_shader</li>
<li>GL_ARB_texture_barrier</li>
<li>GL_ARB_texture_border_clamp</li>
<li>GL_ARB_texture_buffer_object</li>
<li>GL_ARB_texture_buffer_object_rgb32</li>
<li>GL_ARB_texture_buffer_range</li>
<li>GL_ARB_texture_compression</li>
<li>GL_ARB_texture_compression_bptc</li>
<li>GL_ARB_texture_compression_rgtc</li>
<li>GL_ARB_texture_cube_map</li>
<li>GL_ARB_texture_cube_map_array</li>
<li>GL_ARB_texture_env_add</li>
<li>GL_ARB_texture_env_combine</li>
<li>GL_ARB_texture_env_crossbar</li>
<li>GL_ARB_texture_env_dot3</li>
<li>GL_ARB_texture_float</li>
<li>GL_ARB_texture_gather</li>
<li>GL_ARB_texture_mirror_clamp_to_edge</li>
<li>GL_ARB_texture_mirrored_repeat</li>
<li>GL_ARB_texture_multisample</li>
<li>GL_ARB_texture_non_power_of_two</li>
<li>GL_ARB_texture_query_levels</li>
<li>GL_ARB_texture_query_lod</li>
<li>GL_ARB_texture_rectangle</li>
<li>GL_ARB_texture_rg</li>
<li>GL_ARB_texture_rgb10_a2ui</li>
<li>GL_ARB_texture_stencil8</li>
<li>GL_ARB_texture_storage</li>
<li>GL_ARB_texture_storage_multisample</li>
<li>GL_ARB_texture_swizzle</li>
<li>GL_ARB_texture_view</li>
<li>GL_ARB_timer_query</li>
<li>GL_ARB_transform_feedback2</li>
<li>GL_ARB_transform_feedback3</li>
<li>GL_ARB_transform_feedback_instanced</li>
<li>GL_ARB_transform_feedback_overflow_query</li>
<li>GL_ARB_transpose_matrix</li>
<li>GL_ARB_uniform_buffer_object</li>
<li>GL_ARB_vertex_array_bgra</li>
<li>GL_ARB_vertex_array_object</li>
<li>GL_ARB_vertex_attrib_64bit</li>
<li>GL_ARB_vertex_attrib_binding</li>
<li>GL_ARB_vertex_buffer_object</li>
<li>GL_ARB_vertex_program</li>
<li>GL_ARB_vertex_shader</li>
<li>GL_ARB_vertex_type_10f_11f_11f_rev</li>
<li>GL_ARB_vertex_type_2_10_10_10_rev</li>
<li>GL_ARB_viewport_array</li>
<li>GL_ARB_window_pos</li>
<li>GL_ATI_draw_buffers</li>
<li>GL_ATI_texture_float</li>
<li>GL_ATI_texture_mirror_once</li>
<li>GL_S3_s3tc</li>
<li>GL_EXT_texture_env_add</li>
<li>GL_EXT_abgr</li>
<li>GL_EXT_bgra</li>
<li>GL_EXT_bindable_uniform</li>
<li>GL_EXT_blend_color</li>
<li>GL_EXT_blend_equation_separate</li>
<li>GL_EXT_blend_func_separate</li>
<li>GL_EXT_blend_minmax</li>
<li>GL_EXT_blend_subtract</li>
<li>GL_EXT_compiled_vertex_array</li>
<li>GL_EXT_Cg_shader</li>
<li>GL_EXT_depth_bounds_test</li>
<li>GL_EXT_direct_state_access</li>
<li>GL_EXT_draw_buffers2</li>
<li>GL_EXT_draw_instanced</li>
<li>GL_EXT_draw_range_elements</li>
<li>GL_EXT_fog_coord</li>
<li>GL_EXT_framebuffer_blit</li>
<li>GL_EXT_framebuffer_multisample</li>
<li>GL_EXTX_framebuffer_mixed_formats</li>
<li>GL_EXT_framebuffer_multisample_blit_scaled</li>
<li>GL_EXT_framebuffer_object</li>
<li>GL_EXT_framebuffer_sRGB</li>
<li>GL_EXT_geometry_shader4</li>
<li>GL_EXT_gpu_program_parameters</li>
<li>GL_EXT_gpu_shader4</li>
<li>GL_EXT_multi_draw_arrays</li>
<li>GL_EXT_packed_depth_stencil</li>
<li>GL_EXT_packed_float</li>
<li>GL_EXT_packed_pixels</li>
<li>GL_EXT_pixel_buffer_object</li>
<li>GL_EXT_point_parameters</li>
<li>GL_EXT_polygon_offset_clamp</li>
<li>GL_EXT_provoking_vertex</li>
<li>GL_EXT_rescale_normal</li>
<li>GL_EXT_secondary_color</li>
<li>GL_EXT_separate_shader_objects</li>
<li>GL_EXT_separate_specular_color</li>
<li>GL_EXT_shader_image_load_store</li>
<li>GL_EXT_shader_integer_mix</li>
<li>GL_EXT_shadow_funcs</li>
<li>GL_EXT_stencil_two_side</li>
<li>GL_EXT_stencil_wrap</li>
<li>GL_EXT_texture3D</li>
<li>GL_EXT_texture_array</li>
<li>GL_EXT_texture_buffer_object</li>
<li>GL_EXT_texture_compression_dxt1</li>
<li>GL_EXT_texture_compression_latc</li>
<li>GL_EXT_texture_compression_rgtc</li>
<li>GL_EXT_texture_compression_s3tc</li>
<li>GL_EXT_texture_cube_map</li>
<li>GL_EXT_texture_edge_clamp</li>
<li>GL_EXT_texture_env_combine</li>
<li>GL_EXT_texture_env_dot3</li>
<li>GL_EXT_texture_filter_anisotropic</li>
<li>GL_EXT_texture_integer</li>
<li>GL_EXT_texture_lod</li>
<li>GL_EXT_texture_lod_bias</li>
<li>GL_EXT_texture_mirror_clamp</li>
<li>GL_EXT_texture_object</li>
<li>GL_EXT_texture_shared_exponent</li>
<li>GL_EXT_texture_sRGB</li>
<li>GL_EXT_texture_sRGB_decode</li>
<li>GL_EXT_texture_storage</li>
<li>GL_EXT_texture_swizzle</li>
<li>GL_EXT_timer_query</li>
<li>GL_EXT_transform_feedback2</li>
<li>GL_EXT_vertex_array</li>
<li>GL_EXT_vertex_array_bgra</li>
<li>GL_EXT_vertex_attrib_64bit</li>
<li>GL_EXT_import_sync_object</li>
<li>GL_IBM_rasterpos_clip</li>
<li>GL_IBM_texture_mirrored_repeat</li>
<li>GL_KHR_context_flush_control</li>
<li>GL_KHR_debug</li>
<li>GL_KHR_robust_buffer_access_behavior</li>
<li>GL_KHR_robustness</li>
<li>GL_KTX_buffer_region</li>
<li>GL_NV_bindless_multi_draw_indirect</li>
<li>GL_NV_bindless_multi_draw_indirect_count</li>
<li>GL_NV_bindless_texture</li>
<li>GL_NV_blend_equation_advanced</li>
<li>GL_NV_blend_square</li>
<li>GL_NV_command_list</li>
<li>GL_NV_compute_program5</li>
<li>GL_NV_conditional_render</li>
<li>GL_NV_copy_depth_to_color</li>
<li>GL_NV_copy_image</li>
<li>GL_NV_depth_buffer_float</li>
<li>GL_NV_depth_clamp</li>
<li>GL_NV_draw_texture</li>
<li>GL_NV_ES1_1_compatibility</li>
<li>GL_NV_ES3_1_compatibility</li>
<li>GL_NV_explicit_multisample</li>
<li>GL_NV_fence</li>
<li>GL_NV_float_buffer</li>
<li>GL_NV_fog_distance</li>
<li>GL_NV_fragment_program</li>
<li>GL_NV_fragment_program_option</li>
<li>GL_NV_fragment_program2</li>
<li>GL_NV_framebuffer_multisample_coverage</li>
<li>GL_NV_geometry_shader4</li>
<li>GL_NV_gpu_program4</li>
<li>GL_NV_gpu_program4_1</li>
<li>GL_NV_gpu_program5</li>
<li>GL_NV_gpu_program5_mem_extended</li>
<li>GL_NV_gpu_program_fp64</li>
<li>GL_NV_gpu_shader5</li>
<li>GL_NV_half_float</li>
<li>GL_NV_light_max_exponent</li>
<li>GL_NV_multisample_coverage</li>
<li>GL_NV_multisample_filter_hint</li>
<li>GL_NV_occlusion_query</li>
<li>GL_NV_packed_depth_stencil</li>
<li>GL_NV_parameter_buffer_object</li>
<li>GL_NV_parameter_buffer_object2</li>
<li>GL_NV_path_rendering</li>
<li>GL_NV_pixel_data_range</li>
<li>GL_NV_point_sprite</li>
<li>GL_NV_primitive_restart</li>
<li>GL_NV_register_combiners</li>
<li>GL_NV_register_combiners2</li>
<li>GL_NV_shader_atomic_counters</li>
<li>GL_NV_shader_atomic_float</li>
<li>GL_NV_shader_buffer_load</li>
<li>GL_NV_shader_storage_buffer_object</li>
<li>GL_NV_texgen_reflection</li>
<li>GL_NV_texture_barrier</li>
<li>GL_NV_texture_compression_vtc</li>
<li>GL_NV_texture_env_combine4</li>
<li>GL_NV_texture_multisample</li>
<li>GL_NV_texture_rectangle</li>
<li>GL_NV_texture_shader</li>
<li>GL_NV_texture_shader2</li>
<li>GL_NV_texture_shader3</li>
<li>GL_NV_transform_feedback</li>
<li>GL_NV_transform_feedback2</li>
<li>GL_NV_uniform_buffer_unified_memory</li>
<li>GL_NV_vertex_array_range</li>
<li>GL_NV_vertex_array_range2</li>
<li>GL_NV_vertex_attrib_integer_64bit</li>
<li>GL_NV_vertex_buffer_unified_memory</li>
<li>GL_NV_vertex_program</li>
<li>GL_NV_vertex_program1_1</li>
<li>GL_NV_vertex_program2</li>
<li>GL_NV_vertex_program2_option</li>
<li>GL_NV_vertex_program3</li>
<li>GL_NVX_conditional_render</li>
<li>GL_NVX_gpu_memory_info</li>
<li>GL_NVX_nvenc_interop</li>
<li>GL_NV_shader_thread_group</li>
<li>GL_NV_shader_thread_shuffle</li>
<li>GL_KHR_blend_equation_advanced</li>
<li>GL_SGIS_generate_mipmap</li>
<li>GL_SGIS_texture_lod</li>
<li>GL_SGIX_depth_texture</li>
<li>GL_SGIX_shadow</li>
<li>GL_SUN_slice_accum</li>
<li>GL_WIN_swap_hint</li>
<li>WGL_EXT_swap_control</li>
<li>WGL_ARB_buffer_region</li>
<li>WGL_ARB_create_context</li>
<li>WGL_ARB_create_context_profile</li>
<li>WGL_ARB_create_context_robustness</li>
<li>WGL_ARB_context_flush_control</li>
<li>WGL_ARB_extensions_string</li>
<li>WGL_ARB_make_current_read</li>
<li>WGL_ARB_multisample</li>
<li>WGL_ARB_pbuffer</li>
<li>WGL_ARB_pixel_format</li>
<li>WGL_ARB_pixel_format_float</li>
<li>WGL_ARB_render_texture</li>
<li>WGL_ATI_pixel_format_float</li>
<li>WGL_EXT_create_context_es_profile</li>
<li>WGL_EXT_create_context_es2_profile</li>
<li>WGL_EXT_extensions_string</li>
<li>WGL_EXT_framebuffer_sRGB</li>
<li>WGL_EXT_pixel_format_packed_float</li>
<li>WGL_EXT_swap_control_tear</li>
<li>WGL_NVX_DX_interop</li>
<li>WGL_NV_DX_interop</li>
<li>WGL_NV_DX_interop2</li>
<li>WGL_NV_copy_image</li>
<li>WGL_NV_delay_before_swap</li>
<li>WGL_NV_float_buffer</li>
<li>WGL_NV_multisample_coverage</li>
<li>WGL_NV_render_depth_texture</li>
<li>WGL_NV_render_texture_rectangle</li>
- OpenGL core capabilities: 179 caps listed
<li>GL_MAX_LIST_NESTING: 64</li>
<li>GL_MAX_EVAL_ORDER: 8</li>
<li>GL_MAX_LIGHTS: 8</li>
<li>GL_MAX_CLIP_PLANES: 8</li>
<li>GL_MAX_TEXTURE_SIZE: 16384</li>
<li>GL_MAX_PIXEL_MAP_TABLE: 65536</li>
<li>GL_MAX_ATTRIB_STACK_DEPTH: 16</li>
<li>GL_MAX_MODELVIEW_STACK_DEPTH: 32</li>
<li>GL_MAX_NAME_STACK_DEPTH: 128</li>
<li>GL_MAX_PROJECTION_STACK_DEPTH: 4</li>
<li>GL_MAX_TEXTURE_STACK_DEPTH: 10</li>
<li>GL_MAX_VIEWPORT_DIMS: 16384</li>
<li>GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16</li>
<li>GL_MAX_3D_TEXTURE_SIZE: 2048</li>
<li>GL_MAX_ELEMENTS_VERTICES: 1048576</li>
<li>GL_MAX_ELEMENTS_INDICES: 1048576</li>
<li>GL_MAX_TEXTURE_UNITS: 4</li>
<li>GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384</li>
<li>GL_MAX_TEXTURE_LOD_BIAS: 15</li>
<li>GL_MAX_DRAW_BUFFERS: 8</li>
<li>GL_MAX_VERTEX_ATTRIBS: 16</li>
<li>GL_MAX_TEXTURE_COORDS: 8</li>
<li>GL_MAX_TEXTURE_IMAGE_UNITS: 32</li>
<li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 2048</li>
<li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096</li>
<li>GL_MAX_VARYING_FLOATS: 124</li>
<li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32</li>
<li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192</li>
<li>GL_MAX_CLIP_DISTANCES: 8</li>
<li>GL_MAX_ARRAY_TEXTURE_LAYERS: 2048</li>
<li>GL_MAX_VARYING_COMPONENTS: 124</li>
<li>GL_MIN_PROGRAM_TEXEL_OFFSET: -8</li>
<li>GL_MAX_PROGRAM_TEXEL_OFFSET: 7</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENT S: 4</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS: 128</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4</li>
<li>GL_MAX_RENDERBUFFER_SIZE: 16384</li>
<li>GL_MAX_COLOR_ATTACHMENTS: 8</li>
<li>GL_MAX_SAMPLES: 32</li>
<li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8</li>
<li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7</li>
<li>GL_RGBA_FLOAT_MODE_ARB: 0</li>
<li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8</li>
<li>GL_MAX_RENDERBUFFER_SIZE_EXT: 16384</li>
<li>GL_MAX_SAMPLES_EXT: 32</li>
<li>GL_RGBA_INTEGER_MODE_EXT: 0</li>
<li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_EXT: 128</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT : 4</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ EXT: 4</li>
<li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1</li>
<li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384</li>
<li>GL_MAX_TEXTURE_BUFFER_SIZE: 134217728</li>
<li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728</li>
<li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 14</li>
<li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14</li>
<li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14</li>
<li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 84</li>
<li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 84</li>
<li>GL_MAX_UNIFORM_BLOCK_SIZE: 65536</li>
<li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472</li>
<li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 231424</li>
<li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 231424</li>
<li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 32</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 2048</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES: 1024</li>
<li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 1024</li>
<li>GL_MAX_VERTEX_OUTPUT_COMPONENTS: 128</li>
<li>GL_MAX_GEOMETRY_INPUT_COMPONENTS: 128</li>
<li>GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 128</li>
<li>GL_MAX_FRAGMENT_INPUT_COMPONENTS: 128</li>
<li>GL_MAX_SERVER_WAIT_TIMEOUT: -1</li>
<li>GL_MAX_SAMPLE_MASK_WORDS: 2</li>
<li>GL_MAX_COLOR_TEXTURE_SAMPLES: 32</li>
<li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 32</li>
<li>GL_MAX_INTEGER_SAMPLES: 32</li>
<li>GL_PROVOKING_VERTEX: 36430</li>
<li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32</li>
<li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124</li>
<li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 124</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024</li>
<li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024</li>
<li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1</li>
<li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4</li>
<li>GL_MIN_SAMPLE_SHADING_VALUE: 0</li>
<li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32</li>
<li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1</li>
<li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1</li>
<li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4</li>
<li>GL_MAX_SUBROUTINES: 1024</li>
<li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024</li>
<li>GL_MAX_PATCH_VERTICES: 32</li>
<li>GL_MAX_TESS_GEN_LEVEL: 64</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 2048</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 2048</li>
<li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32</li>
<li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32</li>
<li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128</li>
<li>GL_MAX_TESS_PATCH_COMPONENTS: 120</li>
<li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4216</li>
<li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14</li>
<li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128</li>
<li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128</li>
<li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 231424</li>
<li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 231424</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4</li>
<li>GL_MAX_VERTEX_STREAMS: 4</li>
<li>GL_NUM_PROGRAM_BINARY_FORMATS: 1</li>
<li>GL_MAX_VERTEX_UNIFORM_VECTORS: 1024</li>
<li>GL_MAX_VARYING_VECTORS: 31</li>
<li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 512</li>
<li>GL_MAX_VIEWPORTS: 16</li>
<li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8</li>
<li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 8</li>
<li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8</li>
<li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8</li>
<li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8</li>
<li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 48</li>
<li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 16384</li>
<li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 16384</li>
<li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 16384</li>
<li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 16384</li>
<li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 16384</li>
<li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 98304</li>
<li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 65536</li>
<li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8</li>
<li>GL_MAX_IMAGE_UNITS: 8</li>
<li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 16</li>
<li>GL_MAX_IMAGE_SAMPLES: 32</li>
<li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 8</li>
<li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8</li>
<li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8</li>
<li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8</li>
<li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8</li>
<li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 48</li>
<li>GL_MIN_MAP_BUFFER_ALIGNMENT: 64</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0</li>
<li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14</li>
<li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32</li>
<li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8</li>
<li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 49152</li>
<li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 2048</li>
<li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8</li>
<li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 16384</li>
<li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 231424</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1536</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_COUNT: 65535/65535/65535</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536/1024/64</li>
<li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047</li>
<li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047</li>
<li>GL_MAX_UNIFORM_LOCATIONS: 65536</li>
<li>GL_MAX_FRAMEBUFFER_WIDTH: 16384</li>
<li>GL_MAX_FRAMEBUFFER_HEIGHT: 16384</li>
<li>GL_MAX_FRAMEBUFFER_LAYERS: 2048</li>
<li>GL_MAX_FRAMEBUFFER_SAMPLES: 32</li>
<li>GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_AR B: 1536</li>
<li>GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 1536</li>
<li>GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0</li>
<li>GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0</li>
<li>GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 16384</li>
<li>GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 2048</li>
<li>GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 2048</li>
<li>GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_AR B: 1</li>
<li>GL_MAX_CULL_DISTANCES: 8</li>
<li>GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 8</li>
- OpenGL extension capabilities: 197 caps listed
<li>GL_RGBA_FLOAT_MODE_ARB: 0 (GL_ARB_color_buffer_float)</li>
<li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8 (GL_EXT_framebuffer_object)</li>
<li>GL_MAX_RENDERBUFFER_SIZE_EXT: 16384 (GL_EXT_framebuffer_object)</li>
<li>GL_MAX_SAMPLES_EXT: 32 (GL_EXT_framebuffer_multisample)</li>
<li>GL_RGBA_INTEGER_MODE_EXT: 0 (GL_EXT_texture_integer)</li>
<li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048 (GL_EXT_texture_array)</li>
<li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1 (GL_EXT_framebuffer_sRGB)</li>
<li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728 (GL_ARB_texture_buffer_object)</li>
<li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 84 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 84 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_UNIFORM_BLOCK_SIZE: 65536 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 231424 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 231424 (GL_ARB_uniform_buffer_object)</li>
<li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384 (GL_ARB_texture_rectangle)</li>
<li>GL_PROVOKING_VERTEX: 36430 (GL_ARB_provoking_vertex)</li>
<li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1 (GL_ARB_provoking_vertex)</li>
<li>GL_MAX_SAMPLE_MASK_WORDS: 2 (GL_ARB_texture_multisample)</li>
<li>GL_MAX_COLOR_TEXTURE_SAMPLES: 32 (GL_ARB_texture_multisample)</li>
<li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 32 (GL_ARB_texture_multisample)</li>
<li>GL_MAX_INTEGER_SAMPLES: 32 (GL_ARB_texture_multisample)</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_geometry_shader4)</li>
<li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124 (GL_ARB_geometry_shader4)</li>
<li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 124 (GL_ARB_geometry_shader4)</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048 (GL_ARB_geometry_shader4)</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024 (GL_ARB_geometry_shader4)</li>
<li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024 (GL_ARB_geometry_shader4)</li>
<li>GL_MAX_SERVER_WAIT_TIMEOUT: -1 (GL_ARB_sync)</li>
<li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1 (GL_ARB_blend_func_extended)</li>
<li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32 (GL_ARB_gpu_shader5)</li>
<li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1 (GL_ARB_gpu_shader5)</li>
<li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1 (GL_ARB_gpu_shader5)</li>
<li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4 (GL_ARB_gpu_shader5)</li>
<li>GL_MAX_VERTEX_STREAMS: 4 (GL_ARB_gpu_shader5)</li>
<li>GL_MIN_SAMPLE_SHADING_VALUE: 0 (GL_ARB_sample_shading)</li>
<li>GL_MAX_SUBROUTINES: 1024 (GL_ARB_shader_subroutine)</li>
<li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024 (GL_ARB_shader_subroutine)</li>
<li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_GEN_LEVEL: 64 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 2048 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 2048 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 231424 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 231424 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_PATCH_VERTICES: 32 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_PATCH_COMPONENTS: 120 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4216 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)</li>
<li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32 (GL_ARB_texture_gather)</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31 (GL_ARB_texture_gather)</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4 (GL_ARB_texture_gather)</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4 (GL_ARB_transform_feedback3)</li>
<li>GL_NUM_PROGRAM_BINARY_FORMATS: 1 (GL_ARB_get_program_binary)</li>
<li>GL_MAX_VIEWPORTS: 16 (GL_ARB_viewport_array)</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 8 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 48 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 98304 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 65536 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_IMAGE_UNITS: 8 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 16 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_IMAGE_SAMPLES: 32 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 48 (GL_ARB_shader_image_load_store)</li>
<li>GL_MIN_MAP_BUFFER_ALIGNMENT: 64 (GL_ARB_map_buffer_alignment)</li>
<li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 49152 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 2048 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 16384 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 231424 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1536 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_COUNT: 65535/65535/65535 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536/1024/64 (GL_ARB_compute_shader)</li>
<li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047 (GL_ARB_vertex_attrib_binding)</li>
<li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047 (GL_ARB_vertex_attrib_binding)</li>
<li>GL_MAX_UNIFORM_LOCATIONS: 65536 (GL_ARB_explicit_uniform_location)</li>
<li>GL_MAX_FRAMEBUFFER_WIDTH: 16384 (GL_ARB_framebuffer_no_attachments)</li>
<li>GL_MAX_FRAMEBUFFER_HEIGHT: 16384 (GL_ARB_framebuffer_no_attachments)</li>
<li>GL_MAX_FRAMEBUFFER_LAYERS: 2048 (GL_ARB_framebuffer_no_attachments)</li>
<li>GL_MAX_FRAMEBUFFER_SAMPLES: 32 (GL_ARB_framebuffer_no_attachments)</li>
<li>GL_NVX_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: 3145728 (GL_NVX_gpu_memory_info)</li>
<li>GL_NVX_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_ NVX: 3145728 (GL_NVX_gpu_memory_info)</li>
<li>GL_NVX_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDME M_NVX: 3046792 (GL_NVX_gpu_memory_info)</li>
<li>GL_NVX_GPU_MEMORY_INFO_EVICTION_COUNT_NVX: 0 (GL_NVX_gpu_memory_info)</li>
<li>GL_NVX_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX: 0 (GL_NVX_gpu_memory_info)</li>
<li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8 (GL_EXT_gpu_shader4)</li>
<li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7 (GL_EXT_gpu_shader4)</li>
<li>GL_MAX_TEXTURE_UNITS_ARB: 4 (GL_ARB_multitexture)</li>
<li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)</li>
<li>GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)</li>
<li>GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 16384 (GL_ARB_texture_cube_map)</li>
<li>GL_NUM_COMPRESSED_TEXTURE_FORMATS: 51 (GL_ARB_texture_compression)</li>
<li>GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000 (GL_EXT_texture_filter_anisotropic)</li>
<li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_VARYING_FLOATS: 124 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_VERTEX_ATTRIBS: 16 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_TEXTURE_COORDS: 8 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 2048 (GL_ARB_fragment_shader)</li>
<li>GL_MAX_VERTEX_ATTRIBS_ARB: 16 (GL_ARB_vertex_program)</li>
<li>GL_MAX_PROGRAM_MATRICES_ARB: 8 (GL_ARB_vertex_program)</li>
<li>GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 1 (GL_ARB_vertex_program)</li>
<li>GL_MAX_TEXTURE_COORDS_ARB: 8 (GL_ARB_fragment_program)</li>
<li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 2048 (GL_ARB_shading_language_100)</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 2048 (GL_ARB_shading_language_100)</li>
<li>GL_MAX_DRAW_BUFFERS_ARB: 8 (GL_ARB_draw_buffers)</li>
<li>GL_MAX_COLOR_ATTACHMENTS: 8 (GL_ARB_framebuffer_object)</li>
<li>GL_MAX_RENDERBUFFER_SIZE: 16384 (GL_ARB_framebuffer_object)</li>
<li>GL_MAX_SAMPLES: 32 (GL_ARB_framebuffer_object)</li>
<li>GL_MAX_CONVOLUTION_WIDTH: 0 (GL_ARB_imaging)</li>
<li>GL_MAX_CONVOLUTION_HEIGHT: 0 (GL_ARB_imaging)</li>
<li>GL_MAX_COLOR_MATRIX_STACK_DEPTH: 2 (GL_ARB_imaging)</li>
<li>GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters)</li>
<li>GL_POINT_SIZE_MAX_ARB: 2047.000000 (GL_ARB_point_parameters)</li>
<li>GL_MAX_VERTEX_UNIFORM_VECTORS: 1024 (GL_ARB_ES2_compatibility)</li>
<li>GL_MAX_VARYING_VECTORS: 31 (GL_ARB_ES2_compatibility)</li>
<li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 512 (GL_ARB_ES2_compatibility)</li>
<li>GL_MAX_DEBUG_MESSAGE_LENGTH: 1024 (GL_ARB_debug_output)</li>
<li>GL_MAX_DEBUG_LOGGED_MESSAGES_ARB: 128 (GL_ARB_debug_output)</li>
<li>GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)</li>
<li>GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)</li>
<li>GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)</li>
<li>GL_MAX_BINDABLE_UNIFORM_SIZE_EXT: 65536 (GL_EXT_bindable_uniform)</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 32 (GL_EXT_geometry_shader4)</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT: 1024 (GL_EXT_geometry_shader4)</li>
<li>GL_MAX_TEXTURE_BUFFER_SIZE_EXT: 134217728 (GL_EXT_texture_buffer_object)</li>
<li>GL_MAX_SAMPLE_MASK_WORDS_NV: 2 (GL_NV_explicit_multisample)</li>
<li>GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: 512 (GL_NV_fragment_program)</li>
<li>GL_MAX_TEXTURE_COORDS_NV: 8 (GL_NV_fragment_program)</li>
<li>GL_MAX_TEXTURE_IMAGE_UNITS_NV: 32 (GL_NV_fragment_program)</li>
<li>GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV: 0 (GL_NV_fragment_program2)</li>
<li>GL_MAX_PROGRAM_CALL_DEPTH_NV: 0 (GL_NV_fragment_program2)</li>
<li>GL_MAX_PROGRAM_IF_DEPTH_NV: 0 (GL_NV_fragment_program2)</li>
<li>GL_MAX_PROGRAM_LOOP_DEPTH_NV: 0 (GL_NV_fragment_program2)</li>
<li>GL_MAX_PROGRAM_LOOP_COUNT_NV: 0 (GL_NV_fragment_program2)</li>
<li>GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV: 9 (GL_NV_framebuffer_multisample_coverage)</li>
<li>GL_MIN_PROGRAM_TEXEL_OFFSET_NV: -8 (GL_NV_gpu_program4)</li>
<li>GL_MAX_PROGRAM_TEXEL_OFFSET_NV: 7 (GL_NV_gpu_program4)</li>
<li>GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV: 0 (GL_NV_gpu_program4)</li>
<li>GL_MAX_PROGRAM_RESULT_COMPONENTS_NV: 0 (GL_NV_gpu_program4)</li>
<li>GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV: 0 (GL_NV_gpu_program4)</li>
<li>GL_MAX_PROGRAM_GENERIC_RESULTS_NV: 0 (GL_NV_gpu_program4)</li>
<li>GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV: 32 (GL_NV_gpu_program5)</li>
<li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV: -1 (GL_NV_gpu_program5)</li>
<li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV: 1 (GL_NV_gpu_program5)</li>
<li>GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_ NV: 4 (GL_NV_gpu_program5)</li>
<li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV: -32 (GL_NV_gpu_program5)</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV: 31 (GL_NV_gpu_program5)</li>
<li>GL_MAX_SHININESS_NV: 128 (GL_NV_light_max_exponent)</li>
<li>GL_MAX_SPOT_EXPONENT_NV: 128 (GL_NV_light_max_exponent)</li>
<li>GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV: 14 (GL_NV_parameter_buffer_object)</li>
<li>GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV: 16384 (GL_NV_parameter_buffer_object)</li>
<li>GL_MAX_SHADER_BUFFER_ADDRESS_NV: -1 (GL_NV_shader_buffer_load)</li>
<li>GL_MAX_GENERAL_COMBINERS_NV: 8 (GL_NV_register_combiners)</li>
<li>GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: 16384 (GL_NV_texture_rectangle)</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ NV: 4 (GL_NV_transform_feedback)</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_NV: 128 (GL_NV_transform_feedback)</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_N V: 4 (GL_NV_transform_feedback)</li>
<li>GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV: 1048575 (GL_NV_vertex_array_range)</li>
<li>GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV: 1 (GL_NV_vertex_program)</li>
<li>GL_MAX_TRACK_MATRICES_NV: 8 (GL_NV_vertex_program)</li>


===================================[ NVIDIA CUDA Capabilities ]
- CUDA Device 0
- Device name: GeForce GTX 870M
- Compute Capability: 3.0
- Total Memory: 3072 MB
- Shader Clock Rate: 967 MHz
- Multiprocessors: 7
- Warp Size: 32
- Max Threads Per Block: 1024
- Threads Per Block: 1024 x 1024 x 64
- Grid Size: 2147483647 x 65535 x 65535
- Registers Per Block: 65536
- Texture Alignment: 512 byte
- Total Constant Memory: 64 Kb


===================================[ OpenCL Capabilities ]
- Num OpenCL platforms: 2
- CL_PLATFORM_NAME: Intel(R) OpenCL
- CL_PLATFORM_VENDOR: Intel(R) Corporation
- CL_PLATFORM_VERSION: OpenCL 1.2
- CL_PLATFORM_PROFILE: FULL_PROFILE
- Num devices: 2

- CL_DEVICE_NAME: Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz
- CL_DEVICE_VENDOR: Intel(R) Corporation
- CL_DRIVER_VERSION: 4.2.0.99
- CL_DEVICE_PROFILE: FULL_PROFILE
- CL_DEVICE_VERSION: OpenCL 1.2 (Build 99)
- CL_DEVICE_TYPE: CPU
- CL_DEVICE_VENDOR_ID: 0x8086
- CL_DEVICE_MAX_COMPUTE_UNITS: 8
- CL_DEVICE_MAX_CLOCK_FREQUENCY: 2500MHz
- CL_DEVICE_ADDRESS_BITS: 32
- CL_DEVICE_MAX_MEM_ALLOC_SIZE: 524256KB
- CL_DEVICE_GLOBAL_MEM_SIZE: 2047MB
- CL_DEVICE_MAX_PARAMETER_SIZE: 3840
- CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 64 Bytes
- CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 256KB
- CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO
- CL_DEVICE_LOCAL_MEM_TYPE: Global
- CL_DEVICE_LOCAL_MEM_SIZE: 32KB
- CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 128KB
- CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3
- CL_DEVICE_MAX_WORK_ITEM_SIZES: [8192 ; 8192 ; 8192]
- CL_DEVICE_MAX_WORK_GROUP_SIZE: 8192
- CL_EXEC_NATIVE_KERNEL: 13875652
- CL_DEVICE_IMAGE_SUPPORT: YES
- CL_DEVICE_MAX_READ_IMAGE_ARGS: 480
- CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 480
- CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384
- CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16384
- CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048
- CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048
- CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048
- CL_DEVICE_MAX_SAMPLERS: 480
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1
- CL_DEVICE_EXTENSIONS: 15
- Extensions:
- cl_khr_icd
- cl_khr_global_int32_base_atomics
- cl_khr_global_int32_extended_atomics
- cl_khr_local_int32_base_atomics
- cl_khr_local_int32_extended_atomics
- cl_khr_byte_addressable_store
- cl_khr_spir
- cl_intel_exec_by_local_thread
- cl_khr_depth_images
- cl_khr_3d_image_writes
- cl_khr_fp64
- cl_intel_dx9_media_sharing
- cl_khr_dx9_media_sharing
- cl_khr_d3d11_sharing
- cl_khr_gl_sharing

- CL_DEVICE_NAME: Intel(R) HD Graphics 4600
- CL_DEVICE_VENDOR: Intel(R) Corporation
- CL_DRIVER_VERSION: 10.18.10.3960
- CL_DEVICE_PROFILE: FULL_PROFILE
- CL_DEVICE_VERSION: OpenCL 1.2
- CL_DEVICE_TYPE: GPU
- CL_DEVICE_VENDOR_ID: 0x8086
- CL_DEVICE_MAX_COMPUTE_UNITS: 20
- CL_DEVICE_MAX_CLOCK_FREQUENCY: 600MHz
- CL_DEVICE_ADDRESS_BITS: 64
- CL_DEVICE_MAX_MEM_ALLOC_SIZE: 364953KB
- CL_DEVICE_GLOBAL_MEM_SIZE: 1425MB
- CL_DEVICE_MAX_PARAMETER_SIZE: 1024
- CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 64 Bytes
- CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 2048KB
- CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO
- CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad)
- CL_DEVICE_LOCAL_MEM_SIZE: 64KB
- CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB
- CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3
- CL_DEVICE_MAX_WORK_ITEM_SIZES: [512 ; 512 ; 512]
- CL_DEVICE_MAX_WORK_GROUP_SIZE: 512
- CL_EXEC_NATIVE_KERNEL: 13875648
- CL_DEVICE_IMAGE_SUPPORT: YES
- CL_DEVICE_MAX_READ_IMAGE_ARGS: 128
- CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 8
- CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384
- CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16384
- CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048
- CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048
- CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048
- CL_DEVICE_MAX_SAMPLERS: 16
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 0
- CL_DEVICE_EXTENSIONS: 23
- Extensions:
- cl_intel_accelerator
- cl_intel_ctz
- cl_intel_d3d11_nv12_media_sharing
- cl_intel_dx9_media_sharing
- cl_intel_motion_estimation
- cl_intel_simultaneous_sharing
- cl_khr_3d_image_writes
- cl_khr_byte_addressable_store
- cl_khr_d3d10_sharing
- cl_khr_d3d11_sharing
- cl_khr_depth_images
- cl_khr_dx9_media_sharing
- cl_khr_gl_depth_images
- cl_khr_gl_event
- cl_khr_gl_msaa_sharing
- cl_khr_gl_sharing
- cl_khr_global_int32_base_atomics
- cl_khr_global_int32_extended_atomics
- cl_khr_icd
- cl_khr_image2d_from_buffer
- cl_khr_local_int32_base_atomics
- cl_khr_local_int32_extended_atomics
- cl_khr_spir
- CL_PLATFORM_NAME: NVIDIA CUDA
- CL_PLATFORM_VENDOR: NVIDIA Corporation
- CL_PLATFORM_VERSION: OpenCL 1.1 CUDA 7.0.29
- CL_PLATFORM_PROFILE: FULL_PROFILE
- Num devices: 1

- CL_DEVICE_NAME: GeForce GTX 870M
- CL_DEVICE_VENDOR: NVIDIA Corporation
- CL_DRIVER_VERSION: 347.88
- CL_DEVICE_PROFILE: FULL_PROFILE
- CL_DEVICE_VERSION: OpenCL 1.1 CUDA
- CL_DEVICE_TYPE: GPU
- CL_DEVICE_VENDOR_ID: 0x10DE
- CL_DEVICE_MAX_COMPUTE_UNITS: 7
- CL_DEVICE_MAX_CLOCK_FREQUENCY: 967MHz
- CL_NV_DEVICE_COMPUTE_CAPABILITY_MAJOR: 3
- CL_NV_DEVICE_COMPUTE_CAPABILITY_MINOR: 0
- CL_NV_DEVICE_REGISTERS_PER_BLOCK: 65536
- CL_NV_DEVICE_WARP_SIZE: 32
- CL_NV_DEVICE_GPU_OVERLAP: 1
- CL_NV_DEVICE_KERNEL_EXEC_TIMEOUT: 1
- CL_NV_DEVICE_INTEGRATED_MEMORY: 0
- CL_DEVICE_ADDRESS_BITS: 32
- CL_DEVICE_MAX_MEM_ALLOC_SIZE: 786432KB
- CL_DEVICE_GLOBAL_MEM_SIZE: 3072MB
- CL_DEVICE_MAX_PARAMETER_SIZE: 4352
- CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 128 Bytes
- CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 112KB
- CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO
- CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad)
- CL_DEVICE_LOCAL_MEM_SIZE: 47KB
- CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB
- CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3
- CL_DEVICE_MAX_WORK_ITEM_SIZES: [1024 ; 1024 ; 64]
- CL_DEVICE_MAX_WORK_GROUP_SIZE: 1024
- CL_EXEC_NATIVE_KERNEL: 13875648
- CL_DEVICE_IMAGE_SUPPORT: YES
- CL_DEVICE_MAX_READ_IMAGE_ARGS: 256
- CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 16
- CL_DEVICE_IMAGE2D_MAX_WIDTH: 32768
- CL_DEVICE_IMAGE2D_MAX_HEIGHT: 32768
- CL_DEVICE_IMAGE3D_MAX_WIDTH: 4096
- CL_DEVICE_IMAGE3D_MAX_HEIGHT: 4096
- CL_DEVICE_IMAGE3D_MAX_DEPTH: 4096
- CL_DEVICE_MAX_SAMPLERS: 32
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1
- CL_DEVICE_EXTENSIONS: 16
- Extensions:
- cl_khr_byte_addressable_store
- cl_khr_icd
- cl_khr_gl_sharing
- cl_nv_compiler_options
- cl_nv_device_attribute_query
- cl_nv_pragma_unroll
- cl_nv_d3d9_sharing
- cl_nv_d3d10_sharing
- cl_khr_d3d10_sharing
- cl_nv_d3d11_sharing
- cl_nv_copy_opts
- cl_khr_global_int32_base_atomics
- cl_khr_global_int32_extended_atomics
- cl_khr_local_int32_base_atomics
- cl_khr_local_int32_extended_atomics
- cl_khr_fp64


===================================[ Misc. ]


===================================[ Related Graphics Drivers ]
- Graphics Drivers | Geeks3D


===================================[ Related Graphics Cards Reviews ]
- Graphics Cards | Geeks3D
rincewindw is offline   Reply With Quote
Old 03-22-2015, 03:26 AM   #23
tinkers2evers2chance
Bat Boy
 
Join Date: Mar 2015
Posts: 4
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I did see if my drivers were updated and they both confirmed that they were. Sorry if I overlooked something.

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<!--************************************************** ********
* GPU Caps Viewer v1.23.0.1
* (C)2007-2014 Geeks3D.com / JeGX
* GPU Caps Viewer: Graphics card and GPU information utility, OpenGL, OpenCL and CUDA API support, NVIDIA GeForce, ATI Radeon | oZone3D.Net
************************************************** *********-->

<gpu_viewer>

<system>
<cpu
name="Intel(R) Core(TM) i7-3615QM CPU @ 2.30GHz"
core_speed_mhz="2294"
num_logical_cores="8"
family="6"
model="10"
stepping="9"
/>
<memory
megabytes_physical_amount="8192"
/>
<operating_system
description="Windows 7 64-bit build 7601 [Service Pack 1]"
physx_version="9140702"
/>
</system>
<graphics_cards
cur_display_mode="1920x1080 @ 60 Hz - 16 bpp"
num_gpus="2" >
<gpu
name="NVIDIA GeForce GT 650M"
gpu_codename="GK107"
vendor_id="10DE"
device_id=" FD1"
subvendor_id="144D"
subdevice_id="C0CC"
driver="8.15.10.2618 (R347.88)"
branch="r346_00-386"
bus_id="1"
shader_cores="384"
texture_units="32"
rop_units="16"
tdp="45"
bios_version="80.07.19.00.12"
memory_size="2047"
memory_type="GDDR5"
memory_bus_width="128" >
<pstate nv_pstate="0" gpu_clock="835" mem_clock="2000" vddc="0.925" />
<pstate nv_pstate="5" gpu_clock="835" mem_clock="800" vddc="0.925" />
<pstate nv_pstate="8" gpu_clock="405" mem_clock="405" vddc="0.813" />
</gpu>
<gpu
name="Intel(R) HD Graphics 4000"
gpu_codename="IvyBridge(GT2)"
vendor_id="8086"
device_id=" 166"
subvendor_id="144D"
subdevice_id="C0CC"
driver="8.15.10.2618 (1-5-2012) - GL:ig7icd64.dll"
bus_id="-1"
shader_cores="16"
texture_units="2"
tdp="35"
bios_version="Intel Video BIOS"
memory_size="2112"
memory_type=""
memory_bus_width="0" >
</gpu>
</graphics_cards>
<opengl_caps
opengl_vendor="NVIDIA Corporation"
opengl_renderer="GeForce GT 650M/PCIe/SSE2"
opengl_version="4.5.0 NVIDIA 347.88"
glsl_version="4.50 NVIDIA"
arb_texture_units="4"
vertex_texture_units="32"
pixel_texture_units="32"
geometry_texture_units="32"
max_texture_size="16384"
anisotropy="0"
point_sprite_size="0"
num_dynamic_lights="8"
max_viewport_size="16384"
max_vertex_uniform_components="4096"
max_fragment_uniform_components="2048"
max_geometry_uniform_components="2048"
max_varying_float="124"
max_vertex_bindable_uniforms="14"
max_fragment_bindable_uniforms="14"
max_geometry_bindable_uniforms="14"
fbo="yes"
max_mrt_draw_buffers="8"
pbo="yes"
s3tc="yes"
ati_3dc="no"
texture_rectangle="yes"
floating_texture="yes" />
<opengl_extensions num_extensions="343" num_gl_extensions="314" num_wgl_extensions="29" >
<li>GL_AMD_multi_draw_indirect</li>
<li>GL_AMD_seamless_cubemap_per_texture</li>
<li>GL_ARB_arrays_of_arrays (OpenGL 4.3)</li>
<li>GL_ARB_base_instance (OpenGL 4.2)</li>
<li>GL_ARB_bindless_texture (OpenGL 4.4)</li>
<li>GL_ARB_blend_func_extended (OpenGL 3.3)</li>
<li>GL_ARB_buffer_storage (OpenGL 4.4)</li>
<li>GL_ARB_clear_buffer_object (OpenGL 4.3)</li>
<li>GL_ARB_clear_texture (OpenGL 4.4)</li>
<li>GL_ARB_clip_control (OpenGL 4.5)</li>
<li>GL_ARB_color_buffer_float (OpenGL 3.0)</li>
<li>GL_ARB_compatibility (OpenGL 3.2)</li>
<li>GL_ARB_compressed_texture_pixel_storage (OpenGL 4.2)</li>
<li>GL_ARB_conservative_depth (OpenGL 4.2)</li>
<li>GL_ARB_compute_shader (OpenGL 4.3)</li>
<li>GL_ARB_compute_variable_group_size (OpenGL 4.3)</li>
<li>GL_ARB_conditional_render_inverted (OpenGL 4.5)</li>
<li>GL_ARB_copy_buffer (OpenGL 3.1)</li>
<li>GL_ARB_copy_image (OpenGL 4.3)</li>
<li>GL_ARB_cull_distance (OpenGL 4.5)</li>
<li>GL_ARB_debug_output (OpenGL 3.0)</li>
<li>GL_ARB_depth_buffer_float (OpenGL 3.0)</li>
<li>GL_ARB_depth_clamp (OpenGL 3.2)</li>
<li>GL_ARB_depth_texture (OpenGL 1.4)</li>
<li>GL_ARB_derivative_control (OpenGL 4.5)</li>
<li>GL_ARB_direct_state_access (OpenGL 4.5)</li>
<li>GL_ARB_draw_buffers (OpenGL 2.0)</li>
<li>GL_ARB_draw_buffers_blend (OpenGL 4.0)</li>
<li>GL_ARB_draw_indirect (OpenGL 4.0)</li>
<li>GL_ARB_draw_elements_base_vertex (OpenGL 3.2)</li>
<li>GL_ARB_draw_instanced (OpenGL 3.1)</li>
<li>GL_ARB_enhanced_layouts (OpenGL 4.4)</li>
<li>GL_ARB_ES2_compatibility (OpenGL 4.1)</li>
<li>GL_ARB_ES3_compatibility (OpenGL 4.3)</li>
<li>GL_ARB_ES3_1_compatibility (OpenGL 4.5)</li>
<li>GL_ARB_explicit_attrib_location (OpenGL 3.3)</li>
<li>GL_ARB_explicit_uniform_location (OpenGL 4.3)</li>
<li>GL_ARB_fragment_coord_conventions (OpenGL 3.2)</li>
<li>GL_ARB_fragment_layer_viewport (OpenGL 4.3)</li>
<li>GL_ARB_fragment_program (OpenGL 1.3)</li>
<li>GL_ARB_fragment_program_shadow (OpenGL 1.3)</li>
<li>GL_ARB_fragment_shader (OpenGL 2.0)</li>
<li>GL_ARB_framebuffer_no_attachments (OpenGL 4.3)</li>
<li>GL_ARB_framebuffer_object (OpenGL 3.0)</li>
<li>GL_ARB_framebuffer_sRGB (OpenGL 3.0)</li>
<li>GL_ARB_geometry_shader4 (OpenGL 3.2)</li>
<li>GL_ARB_get_program_binary (OpenGL 4.1)</li>
<li>GL_ARB_get_texture_sub_image (OpenGL 4.5)</li>
<li>GL_ARB_gpu_shader5 (OpenGL 4.0)</li>
<li>GL_ARB_gpu_shader_fp64 (OpenGL 4.0)</li>
<li>GL_ARB_half_float_pixel (OpenGL 3.0)</li>
<li>GL_ARB_half_float_vertex (OpenGL 2.1)</li>
<li>GL_ARB_imaging</li>
<li>GL_ARB_indirect_parameters (OpenGL 4.3)</li>
<li>GL_ARB_instanced_arrays (OpenGL 3.3)</li>
<li>GL_ARB_internalformat_query (OpenGL 4.2)</li>
<li>GL_ARB_internalformat_query2 (OpenGL 4.3)</li>
<li>GL_NV_internalformat_sample_query</li>
<li>GL_ARB_invalidate_subdata (OpenGL 4.3)</li>
<li>GL_ARB_map_buffer_alignment (OpenGL 4.2)</li>
<li>GL_ARB_map_buffer_range (OpenGL 2.1)</li>
<li>GL_ARB_multi_bind (OpenGL 4.4)</li>
<li>GL_ARB_multi_draw_indirect (OpenGL 4.3)</li>
<li>GL_ARB_multisample (OpenGL 1.3)</li>
<li>GL_ARB_multitexture (OpenGL 1.3)</li>
<li>GL_ARB_occlusion_query (OpenGL 1.5)</li>
<li>GL_ARB_occlusion_query2 (OpenGL 3.3)</li>
<li>GL_ARB_pipeline_statistics_query (OpenGL 4.5)</li>
<li>GL_ARB_pixel_buffer_object (OpenGL 2.1)</li>
<li>GL_ARB_point_parameters (OpenGL 1.4)</li>
<li>GL_ARB_point_sprite (OpenGL 2.0)</li>
<li>GL_ARB_program_interface_query (OpenGL 4.3)</li>
<li>GL_ARB_provoking_vertex (OpenGL 3.2)</li>
<li>GL_ARB_robust_buffer_access_behavior (OpenGL 4.3)</li>
<li>GL_ARB_robustness (OpenGL 4.1)</li>
<li>GL_ARB_sample_shading (OpenGL 4.0)</li>
<li>GL_ARB_sampler_objects (OpenGL 3.3)</li>
<li>GL_ARB_seamless_cube_map (OpenGL 3.2)</li>
<li>GL_ARB_seamless_cubemap_per_texture (OpenGL 4.3)</li>
<li>GL_ARB_separate_shader_objects (OpenGL 4.1)</li>
<li>GL_ARB_shader_atomic_counters (OpenGL 4.2)</li>
<li>GL_ARB_shader_bit_encoding (OpenGL 3.3)</li>
<li>GL_ARB_shader_draw_parameters (OpenGL 4.3)</li>
<li>GL_ARB_shader_group_vote (OpenGL 4.3)</li>
<li>GL_ARB_shader_image_load_store (OpenGL 4.2)</li>
<li>GL_ARB_shader_image_size (OpenGL 4.3)</li>
<li>GL_ARB_shader_objects (OpenGL 2.0)</li>
<li>GL_ARB_shader_precision (OpenGL 4.1)</li>
<li>GL_ARB_query_buffer_object (OpenGL 4.4)</li>
<li>GL_ARB_shader_storage_buffer_object (OpenGL 4.3)</li>
<li>GL_ARB_shader_subroutine (OpenGL 4.0)</li>
<li>GL_ARB_shader_texture_image_samples (OpenGL 4.5)</li>
<li>GL_ARB_shader_texture_lod (OpenGL 2.0)</li>
<li>GL_ARB_shading_language_100 (OpenGL 2.0)</li>
<li>GL_ARB_shading_language_420pack (OpenGL 4.2)</li>
<li>GL_ARB_shading_language_include (OpenGL 3.2)</li>
<li>GL_ARB_shading_language_packing (OpenGL 4.1)</li>
<li>GL_ARB_shadow (OpenGL 1.4)</li>
<li>GL_ARB_sparse_buffer (OpenGL 4.5)</li>
<li>GL_ARB_sparse_texture (OpenGL 4.3)</li>
<li>GL_ARB_stencil_texturing (OpenGL 4.3)</li>
<li>GL_ARB_sync (OpenGL 3.2)</li>
<li>GL_ARB_tessellation_shader (OpenGL 4.0)</li>
<li>GL_ARB_texture_barrier (OpenGL 4.5)</li>
<li>GL_ARB_texture_border_clamp (OpenGL 1.3)</li>
<li>GL_ARB_texture_buffer_object (OpenGL 3.1)</li>
<li>GL_ARB_texture_buffer_object_rgb32 (OpenGL 4.0)</li>
<li>GL_ARB_texture_buffer_range (OpenGL 4.3)</li>
<li>GL_ARB_texture_compression (OpenGL 1.3)</li>
<li>GL_ARB_texture_compression_bptc (OpenGL 4.2)</li>
<li>GL_ARB_texture_compression_rgtc (OpenGL 3.0)</li>
<li>GL_ARB_texture_cube_map (OpenGL 1.3)</li>
<li>GL_ARB_texture_cube_map_array (OpenGL 4.0)</li>
<li>GL_ARB_texture_env_add (OpenGL 1.3)</li>
<li>GL_ARB_texture_env_combine (OpenGL 1.3)</li>
<li>GL_ARB_texture_env_crossbar (OpenGL 1.4)</li>
<li>GL_ARB_texture_env_dot3 (OpenGL 1.3)</li>
<li>GL_ARB_texture_float (OpenGL 3.0)</li>
<li>GL_ARB_texture_gather (OpenGL 4.0)</li>
<li>GL_ARB_texture_mirror_clamp_to_edge (OpenGL 4.4)</li>
<li>GL_ARB_texture_mirrored_repeat (OpenGL 1.4)</li>
<li>GL_ARB_texture_multisample (OpenGL 3.2)</li>
<li>GL_ARB_texture_non_power_of_two</li>
<li>GL_ARB_texture_query_levels (OpenGL 4.3)</li>
<li>GL_ARB_texture_query_lod (OpenGL 4.0)</li>
<li>GL_ARB_texture_rectangle (OpenGL 3.1)</li>
<li>GL_ARB_texture_rg (OpenGL 3.0)</li>
<li>GL_ARB_texture_rgb10_a2ui (OpenGL 3.3)</li>
<li>GL_ARB_texture_stencil8 (OpenGL 4.4)</li>
<li>GL_ARB_texture_storage (OpenGL 4.2)</li>
<li>GL_ARB_texture_storage_multisample (OpenGL 4.3)</li>
<li>GL_ARB_texture_swizzle (OpenGL 3.3)</li>
<li>GL_ARB_texture_view (OpenGL 4.3)</li>
<li>GL_ARB_timer_query (OpenGL 3.3)</li>
<li>GL_ARB_transform_feedback2 (OpenGL 4.0)</li>
<li>GL_ARB_transform_feedback3 (OpenGL 4.0)</li>
<li>GL_ARB_transform_feedback_instanced (OpenGL 4.2)</li>
<li>GL_ARB_transform_feedback_overflow_query (OpenGL 4.5)</li>
<li>GL_ARB_transpose_matrix (OpenGL 1.3)</li>
<li>GL_ARB_uniform_buffer_object (OpenGL 3.1)</li>
<li>GL_ARB_vertex_array_bgra (OpenGL 3.2)</li>
<li>GL_ARB_vertex_array_object (OpenGL 2.1)</li>
<li>GL_ARB_vertex_attrib_64bit (OpenGL 4.1)</li>
<li>GL_ARB_vertex_attrib_binding (OpenGL 4.3)</li>
<li>GL_ARB_vertex_buffer_object (OpenGL 1.5)</li>
<li>GL_ARB_vertex_program (Requires OpenGL 1.3)</li>
<li>GL_ARB_vertex_shader (OpenGL 2.0)</li>
<li>GL_ARB_vertex_type_10f_11f_11f_rev (OpenGL 4.4)</li>
<li>GL_ARB_vertex_type_2_10_10_10_rev (OpenGL 3.3)</li>
<li>GL_ARB_viewport_array (OpenGL 4.1)</li>
<li>GL_ARB_window_pos (OpenGL 1.4)</li>
<li>GL_ATI_draw_buffers (Requires OpenGL 1.3)</li>
<li>GL_ATI_texture_float (Requires OpenGL 1.3)</li>
<li>GL_ATI_texture_mirror_once (Requires OpenGL 1.2.1)</li>
<li>GL_S3_s3tc</li>
<li>GL_EXT_texture_env_add</li>
<li>GL_EXT_abgr</li>
<li>GL_EXT_bgra (OpenGL 1.2)</li>
<li>GL_EXT_bindable_uniform (OpenGL 2.0)</li>
<li>GL_EXT_blend_color (OpenGL 1.4 OpenGL 1.4)</li>
<li>GL_EXT_blend_equation_separate</li>
<li>GL_EXT_blend_func_separate (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_blend_minmax (Requires OpenGL 1.2)</li>
<li>GL_EXT_blend_subtract (Requires OpenGL 1.2)</li>
<li>GL_EXT_compiled_vertex_array (Requires OpenGL 1.1)</li>
<li>GL_EXT_Cg_shader</li>
<li>GL_EXT_depth_bounds_test</li>
<li>GL_EXT_direct_state_access</li>
<li>GL_EXT_draw_buffers2 (OpenGL 3.0)</li>
<li>GL_EXT_draw_instanced (Requires OpenGL 2.0)</li>
<li>GL_EXT_draw_range_elements (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_fog_coord (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_framebuffer_blit (OpenGL 3.0)</li>
<li>GL_EXT_framebuffer_multisample (OpenGL 3.0)</li>
<li>GL_EXTX_framebuffer_mixed_formats</li>
<li>GL_EXT_framebuffer_multisample_blit_scaled</li>
<li>GL_EXT_framebuffer_object (Requires OpenGL 3.0)</li>
<li>GL_EXT_framebuffer_sRGB (OpenGL 3.0)</li>
<li>GL_EXT_geometry_shader4 (Requires OpenGL 2.0)</li>
<li>GL_EXT_gpu_program_parameters (Requires OpenGL 2.0)</li>
<li>GL_EXT_gpu_shader4 (OpenGL 3.0)</li>
<li>GL_EXT_multi_draw_arrays (OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_packed_depth_stencil (OpenGL 3.0)</li>
<li>GL_EXT_packed_float (OpenGL 3.0)</li>
<li>GL_EXT_packed_pixels (Requires OpenGL 1.2)</li>
<li>GL_EXT_pixel_buffer_object</li>
<li>GL_EXT_point_parameters</li>
<li>GL_EXT_polygon_offset_clamp</li>
<li>GL_EXT_provoking_vertex</li>
<li>GL_EXT_rescale_normal (Requires OpenGL 1.2)</li>
<li>GL_EXT_secondary_color (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_separate_shader_objects</li>
<li>GL_EXT_separate_specular_color (Requires OpenGL 1.2)</li>
<li>GL_EXT_shader_image_load_store</li>
<li>GL_EXT_shader_integer_mix</li>
<li>GL_EXT_shadow_funcs (Requires OpenGL 1.3 / Core Feature of OpenGL 1.5)</li>
<li>GL_EXT_stencil_two_side</li>
<li>GL_EXT_stencil_wrap (Requires OpenGL 1.4)</li>
<li>GL_EXT_texture3D (Requires OpenGL 1.2)</li>
<li>GL_EXT_texture_array (OpenGL 3.0)</li>
<li>GL_EXT_texture_buffer_object (Requires OpenGL 2.0)</li>
<li>GL_EXT_texture_compression_dxt1</li>
<li>GL_EXT_texture_compression_latc</li>
<li>GL_EXT_texture_compression_rgtc (OpenGL 3.0)</li>
<li>GL_EXT_texture_compression_s3tc (Requires OpenGL 1.2.1)</li>
<li>GL_EXT_texture_cube_map (See GL_ARB_texture_cube_map)</li>
<li>GL_EXT_texture_edge_clamp</li>
<li>GL_EXT_texture_env_combine</li>
<li>GL_EXT_texture_env_dot3</li>
<li>GL_EXT_texture_filter_anisotropic (Requires OpenGL 1.2)</li>
<li>GL_EXT_texture_integer (OpenGL 3.0)</li>
<li>GL_EXT_texture_lod</li>
<li>GL_EXT_texture_lod_bias (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_texture_mirror_clamp (Requires OpenGL 1.4)</li>
<li>GL_EXT_texture_object (Requires OpenGL 1.1)</li>
<li>GL_EXT_texture_shared_exponent (OpenGL 3.0)</li>
<li>GL_EXT_texture_sRGB</li>
<li>GL_EXT_texture_sRGB_decode</li>
<li>GL_EXT_texture_storage</li>
<li>GL_EXT_texture_swizzle (OpenGL 2.1)</li>
<li>GL_EXT_timer_query (Requires OpenGL 1.5)</li>
<li>GL_EXT_transform_feedback2</li>
<li>GL_EXT_vertex_array (Requires OpenGL 1.1)</li>
<li>GL_EXT_vertex_array_bgra</li>
<li>GL_EXT_vertex_attrib_64bit</li>
<li>GL_EXT_import_sync_object</li>
<li>GL_IBM_rasterpos_clip</li>
<li>GL_IBM_texture_mirrored_repeat</li>
<li>GL_KHR_context_flush_control (OpenGL 4.5)</li>
<li>GL_KHR_debug (OpenGL 4.3)</li>
<li>GL_KHR_robust_buffer_access_behavior</li>
<li>GL_KHR_robustness (OpenGL 4.5)</li>
<li>GL_KTX_buffer_region</li>
<li>GL_NV_bindless_multi_draw_indirect</li>
<li>GL_NV_bindless_multi_draw_indirect_count</li>
<li>GL_NV_bindless_texture (OpenGL 4.0)</li>
<li>GL_NV_blend_equation_advanced</li>
<li>GL_NV_blend_square (Requires OpenGL 1.2.1 / Core Feature of OpenGL 1.4)</li>
<li>GL_NV_command_list</li>
<li>GL_NV_compute_program5</li>
<li>GL_NV_conditional_render (OpenGL 3.0)</li>
<li>GL_NV_copy_depth_to_color</li>
<li>GL_NV_copy_image</li>
<li>GL_NV_depth_buffer_float (OpenGL 3.0)</li>
<li>GL_NV_depth_clamp</li>
<li>GL_NV_draw_texture</li>
<li>GL_NV_ES1_1_compatibility</li>
<li>GL_NV_ES3_1_compatibility</li>
<li>GL_NV_explicit_multisample</li>
<li>GL_NV_fence</li>
<li>GL_NV_float_buffer</li>
<li>GL_NV_fog_distance</li>
<li>GL_NV_fragment_program</li>
<li>GL_NV_fragment_program_option</li>
<li>GL_NV_fragment_program2</li>
<li>GL_NV_framebuffer_multisample_coverage</li>
<li>GL_NV_geometry_shader4</li>
<li>GL_NV_gpu_program4</li>
<li>GL_NV_gpu_program4_1</li>
<li>GL_NV_gpu_program5</li>
<li>GL_NV_gpu_program5_mem_extended</li>
<li>GL_NV_gpu_program_fp64</li>
<li>GL_NV_gpu_shader5</li>
<li>GL_NV_half_float (OpenGL 3.0)</li>
<li>GL_NV_light_max_exponent</li>
<li>GL_NV_multisample_coverage</li>
<li>GL_NV_multisample_filter_hint</li>
<li>GL_NV_occlusion_query (Requires OpenGL 1.3)</li>
<li>GL_NV_packed_depth_stencil</li>
<li>GL_NV_parameter_buffer_object</li>
<li>GL_NV_parameter_buffer_object2</li>
<li>GL_NV_path_rendering</li>
<li>GL_NV_pixel_data_range</li>
<li>GL_NV_point_sprite</li>
<li>GL_NV_primitive_restart (OpenGL 3.1)</li>
<li>GL_NV_register_combiners</li>
<li>GL_NV_register_combiners2</li>
<li>GL_NV_shader_atomic_counters</li>
<li>GL_NV_shader_atomic_float</li>
<li>GL_NV_shader_buffer_load</li>
<li>GL_NV_shader_storage_buffer_object</li>
<li>GL_NV_texgen_reflection (Requires OpenGL 1.3)</li>
<li>GL_NV_texture_barrier</li>
<li>GL_NV_texture_compression_vtc</li>
<li>GL_NV_texture_env_combine4</li>
<li>GL_NV_texture_multisample</li>
<li>GL_NV_texture_rectangle</li>
<li>GL_NV_texture_shader</li>
<li>GL_NV_texture_shader2</li>
<li>GL_NV_texture_shader3</li>
<li>GL_NV_transform_feedback</li>
<li>GL_NV_transform_feedback2</li>
<li>GL_NV_uniform_buffer_unified_memory</li>
<li>GL_NV_vertex_array_range</li>
<li>GL_NV_vertex_array_range2</li>
<li>GL_NV_vertex_attrib_integer_64bit</li>
<li>GL_NV_vertex_buffer_unified_memory</li>
<li>GL_NV_vertex_program</li>
<li>GL_NV_vertex_program1_1</li>
<li>GL_NV_vertex_program2</li>
<li>GL_NV_vertex_program2_option</li>
<li>GL_NV_vertex_program3</li>
<li>GL_NVX_conditional_render</li>
<li>GL_NVX_gpu_memory_info</li>
<li>GL_NVX_nvenc_interop</li>
<li>GL_NV_shader_thread_group</li>
<li>GL_NV_shader_thread_shuffle</li>
<li>GL_KHR_blend_equation_advanced (OpenGL 4.5)</li>
<li>GL_SGIS_generate_mipmap (Requires OpenGL 1.4)</li>
<li>GL_SGIS_texture_lod (Requires OpenGL 1.2)</li>
<li>GL_SGIX_depth_texture</li>
<li>GL_SGIX_shadow</li>
<li>GL_SUN_slice_accum</li>
<li>GL_WIN_swap_hint</li>
<li>WGL_EXT_swap_control (Requires OpenGL 1.2)</li>
<li>WGL_ARB_buffer_region</li>
<li>WGL_ARB_create_context (OpenGL 3.0)</li>
<li>WGL_ARB_create_context_profile</li>
<li>WGL_ARB_create_context_robustness (OpenGL 4.1)</li>
<li>WGL_ARB_context_flush_control (OpenGL 4.5)</li>
<li>WGL_ARB_extensions_string</li>
<li>WGL_ARB_make_current_read</li>
<li>WGL_ARB_multisample</li>
<li>WGL_ARB_pbuffer</li>
<li>WGL_ARB_pixel_format</li>
<li>WGL_ARB_pixel_format_float</li>
<li>WGL_ARB_render_texture (Requires OpenGL 1.1)</li>
<li>WGL_ATI_pixel_format_float (Requires OpenGL 1.3)</li>
<li>WGL_EXT_create_context_es_profile</li>
<li>WGL_EXT_create_context_es2_profile</li>
<li>WGL_EXT_extensions_string</li>
<li>WGL_EXT_framebuffer_sRGB (OpenGL 2.0)</li>
<li>WGL_EXT_pixel_format_packed_float (OpenGL 2.0)</li>
<li>WGL_EXT_swap_control_tear</li>
<li>WGL_NVX_DX_interop</li>
<li>WGL_NV_DX_interop</li>
<li>WGL_NV_DX_interop2</li>
<li>WGL_NV_copy_image</li>
<li>WGL_NV_delay_before_swap</li>
<li>WGL_NV_float_buffer</li>
<li>WGL_NV_multisample_coverage</li>
<li>WGL_NV_render_depth_texture</li>
<li>WGL_NV_render_texture_rectangle</li>
</opengl_extensions>
<opengl_extensions num_extensions="343" num_gl_extensions="314" num_wgl_extensions="29" >
<li>GL_AMD_multi_draw_indirect</li>
<li>GL_AMD_seamless_cubemap_per_texture</li>
<li>GL_ARB_arrays_of_arrays</li>
<li>GL_ARB_base_instance</li>
<li>GL_ARB_bindless_texture</li>
<li>GL_ARB_blend_func_extended</li>
<li>GL_ARB_buffer_storage</li>
<li>GL_ARB_clear_buffer_object</li>
<li>GL_ARB_clear_texture</li>
<li>GL_ARB_clip_control</li>
<li>GL_ARB_color_buffer_float</li>
<li>GL_ARB_compatibility</li>
<li>GL_ARB_compressed_texture_pixel_storage</li>
<li>GL_ARB_conservative_depth</li>
<li>GL_ARB_compute_shader</li>
<li>GL_ARB_compute_variable_group_size</li>
<li>GL_ARB_conditional_render_inverted</li>
<li>GL_ARB_copy_buffer</li>
<li>GL_ARB_copy_image</li>
<li>GL_ARB_cull_distance</li>
<li>GL_ARB_debug_output</li>
<li>GL_ARB_depth_buffer_float</li>
<li>GL_ARB_depth_clamp</li>
<li>GL_ARB_depth_texture</li>
<li>GL_ARB_derivative_control</li>
<li>GL_ARB_direct_state_access</li>
<li>GL_ARB_draw_buffers</li>
<li>GL_ARB_draw_buffers_blend</li>
<li>GL_ARB_draw_indirect</li>
<li>GL_ARB_draw_elements_base_vertex</li>
<li>GL_ARB_draw_instanced</li>
<li>GL_ARB_enhanced_layouts</li>
<li>GL_ARB_ES2_compatibility</li>
<li>GL_ARB_ES3_compatibility</li>
<li>GL_ARB_ES3_1_compatibility</li>
<li>GL_ARB_explicit_attrib_location</li>
<li>GL_ARB_explicit_uniform_location</li>
<li>GL_ARB_fragment_coord_conventions</li>
<li>GL_ARB_fragment_layer_viewport</li>
<li>GL_ARB_fragment_program</li>
<li>GL_ARB_fragment_program_shadow</li>
<li>GL_ARB_fragment_shader</li>
<li>GL_ARB_framebuffer_no_attachments</li>
<li>GL_ARB_framebuffer_object</li>
<li>GL_ARB_framebuffer_sRGB</li>
<li>GL_ARB_geometry_shader4</li>
<li>GL_ARB_get_program_binary</li>
<li>GL_ARB_get_texture_sub_image</li>
<li>GL_ARB_gpu_shader5</li>
<li>GL_ARB_gpu_shader_fp64</li>
<li>GL_ARB_half_float_pixel</li>
<li>GL_ARB_half_float_vertex</li>
<li>GL_ARB_imaging</li>
<li>GL_ARB_indirect_parameters</li>
<li>GL_ARB_instanced_arrays</li>
<li>GL_ARB_internalformat_query</li>
<li>GL_ARB_internalformat_query2</li>
<li>GL_NV_internalformat_sample_query</li>
<li>GL_ARB_invalidate_subdata</li>
<li>GL_ARB_map_buffer_alignment</li>
<li>GL_ARB_map_buffer_range</li>
<li>GL_ARB_multi_bind</li>
<li>GL_ARB_multi_draw_indirect</li>
<li>GL_ARB_multisample</li>
<li>GL_ARB_multitexture</li>
<li>GL_ARB_occlusion_query</li>
<li>GL_ARB_occlusion_query2</li>
<li>GL_ARB_pipeline_statistics_query</li>
<li>GL_ARB_pixel_buffer_object</li>
<li>GL_ARB_point_parameters</li>
<li>GL_ARB_point_sprite</li>
<li>GL_ARB_program_interface_query</li>
<li>GL_ARB_provoking_vertex</li>
<li>GL_ARB_robust_buffer_access_behavior</li>
<li>GL_ARB_robustness</li>
<li>GL_ARB_sample_shading</li>
<li>GL_ARB_sampler_objects</li>
<li>GL_ARB_seamless_cube_map</li>
<li>GL_ARB_seamless_cubemap_per_texture</li>
<li>GL_ARB_separate_shader_objects</li>
<li>GL_ARB_shader_atomic_counters</li>
<li>GL_ARB_shader_bit_encoding</li>
<li>GL_ARB_shader_draw_parameters</li>
<li>GL_ARB_shader_group_vote</li>
<li>GL_ARB_shader_image_load_store</li>
<li>GL_ARB_shader_image_size</li>
<li>GL_ARB_shader_objects</li>
<li>GL_ARB_shader_precision</li>
<li>GL_ARB_query_buffer_object</li>
<li>GL_ARB_shader_storage_buffer_object</li>
<li>GL_ARB_shader_subroutine</li>
<li>GL_ARB_shader_texture_image_samples</li>
<li>GL_ARB_shader_texture_lod</li>
<li>GL_ARB_shading_language_100</li>
<li>GL_ARB_shading_language_420pack</li>
<li>GL_ARB_shading_language_include</li>
<li>GL_ARB_shading_language_packing</li>
<li>GL_ARB_shadow</li>
<li>GL_ARB_sparse_buffer</li>
<li>GL_ARB_sparse_texture</li>
<li>GL_ARB_stencil_texturing</li>
<li>GL_ARB_sync</li>
<li>GL_ARB_tessellation_shader</li>
<li>GL_ARB_texture_barrier</li>
<li>GL_ARB_texture_border_clamp</li>
<li>GL_ARB_texture_buffer_object</li>
<li>GL_ARB_texture_buffer_object_rgb32</li>
<li>GL_ARB_texture_buffer_range</li>
<li>GL_ARB_texture_compression</li>
<li>GL_ARB_texture_compression_bptc</li>
<li>GL_ARB_texture_compression_rgtc</li>
<li>GL_ARB_texture_cube_map</li>
<li>GL_ARB_texture_cube_map_array</li>
<li>GL_ARB_texture_env_add</li>
<li>GL_ARB_texture_env_combine</li>
<li>GL_ARB_texture_env_crossbar</li>
<li>GL_ARB_texture_env_dot3</li>
<li>GL_ARB_texture_float</li>
<li>GL_ARB_texture_gather</li>
<li>GL_ARB_texture_mirror_clamp_to_edge</li>
<li>GL_ARB_texture_mirrored_repeat</li>
<li>GL_ARB_texture_multisample</li>
<li>GL_ARB_texture_non_power_of_two</li>
<li>GL_ARB_texture_query_levels</li>
<li>GL_ARB_texture_query_lod</li>
<li>GL_ARB_texture_rectangle</li>
<li>GL_ARB_texture_rg</li>
<li>GL_ARB_texture_rgb10_a2ui</li>
<li>GL_ARB_texture_stencil8</li>
<li>GL_ARB_texture_storage</li>
<li>GL_ARB_texture_storage_multisample</li>
<li>GL_ARB_texture_swizzle</li>
<li>GL_ARB_texture_view</li>
<li>GL_ARB_timer_query</li>
<li>GL_ARB_transform_feedback2</li>
<li>GL_ARB_transform_feedback3</li>
<li>GL_ARB_transform_feedback_instanced</li>
<li>GL_ARB_transform_feedback_overflow_query</li>
<li>GL_ARB_transpose_matrix</li>
<li>GL_ARB_uniform_buffer_object</li>
<li>GL_ARB_vertex_array_bgra</li>
<li>GL_ARB_vertex_array_object</li>
<li>GL_ARB_vertex_attrib_64bit</li>
<li>GL_ARB_vertex_attrib_binding</li>
<li>GL_ARB_vertex_buffer_object</li>
<li>GL_ARB_vertex_program</li>
<li>GL_ARB_vertex_shader</li>
<li>GL_ARB_vertex_type_10f_11f_11f_rev</li>
<li>GL_ARB_vertex_type_2_10_10_10_rev</li>
<li>GL_ARB_viewport_array</li>
<li>GL_ARB_window_pos</li>
<li>GL_ATI_draw_buffers</li>
<li>GL_ATI_texture_float</li>
<li>GL_ATI_texture_mirror_once</li>
<li>GL_S3_s3tc</li>
<li>GL_EXT_texture_env_add</li>
<li>GL_EXT_abgr</li>
<li>GL_EXT_bgra</li>
<li>GL_EXT_bindable_uniform</li>
<li>GL_EXT_blend_color</li>
<li>GL_EXT_blend_equation_separate</li>
<li>GL_EXT_blend_func_separate</li>
<li>GL_EXT_blend_minmax</li>
<li>GL_EXT_blend_subtract</li>
<li>GL_EXT_compiled_vertex_array</li>
<li>GL_EXT_Cg_shader</li>
<li>GL_EXT_depth_bounds_test</li>
<li>GL_EXT_direct_state_access</li>
<li>GL_EXT_draw_buffers2</li>
<li>GL_EXT_draw_instanced</li>
<li>GL_EXT_draw_range_elements</li>
<li>GL_EXT_fog_coord</li>
<li>GL_EXT_framebuffer_blit</li>
<li>GL_EXT_framebuffer_multisample</li>
<li>GL_EXTX_framebuffer_mixed_formats</li>
<li>GL_EXT_framebuffer_multisample_blit_scaled</li>
<li>GL_EXT_framebuffer_object</li>
<li>GL_EXT_framebuffer_sRGB</li>
<li>GL_EXT_geometry_shader4</li>
<li>GL_EXT_gpu_program_parameters</li>
<li>GL_EXT_gpu_shader4</li>
<li>GL_EXT_multi_draw_arrays</li>
<li>GL_EXT_packed_depth_stencil</li>
<li>GL_EXT_packed_float</li>
<li>GL_EXT_packed_pixels</li>
<li>GL_EXT_pixel_buffer_object</li>
<li>GL_EXT_point_parameters</li>
<li>GL_EXT_polygon_offset_clamp</li>
<li>GL_EXT_provoking_vertex</li>
<li>GL_EXT_rescale_normal</li>
<li>GL_EXT_secondary_color</li>
<li>GL_EXT_separate_shader_objects</li>
<li>GL_EXT_separate_specular_color</li>
<li>GL_EXT_shader_image_load_store</li>
<li>GL_EXT_shader_integer_mix</li>
<li>GL_EXT_shadow_funcs</li>
<li>GL_EXT_stencil_two_side</li>
<li>GL_EXT_stencil_wrap</li>
<li>GL_EXT_texture3D</li>
<li>GL_EXT_texture_array</li>
<li>GL_EXT_texture_buffer_object</li>
<li>GL_EXT_texture_compression_dxt1</li>
<li>GL_EXT_texture_compression_latc</li>
<li>GL_EXT_texture_compression_rgtc</li>
<li>GL_EXT_texture_compression_s3tc</li>
<li>GL_EXT_texture_cube_map</li>
<li>GL_EXT_texture_edge_clamp</li>
<li>GL_EXT_texture_env_combine</li>
<li>GL_EXT_texture_env_dot3</li>
<li>GL_EXT_texture_filter_anisotropic</li>
<li>GL_EXT_texture_integer</li>
<li>GL_EXT_texture_lod</li>
<li>GL_EXT_texture_lod_bias</li>
<li>GL_EXT_texture_mirror_clamp</li>
<li>GL_EXT_texture_object</li>
<li>GL_EXT_texture_shared_exponent</li>
<li>GL_EXT_texture_sRGB</li>
<li>GL_EXT_texture_sRGB_decode</li>
<li>GL_EXT_texture_storage</li>
<li>GL_EXT_texture_swizzle</li>
<li>GL_EXT_timer_query</li>
<li>GL_EXT_transform_feedback2</li>
<li>GL_EXT_vertex_array</li>
<li>GL_EXT_vertex_array_bgra</li>
<li>GL_EXT_vertex_attrib_64bit</li>
<li>GL_EXT_import_sync_object</li>
<li>GL_IBM_rasterpos_clip</li>
<li>GL_IBM_texture_mirrored_repeat</li>
<li>GL_KHR_context_flush_control</li>
<li>GL_KHR_debug</li>
<li>GL_KHR_robust_buffer_access_behavior</li>
<li>GL_KHR_robustness</li>
<li>GL_KTX_buffer_region</li>
<li>GL_NV_bindless_multi_draw_indirect</li>
<li>GL_NV_bindless_multi_draw_indirect_count</li>
<li>GL_NV_bindless_texture</li>
<li>GL_NV_blend_equation_advanced</li>
<li>GL_NV_blend_square</li>
<li>GL_NV_command_list</li>
<li>GL_NV_compute_program5</li>
<li>GL_NV_conditional_render</li>
<li>GL_NV_copy_depth_to_color</li>
<li>GL_NV_copy_image</li>
<li>GL_NV_depth_buffer_float</li>
<li>GL_NV_depth_clamp</li>
<li>GL_NV_draw_texture</li>
<li>GL_NV_ES1_1_compatibility</li>
<li>GL_NV_ES3_1_compatibility</li>
<li>GL_NV_explicit_multisample</li>
<li>GL_NV_fence</li>
<li>GL_NV_float_buffer</li>
<li>GL_NV_fog_distance</li>
<li>GL_NV_fragment_program</li>
<li>GL_NV_fragment_program_option</li>
<li>GL_NV_fragment_program2</li>
<li>GL_NV_framebuffer_multisample_coverage</li>
<li>GL_NV_geometry_shader4</li>
<li>GL_NV_gpu_program4</li>
<li>GL_NV_gpu_program4_1</li>
<li>GL_NV_gpu_program5</li>
<li>GL_NV_gpu_program5_mem_extended</li>
<li>GL_NV_gpu_program_fp64</li>
<li>GL_NV_gpu_shader5</li>
<li>GL_NV_half_float</li>
<li>GL_NV_light_max_exponent</li>
<li>GL_NV_multisample_coverage</li>
<li>GL_NV_multisample_filter_hint</li>
<li>GL_NV_occlusion_query</li>
<li>GL_NV_packed_depth_stencil</li>
<li>GL_NV_parameter_buffer_object</li>
<li>GL_NV_parameter_buffer_object2</li>
<li>GL_NV_path_rendering</li>
<li>GL_NV_pixel_data_range</li>
<li>GL_NV_point_sprite</li>
<li>GL_NV_primitive_restart</li>
<li>GL_NV_register_combiners</li>
<li>GL_NV_register_combiners2</li>
<li>GL_NV_shader_atomic_counters</li>
<li>GL_NV_shader_atomic_float</li>
<li>GL_NV_shader_buffer_load</li>
<li>GL_NV_shader_storage_buffer_object</li>
<li>GL_NV_texgen_reflection</li>
<li>GL_NV_texture_barrier</li>
<li>GL_NV_texture_compression_vtc</li>
<li>GL_NV_texture_env_combine4</li>
<li>GL_NV_texture_multisample</li>
<li>GL_NV_texture_rectangle</li>
<li>GL_NV_texture_shader</li>
<li>GL_NV_texture_shader2</li>
<li>GL_NV_texture_shader3</li>
<li>GL_NV_transform_feedback</li>
<li>GL_NV_transform_feedback2</li>
<li>GL_NV_uniform_buffer_unified_memory</li>
<li>GL_NV_vertex_array_range</li>
<li>GL_NV_vertex_array_range2</li>
<li>GL_NV_vertex_attrib_integer_64bit</li>
<li>GL_NV_vertex_buffer_unified_memory</li>
<li>GL_NV_vertex_program</li>
<li>GL_NV_vertex_program1_1</li>
<li>GL_NV_vertex_program2</li>
<li>GL_NV_vertex_program2_option</li>
<li>GL_NV_vertex_program3</li>
<li>GL_NVX_conditional_render</li>
<li>GL_NVX_gpu_memory_info</li>
<li>GL_NVX_nvenc_interop</li>
<li>GL_NV_shader_thread_group</li>
<li>GL_NV_shader_thread_shuffle</li>
<li>GL_KHR_blend_equation_advanced</li>
<li>GL_SGIS_generate_mipmap</li>
<li>GL_SGIS_texture_lod</li>
<li>GL_SGIX_depth_texture</li>
<li>GL_SGIX_shadow</li>
<li>GL_SUN_slice_accum</li>
<li>GL_WIN_swap_hint</li>
<li>WGL_EXT_swap_control</li>
<li>WGL_ARB_buffer_region</li>
<li>WGL_ARB_create_context</li>
<li>WGL_ARB_create_context_profile</li>
<li>WGL_ARB_create_context_robustness</li>
<li>WGL_ARB_context_flush_control</li>
<li>WGL_ARB_extensions_string</li>
<li>WGL_ARB_make_current_read</li>
<li>WGL_ARB_multisample</li>
<li>WGL_ARB_pbuffer</li>
<li>WGL_ARB_pixel_format</li>
<li>WGL_ARB_pixel_format_float</li>
<li>WGL_ARB_render_texture</li>
<li>WGL_ATI_pixel_format_float</li>
<li>WGL_EXT_create_context_es_profile</li>
<li>WGL_EXT_create_context_es2_profile</li>
<li>WGL_EXT_extensions_string</li>
<li>WGL_EXT_framebuffer_sRGB</li>
<li>WGL_EXT_pixel_format_packed_float</li>
<li>WGL_EXT_swap_control_tear</li>
<li>WGL_NVX_DX_interop</li>
<li>WGL_NV_DX_interop</li>
<li>WGL_NV_DX_interop2</li>
<li>WGL_NV_copy_image</li>
<li>WGL_NV_delay_before_swap</li>
<li>WGL_NV_float_buffer</li>
<li>WGL_NV_multisample_coverage</li>
<li>WGL_NV_render_depth_texture</li>
<li>WGL_NV_render_texture_rectangle</li>
</opengl_extensions>
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GL_MAX_LIST_NESTING="64"
GL_MAX_EVAL_ORDER="8"
GL_MAX_LIGHTS="8"
GL_MAX_CLIP_PLANES="8"
GL_MAX_TEXTURE_SIZE="16384"
GL_MAX_PIXEL_MAP_TABLE="65536"
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GL_MAX_MODELVIEW_STACK_DEPTH="32"
GL_MAX_NAME_STACK_DEPTH="128"
GL_MAX_PROJECTION_STACK_DEPTH="4"
GL_MAX_TEXTURE_STACK_DEPTH="10"
GL_MAX_VIEWPORT_DIMS="16384"
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH="16"
GL_MAX_3D_TEXTURE_SIZE="2048"
GL_MAX_ELEMENTS_VERTICES="1048576"
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GL_MAX_ARRAY_TEXTURE_LAYERS_EXT="2048"
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_E XT="128"
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT="4"
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT= "4"
GL_FRAMEBUFFER_SRGB_CAPABLE_EXT="0"
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GL_MAX_UNIFORM_BLOCK_SIZE="65536"
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GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS="23142 4"
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT="256"
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS="32"
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS="2048"
GL_MAX_GEOMETRY_OUTPUT_VERTICES="1024"
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS="1024"
GL_MAX_VERTEX_OUTPUT_COMPONENTS="128"
GL_MAX_GEOMETRY_INPUT_COMPONENTS="128"
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS="128"
GL_MAX_FRAGMENT_INPUT_COMPONENTS="128"
GL_MAX_SERVER_WAIT_TIMEOUT="-1"
GL_MAX_SAMPLE_MASK_WORDS="2"
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GL_MAX_DEPTH_TEXTURE_SAMPLES="32"
GL_MAX_INTEGER_SAMPLES="32"
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GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB="1024"
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB="1024"
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS="1"
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GL_MIN_SAMPLE_SHADING_VALUE="0"
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GL_MAX_FRAGMENT_INTERPOLATION_OFFSET="1"
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET="-32"
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET="31"
GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS="4"
GL_MAX_SUBROUTINES="1024"
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GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS="32"
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GL_MAX_TESS_PATCH_COMPONENTS="120"
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GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS="128"
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS="2 31424"
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS ="231424"
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS="4"
GL_MAX_VERTEX_STREAMS="4"
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GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS="16384"
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS="16384"
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GL_MAX_GEOMETRY_IMAGE_UNIFORMS="8"
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GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS="32"
GL_MAX_COMPUTE_IMAGE_UNIFORMS="8"
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE="49152"
GL_MAX_COMPUTE_UNIFORM_COMPONENTS="2048"
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS="8"
GL_MAX_COMPUTE_ATOMIC_COUNTERS="16384"
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS="231424 "
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS="1536"
GL_MAX_COMPUTE_WORK_GROUP_COUNT="65535/65535/65535"
GL_MAX_COMPUTE_WORK_GROUP_SIZE="1536/1024/64"
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET="2047"
GL_MAX_VERTEX_ATTRIB_BINDINGS="2047"
GL_MAX_UNIFORM_LOCATIONS="65536"
GL_MAX_FRAMEBUFFER_WIDTH="16384"
GL_MAX_FRAMEBUFFER_HEIGHT="16384"
GL_MAX_FRAMEBUFFER_LAYERS="2048"
GL_MAX_FRAMEBUFFER_SAMPLES="32"
GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB="153 6"
GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB="1536"
GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB="0"
GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB="0"
GL_MAX_SPARSE_TEXTURE_SIZE_ARB="16384"
GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB="2048"
GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB="2048"
GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB="1"
GL_MAX_CULL_DISTANCES="8"
GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES="8" />
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GL_RGBA_FLOAT_MODE_ARB="0"
GL_MAX_COLOR_ATTACHMENTS_EXT="8"
GL_MAX_RENDERBUFFER_SIZE_EXT="16384"
GL_MAX_SAMPLES_EXT="32"
GL_RGBA_INTEGER_MODE_EXT="0"
GL_MAX_ARRAY_TEXTURE_LAYERS_EXT="2048"
GL_FRAMEBUFFER_SRGB_CAPABLE_EXT="0"
GL_MAX_TEXTURE_BUFFER_SIZE_ARB="134217728"
GL_MAX_VERTEX_UNIFORM_BLOCKS="14"
GL_MAX_GEOMETRY_UNIFORM_BLOCKS="14"
GL_MAX_FRAGMENT_UNIFORM_BLOCKS="14"
GL_MAX_COMBINED_UNIFORM_BLOCKS="84"
GL_MAX_UNIFORM_BUFFER_BINDINGS="84"
GL_MAX_UNIFORM_BLOCK_SIZE="65536"
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS="233472"
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS="23142 4"
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS="23142 4"
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT="256"
GL_MAX_RECTANGLE_TEXTURE_SIZE="16384"
GL_PROVOKING_VERTEX="36430"
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION="1"
GL_MAX_SAMPLE_MASK_WORDS="2"
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GL_MAX_DEPTH_TEXTURE_SAMPLES="32"
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GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB="124"
GL_MAX_VERTEX_VARYING_COMPONENTS_ARB="124"
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB="2048"
GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB="1024"
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB="1024"
GL_MAX_SERVER_WAIT_TIMEOUT="-1"
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GL_MAX_VERTEX_STREAMS="4"
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GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS="1024"
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS="32"
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS="32"
GL_MAX_TESS_GEN_LEVEL="64"
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS="2048"
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS="2048"
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS="128"
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS="128"
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS="2 31424"
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS ="231424"
GL_MAX_PATCH_VERTICES="32"
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS="128"
GL_MAX_TESS_PATCH_COMPONENTS="120"
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS="4216"
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS="128"
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS="14"
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS="14"
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET="-32"
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET="31"
GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS="4"
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS="4"
GL_NUM_PROGRAM_BINARY_FORMATS="1"
GL_MAX_VIEWPORTS="16"
GL_UNPACK_COMPRESSED_BLOCK_WIDTH="0"
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT="0"
GL_UNPACK_COMPRESSED_BLOCK_DEPTH="0"
GL_UNPACK_COMPRESSED_BLOCK_SIZE="0"
GL_PACK_COMPRESSED_BLOCK_WIDTH="0"
GL_PACK_COMPRESSED_BLOCK_HEIGHT="0"
GL_PACK_COMPRESSED_BLOCK_DEPTH="0"
GL_PACK_COMPRESSED_BLOCK_SIZE="0"
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS="8"
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS="8"
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS="8"
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS="8"
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS="8"
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS="48"
GL_MAX_VERTEX_ATOMIC_COUNTERS="16384"
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS="16384"
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS="16384"
GL_MAX_GEOMETRY_ATOMIC_COUNTERS="16384"
GL_MAX_FRAGMENT_ATOMIC_COUNTERS="16384"
GL_MAX_COMBINED_ATOMIC_COUNTERS="98304"
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE="65536"
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS="8"
GL_MAX_IMAGE_UNITS="8"
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS=" 16"
GL_MAX_IMAGE_SAMPLES="32"
GL_MAX_VERTEX_IMAGE_UNIFORMS="8"
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS="8"
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS="8"
GL_MAX_GEOMETRY_IMAGE_UNIFORMS="8"
GL_MAX_FRAGMENT_IMAGE_UNIFORMS="8"
GL_MAX_COMBINED_IMAGE_UNIFORMS="48"
GL_MIN_MAP_BUFFER_ALIGNMENT="64"
GL_MAX_COMPUTE_UNIFORM_BLOCKS="14"
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS="32"
GL_MAX_COMPUTE_IMAGE_UNIFORMS="8"
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE="49152"
GL_MAX_COMPUTE_UNIFORM_COMPONENTS="2048"
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS="8"
GL_MAX_COMPUTE_ATOMIC_COUNTERS="16384"
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS="231424 "
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS="1536"
GL_MAX_COMPUTE_WORK_GROUP_COUNT="65535/65535/65535"
GL_MAX_COMPUTE_WORK_GROUP_SIZE="1536/1024/64"
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET="2047"
GL_MAX_VERTEX_ATTRIB_BINDINGS="2047"
GL_MAX_UNIFORM_LOCATIONS="65536"
GL_MAX_FRAMEBUFFER_WIDTH="16384"
GL_MAX_FRAMEBUFFER_HEIGHT="16384"
GL_MAX_FRAMEBUFFER_LAYERS="2048"
GL_MAX_FRAMEBUFFER_SAMPLES="32"
GL_NVX_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX="20971 52"
GL_NVX_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX= "2097152"
GL_NVX_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NV X="2037556"
GL_NVX_GPU_MEMORY_INFO_EVICTION_COUNT_NVX="0"
GL_NVX_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX="0"
GL_MIN_PROGRAM_TEXEL_OFFSET_EXT="-8"
GL_MAX_PROGRAM_TEXEL_OFFSET_EXT="7"
GL_MAX_TEXTURE_UNITS_ARB="4"
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB="32"
GL_MAX_TEXTURE_IMAGE_UNITS_ARB="32"
GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB="16384"
GL_NUM_COMPRESSED_TEXTURE_FORMATS="51"
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT="16.000000"
GL_MAX_VERTEX_UNIFORM_COMPONENTS="4096"
GL_MAX_VARYING_FLOATS="124"
GL_MAX_VERTEX_ATTRIBS="16"
GL_MAX_TEXTURE_IMAGE_UNITS="32"
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS="32"
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS="192"
GL_MAX_TEXTURE_COORDS="8"
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB="2048"
GL_MAX_VERTEX_ATTRIBS_ARB="16"
GL_MAX_PROGRAM_MATRICES_ARB="8"
GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB="1"
GL_MAX_TEXTURE_COORDS_ARB="8"
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS="2048"
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT="2048"
GL_MAX_DRAW_BUFFERS_ARB="8"
GL_MAX_COLOR_ATTACHMENTS="8"
GL_MAX_RENDERBUFFER_SIZE="16384"
GL_MAX_SAMPLES="32"
GL_MAX_CONVOLUTION_WIDTH="0"
GL_MAX_CONVOLUTION_HEIGHT="0"
GL_MAX_COLOR_MATRIX_STACK_DEPTH="2"
GL_POINT_SIZE_MIN_ARB="0.000000"
GL_POINT_SIZE_MAX_ARB="2047.000000"
GL_MAX_VERTEX_UNIFORM_VECTORS="1024"
GL_MAX_VARYING_VECTORS="31"
GL_MAX_FRAGMENT_UNIFORM_VECTORS="512"
GL_MAX_DEBUG_MESSAGE_LENGTH="1024"
GL_MAX_DEBUG_LOGGED_MESSAGES_ARB="128"
GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT="14"
GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT="14"
GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT="14"
GL_MAX_BINDABLE_UNIFORM_SIZE_EXT="65536"
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT="32"
GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT="1024"
GL_MAX_TEXTURE_BUFFER_SIZE_EXT="134217728"
GL_MAX_SAMPLE_MASK_WORDS_NV="2"
GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV="512"
GL_MAX_TEXTURE_COORDS_NV="8"
GL_MAX_TEXTURE_IMAGE_UNITS_NV="32"
GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV="0"
GL_MAX_PROGRAM_CALL_DEPTH_NV="0"
GL_MAX_PROGRAM_IF_DEPTH_NV="0"
GL_MAX_PROGRAM_LOOP_DEPTH_NV="0"
GL_MAX_PROGRAM_LOOP_COUNT_NV="0"
GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV="9"
GL_MIN_PROGRAM_TEXEL_OFFSET_NV="-8"
GL_MAX_PROGRAM_TEXEL_OFFSET_NV="7"
GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV="0"
GL_MAX_PROGRAM_RESULT_COMPONENTS_NV="0"
GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV="0"
GL_MAX_PROGRAM_GENERIC_RESULTS_NV="0"
GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV="32"
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV="-1"
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV="1"
GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV=" 4"
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV="-32"
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV="31"
GL_MAX_SHININESS_NV="128"
GL_MAX_SPOT_EXPONENT_NV="128"
GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV="14"
GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV="16384"
GL_MAX_SHADER_BUFFER_ADDRESS_NV="-1"
GL_MAX_GENERAL_COMBINERS_NV="8"
GL_MAX_RECTANGLE_TEXTURE_SIZE_NV="16384"
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV=" 4"
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_N V="128"
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV="4"
GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV="1048575"
GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV="1"
GL_MAX_TRACK_MATRICES_NV="8" />
<nvidia_cuda>
<cuda_device
name="GeForce GT 650M"
compute_capability="3.0"
total_memory_mb="2048.17538784"
shader_clock_mhz="835"
multiprocessors="2"
warp_size="32"
max_threads_per_block="1024"
max_threads_per_block_x="1024"
max_threads_per_block_y="1024"
max_threads_per_block_z="64"
grid_size_x="2147483647"
grid_size_y="65535"
grid_size_z="65535"
registers_per_block="65536"
texture_alignment_bytes="512"
total_constant_memory_kb="64" />
</nvidia_cuda>
<opencl num_platforms="2">
<platform
CL_PLATFORM_NAME="Intel(R) OpenCL"
CL_PLATFORM_VENDOR="Intel(R) Corporation"
CL_PLATFORM_VERSION="OpenCL 1.1 "
CL_PLATFORM_PROFILE="FULL_PROFILE"
devices="2"
/>
<device
CL_DEVICE_NAME=" Intel(R) Core(TM) i7-3615QM CPU @ 2.30GHz"
CL_DEVICE_VENDOR="Intel(R) Corporation"
CL_DRIVER_VERSION="1.1"
CL_DEVICE_PROFILE="FULL_PROFILE"
CL_DEVICE_VERSION="OpenCL 1.1 (Build 25940.26006)"
CL_DEVICE_TYPE="CPU"
CL_DEVICE_VENDOR_ID="0x8086"
CL_DEVICE_MAX_COMPUTE_UNITS="8"
CL_DEVICE_MAX_CLOCK_FREQUENCY_MHZ="2300"
CL_DEVICE_ADDRESS_BITS="32"
CL_DEVICE_MAX_MEM_ALLOC_SIZE_KB="524256"
CL_DEVICE_GLOBAL_MEM_SIZE_MB="2047"
CL_DEVICE_MAX_PARAMETER_SIZE="3840"
CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE="64"
CL_DEVICE_GLOBAL_MEM_CACHE_SIZE="256"
CL_DEVICE_ERROR_CORRECTION_SUPPORT="NO"
CL_DEVICE_LOCAL_MEM_TYPE="Global"
CL_DEVICE_LOCAL_MEM_SIZE_KB="32"
CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE_KB="128"
CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS="3"
CL_DEVICE_MAX_WORK_ITEM_SIZES="[1024 ; 1024 ; 1024]"
CL_DEVICE_MAX_WORK_GROUP_SIZE="1024"
CL_EXEC_NATIVE_KERNEL="1"
CL_DEVICE_IMAGE_SUPPORT="YES"
CL_DEVICE_MAX_READ_IMAGE_ARGS="480"
CL_DEVICE_MAX_WRITE_IMAGE_ARGS="480"
CL_DEVICE_IMAGE2D_MAX_WIDTH="8192"
CL_DEVICE_IMAGE2D_MAX_HEIGHT="8192"
CL_DEVICE_IMAGE3D_MAX_WIDTH="2048"
CL_DEVICE_IMAGE3D_MAX_HEIGHT="2048"
CL_DEVICE_IMAGE3D_MAX_DEPTH="2048"
CL_DEVICE_MAX_SAMPLERS="480"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR="16"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT="8"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT="4"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG="2"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT="4"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE="2"
CL_DEVICE_EXTENSIONS="11" >
<extensions>
<li>cl_khr_fp64</li>
<li>cl_khr_icd</li>
<li>cl_khr_global_int32_base_atomics</li>
<li>cl_khr_global_int32_extended_atomics</li>
<li>cl_khr_local_int32_base_atomics</li>
<li>cl_khr_local_int32_extended_atomics</li>
<li>cl_khr_byte_addressable_store</li>
<li>cl_intel_printf</li>
<li>cl_ext_device_fission</li>
<li>cl_intel_exec_by_local_thread</li>
<li>cl_khr_gl_sharing</li>
</extensions>
</device>
<device
CL_DEVICE_NAME="Intel(R) HD Graphics 4000"
CL_DEVICE_VENDOR="Intel(R) Corporation"
CL_DRIVER_VERSION="8.15.10.2618"
CL_DEVICE_PROFILE="FULL_PROFILE"
CL_DEVICE_VERSION="OpenCL 1.1 "
CL_DEVICE_TYPE="GPU"
CL_DEVICE_VENDOR_ID="0x8086"
CL_DEVICE_MAX_COMPUTE_UNITS="16"
CL_DEVICE_MAX_CLOCK_FREQUENCY_MHZ="350"
CL_DEVICE_ADDRESS_BITS="64"
CL_DEVICE_MAX_MEM_ALLOC_SIZE_KB="953028"
CL_DEVICE_GLOBAL_MEM_SIZE_MB="3722"
CL_DEVICE_MAX_PARAMETER_SIZE="1024"
CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE="64"
CL_DEVICE_GLOBAL_MEM_CACHE_SIZE="2048"
CL_DEVICE_ERROR_CORRECTION_SUPPORT="NO"
CL_DEVICE_LOCAL_MEM_TYPE="Local (scratchpad)"
CL_DEVICE_LOCAL_MEM_SIZE_KB="64"
CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE_KB="64"
CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS="3"
CL_DEVICE_MAX_WORK_ITEM_SIZES="[512 ; 512 ; 512]"
CL_DEVICE_MAX_WORK_GROUP_SIZE="512"
CL_EXEC_NATIVE_KERNEL="0"
CL_DEVICE_IMAGE_SUPPORT="YES"
CL_DEVICE_MAX_READ_IMAGE_ARGS="128"
CL_DEVICE_MAX_WRITE_IMAGE_ARGS="8"
CL_DEVICE_IMAGE2D_MAX_WIDTH="16384"
CL_DEVICE_IMAGE2D_MAX_HEIGHT="16384"
CL_DEVICE_IMAGE3D_MAX_WIDTH="2048"
CL_DEVICE_IMAGE3D_MAX_HEIGHT="2048"
CL_DEVICE_IMAGE3D_MAX_DEPTH="2048"
CL_DEVICE_MAX_SAMPLERS="16"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR="1"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT="1"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT="1"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG="1"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT="1"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE="0"
CL_DEVICE_EXTENSIONS="10" >
<extensions>
<li>cl_khr_icd</li>
<li>cl_khr_global_int32_base_atomics</li>
<li>cl_khr_global_int32_extended_atomics</li>
<li>cl_khr_local_int32_base_atomics</li>
<li>cl_khr_local_int32_extended_atomics</li>
<li>cl_khr_gl_sharing</li>
<li>cl_khr_d3d10_sharing</li>
<li>cl_intel_dx9_media_sharing</li>
<li>cl_khr_3d_image_writes</li>
<li>cl_khr_byte_addressable_store</li>
</extensions>
</device>
<platform
CL_PLATFORM_NAME="NVIDIA CUDA"
CL_PLATFORM_VENDOR="NVIDIA Corporation"
CL_PLATFORM_VERSION="OpenCL 1.1 CUDA 7.0.29"
CL_PLATFORM_PROFILE="FULL_PROFILE"
devices="1"
/>
<device
CL_DEVICE_NAME="GeForce GT 650M"
CL_DEVICE_VENDOR="NVIDIA Corporation"
CL_DRIVER_VERSION="347.88"
CL_DEVICE_PROFILE="FULL_PROFILE"
CL_DEVICE_VERSION="OpenCL 1.1 CUDA"
CL_DEVICE_TYPE="GPU"
CL_DEVICE_VENDOR_ID="0x10DE"
CL_DEVICE_MAX_COMPUTE_UNITS="2"
CL_DEVICE_MAX_CLOCK_FREQUENCY_MHZ="835"
CL_NV_DEVICE_COMPUTE_CAPABILITY_MAJOR="3"
CL_NV_DEVICE_COMPUTE_CAPABILITY_MINOR="0"
CL_NV_DEVICE_REGISTERS_PER_BLOCK="65536"
CL_NV_DEVICE_WARP_SIZE="32"
CL_NV_DEVICE_GPU_OVERLAP="1"
CL_NV_DEVICE_KERNEL_EXEC_TIMEOUT="1"
CL_NV_DEVICE_INTEGRATED_MEMORY="0"
CL_DEVICE_ADDRESS_BITS="32"
CL_DEVICE_MAX_MEM_ALLOC_SIZE_KB="524288"
CL_DEVICE_GLOBAL_MEM_SIZE_MB="2048"
CL_DEVICE_MAX_PARAMETER_SIZE="4352"
CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE="128"
CL_DEVICE_GLOBAL_MEM_CACHE_SIZE="32"
CL_DEVICE_ERROR_CORRECTION_SUPPORT="NO"
CL_DEVICE_LOCAL_MEM_TYPE="Local (scratchpad)"
CL_DEVICE_LOCAL_MEM_SIZE_KB="47"
CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE_KB="64"
CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS="3"
CL_DEVICE_MAX_WORK_ITEM_SIZES="[1024 ; 1024 ; 64]"
CL_DEVICE_MAX_WORK_GROUP_SIZE="1024"
CL_EXEC_NATIVE_KERNEL="0"
CL_DEVICE_IMAGE_SUPPORT="YES"
CL_DEVICE_MAX_READ_IMAGE_ARGS="256"
CL_DEVICE_MAX_WRITE_IMAGE_ARGS="16"
CL_DEVICE_IMAGE2D_MAX_WIDTH="32768"
CL_DEVICE_IMAGE2D_MAX_HEIGHT="32768"
CL_DEVICE_IMAGE3D_MAX_WIDTH="4096"
CL_DEVICE_IMAGE3D_MAX_HEIGHT="4096"
CL_DEVICE_IMAGE3D_MAX_DEPTH="4096"
CL_DEVICE_MAX_SAMPLERS="32"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR="1"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT="1"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT="1"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG="1"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT="1"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE="1"
CL_DEVICE_EXTENSIONS="16" >
<extensions>
<li>cl_khr_byte_addressable_store</li>
<li>cl_khr_icd</li>
<li>cl_khr_gl_sharing</li>
<li>cl_nv_compiler_options</li>
<li>cl_nv_device_attribute_query</li>
<li>cl_nv_pragma_unroll</li>
<li>cl_nv_d3d9_sharing</li>
<li>cl_nv_d3d10_sharing</li>
<li>cl_khr_d3d10_sharing</li>
<li>cl_nv_d3d11_sharing</li>
<li>cl_nv_copy_opts</li>
<li>cl_khr_global_int32_base_atomics</li>
<li>cl_khr_global_int32_extended_atomics</li>
<li>cl_khr_local_int32_base_atomics</li>
<li>cl_khr_local_int32_extended_atomics</li>
<li>cl_khr_fp64</li>
</extensions>
</device>
</opencl>
<graphics_drivers>
<driver url="http://www.geeks3d.com/?page_id=752" />
</graphics_drivers>
<graphics_cards_reviews>
<review url="http://www.geeks3d.com/?cat=3" />
</graphics_cards_reviews>

</gpu_viewer>
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Old 03-22-2015, 03:27 AM   #24
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<?xml version="1.0" encoding="ISO-8859-1" standalone="yes"?>
<!--************************************************** ********
* GPU Caps Viewer v1.23.0.1
* (C)2007-2014 Geeks3D.com / JeGX
* GPU Caps Viewer: Graphics card and GPU information utility, OpenGL, OpenCL and CUDA API support, NVIDIA GeForce, ATI Radeon | oZone3D.Net
************************************************** *********-->

<gpu_viewer>

<system>
<cpu
name="Intel(R) Core(TM) i7-3615QM CPU @ 2.30GHz"
core_speed_mhz="2294"
num_logical_cores="8"
family="6"
model="10"
stepping="9"
/>
<memory
megabytes_physical_amount="8192"
/>
<operating_system
description="Windows 7 64-bit build 7601 [Service Pack 1]"
physx_version="9140702"
/>
</system>
<graphics_cards
cur_display_mode="1920x1080 @ 60 Hz - 16 bpp"
num_gpus="2" >
<gpu
name="NVIDIA GeForce GT 650M"
gpu_codename="GK107"
vendor_id="10DE"
device_id=" FD1"
subvendor_id="144D"
subdevice_id="C0CC"
driver="8.15.10.2618 (R347.88)"
branch="r346_00-386"
bus_id="1"
shader_cores="384"
texture_units="32"
rop_units="16"
tdp="45"
bios_version="80.07.19.00.12"
memory_size="2047"
memory_type="GDDR5"
memory_bus_width="128" >
<pstate nv_pstate="0" gpu_clock="835" mem_clock="2000" vddc="0.925" />
<pstate nv_pstate="5" gpu_clock="835" mem_clock="800" vddc="0.925" />
<pstate nv_pstate="8" gpu_clock="405" mem_clock="405" vddc="0.813" />
</gpu>
<gpu
name="Intel(R) HD Graphics 4000"
gpu_codename="IvyBridge(GT2)"
vendor_id="8086"
device_id=" 166"
subvendor_id="144D"
subdevice_id="C0CC"
driver="8.15.10.2618 (1-5-2012) - GL:ig7icd64.dll"
bus_id="-1"
shader_cores="16"
texture_units="2"
tdp="35"
bios_version="Intel Video BIOS"
memory_size="2112"
memory_type=""
memory_bus_width="0" >
</gpu>
</graphics_cards>
<opengl_caps
opengl_vendor="NVIDIA Corporation"
opengl_renderer="GeForce GT 650M/PCIe/SSE2"
opengl_version="4.5.0 NVIDIA 347.88"
glsl_version="4.50 NVIDIA"
arb_texture_units="4"
vertex_texture_units="32"
pixel_texture_units="32"
geometry_texture_units="32"
max_texture_size="16384"
anisotropy="0"
point_sprite_size="0"
num_dynamic_lights="8"
max_viewport_size="16384"
max_vertex_uniform_components="4096"
max_fragment_uniform_components="2048"
max_geometry_uniform_components="2048"
max_varying_float="124"
max_vertex_bindable_uniforms="14"
max_fragment_bindable_uniforms="14"
max_geometry_bindable_uniforms="14"
fbo="yes"
max_mrt_draw_buffers="8"
pbo="yes"
s3tc="yes"
ati_3dc="no"
texture_rectangle="yes"
floating_texture="yes" />
<opengl_extensions num_extensions="343" num_gl_extensions="314" num_wgl_extensions="29" >
<li>GL_AMD_multi_draw_indirect</li>
<li>GL_AMD_seamless_cubemap_per_texture</li>
<li>GL_ARB_arrays_of_arrays (OpenGL 4.3)</li>
<li>GL_ARB_base_instance (OpenGL 4.2)</li>
<li>GL_ARB_bindless_texture (OpenGL 4.4)</li>
<li>GL_ARB_blend_func_extended (OpenGL 3.3)</li>
<li>GL_ARB_buffer_storage (OpenGL 4.4)</li>
<li>GL_ARB_clear_buffer_object (OpenGL 4.3)</li>
<li>GL_ARB_clear_texture (OpenGL 4.4)</li>
<li>GL_ARB_clip_control (OpenGL 4.5)</li>
<li>GL_ARB_color_buffer_float (OpenGL 3.0)</li>
<li>GL_ARB_compatibility (OpenGL 3.2)</li>
<li>GL_ARB_compressed_texture_pixel_storage (OpenGL 4.2)</li>
<li>GL_ARB_conservative_depth (OpenGL 4.2)</li>
<li>GL_ARB_compute_shader (OpenGL 4.3)</li>
<li>GL_ARB_compute_variable_group_size (OpenGL 4.3)</li>
<li>GL_ARB_conditional_render_inverted (OpenGL 4.5)</li>
<li>GL_ARB_copy_buffer (OpenGL 3.1)</li>
<li>GL_ARB_copy_image (OpenGL 4.3)</li>
<li>GL_ARB_cull_distance (OpenGL 4.5)</li>
<li>GL_ARB_debug_output (OpenGL 3.0)</li>
<li>GL_ARB_depth_buffer_float (OpenGL 3.0)</li>
<li>GL_ARB_depth_clamp (OpenGL 3.2)</li>
<li>GL_ARB_depth_texture (OpenGL 1.4)</li>
<li>GL_ARB_derivative_control (OpenGL 4.5)</li>
<li>GL_ARB_direct_state_access (OpenGL 4.5)</li>
<li>GL_ARB_draw_buffers (OpenGL 2.0)</li>
<li>GL_ARB_draw_buffers_blend (OpenGL 4.0)</li>
<li>GL_ARB_draw_indirect (OpenGL 4.0)</li>
<li>GL_ARB_draw_elements_base_vertex (OpenGL 3.2)</li>
<li>GL_ARB_draw_instanced (OpenGL 3.1)</li>
<li>GL_ARB_enhanced_layouts (OpenGL 4.4)</li>
<li>GL_ARB_ES2_compatibility (OpenGL 4.1)</li>
<li>GL_ARB_ES3_compatibility (OpenGL 4.3)</li>
<li>GL_ARB_ES3_1_compatibility (OpenGL 4.5)</li>
<li>GL_ARB_explicit_attrib_location (OpenGL 3.3)</li>
<li>GL_ARB_explicit_uniform_location (OpenGL 4.3)</li>
<li>GL_ARB_fragment_coord_conventions (OpenGL 3.2)</li>
<li>GL_ARB_fragment_layer_viewport (OpenGL 4.3)</li>
<li>GL_ARB_fragment_program (OpenGL 1.3)</li>
<li>GL_ARB_fragment_program_shadow (OpenGL 1.3)</li>
<li>GL_ARB_fragment_shader (OpenGL 2.0)</li>
<li>GL_ARB_framebuffer_no_attachments (OpenGL 4.3)</li>
<li>GL_ARB_framebuffer_object (OpenGL 3.0)</li>
<li>GL_ARB_framebuffer_sRGB (OpenGL 3.0)</li>
<li>GL_ARB_geometry_shader4 (OpenGL 3.2)</li>
<li>GL_ARB_get_program_binary (OpenGL 4.1)</li>
<li>GL_ARB_get_texture_sub_image (OpenGL 4.5)</li>
<li>GL_ARB_gpu_shader5 (OpenGL 4.0)</li>
<li>GL_ARB_gpu_shader_fp64 (OpenGL 4.0)</li>
<li>GL_ARB_half_float_pixel (OpenGL 3.0)</li>
<li>GL_ARB_half_float_vertex (OpenGL 2.1)</li>
<li>GL_ARB_imaging</li>
<li>GL_ARB_indirect_parameters (OpenGL 4.3)</li>
<li>GL_ARB_instanced_arrays (OpenGL 3.3)</li>
<li>GL_ARB_internalformat_query (OpenGL 4.2)</li>
<li>GL_ARB_internalformat_query2 (OpenGL 4.3)</li>
<li>GL_NV_internalformat_sample_query</li>
<li>GL_ARB_invalidate_subdata (OpenGL 4.3)</li>
<li>GL_ARB_map_buffer_alignment (OpenGL 4.2)</li>
<li>GL_ARB_map_buffer_range (OpenGL 2.1)</li>
<li>GL_ARB_multi_bind (OpenGL 4.4)</li>
<li>GL_ARB_multi_draw_indirect (OpenGL 4.3)</li>
<li>GL_ARB_multisample (OpenGL 1.3)</li>
<li>GL_ARB_multitexture (OpenGL 1.3)</li>
<li>GL_ARB_occlusion_query (OpenGL 1.5)</li>
<li>GL_ARB_occlusion_query2 (OpenGL 3.3)</li>
<li>GL_ARB_pipeline_statistics_query (OpenGL 4.5)</li>
<li>GL_ARB_pixel_buffer_object (OpenGL 2.1)</li>
<li>GL_ARB_point_parameters (OpenGL 1.4)</li>
<li>GL_ARB_point_sprite (OpenGL 2.0)</li>
<li>GL_ARB_program_interface_query (OpenGL 4.3)</li>
<li>GL_ARB_provoking_vertex (OpenGL 3.2)</li>
<li>GL_ARB_robust_buffer_access_behavior (OpenGL 4.3)</li>
<li>GL_ARB_robustness (OpenGL 4.1)</li>
<li>GL_ARB_sample_shading (OpenGL 4.0)</li>
<li>GL_ARB_sampler_objects (OpenGL 3.3)</li>
<li>GL_ARB_seamless_cube_map (OpenGL 3.2)</li>
<li>GL_ARB_seamless_cubemap_per_texture (OpenGL 4.3)</li>
<li>GL_ARB_separate_shader_objects (OpenGL 4.1)</li>
<li>GL_ARB_shader_atomic_counters (OpenGL 4.2)</li>
<li>GL_ARB_shader_bit_encoding (OpenGL 3.3)</li>
<li>GL_ARB_shader_draw_parameters (OpenGL 4.3)</li>
<li>GL_ARB_shader_group_vote (OpenGL 4.3)</li>
<li>GL_ARB_shader_image_load_store (OpenGL 4.2)</li>
<li>GL_ARB_shader_image_size (OpenGL 4.3)</li>
<li>GL_ARB_shader_objects (OpenGL 2.0)</li>
<li>GL_ARB_shader_precision (OpenGL 4.1)</li>
<li>GL_ARB_query_buffer_object (OpenGL 4.4)</li>
<li>GL_ARB_shader_storage_buffer_object (OpenGL 4.3)</li>
<li>GL_ARB_shader_subroutine (OpenGL 4.0)</li>
<li>GL_ARB_shader_texture_image_samples (OpenGL 4.5)</li>
<li>GL_ARB_shader_texture_lod (OpenGL 2.0)</li>
<li>GL_ARB_shading_language_100 (OpenGL 2.0)</li>
<li>GL_ARB_shading_language_420pack (OpenGL 4.2)</li>
<li>GL_ARB_shading_language_include (OpenGL 3.2)</li>
<li>GL_ARB_shading_language_packing (OpenGL 4.1)</li>
<li>GL_ARB_shadow (OpenGL 1.4)</li>
<li>GL_ARB_sparse_buffer (OpenGL 4.5)</li>
<li>GL_ARB_sparse_texture (OpenGL 4.3)</li>
<li>GL_ARB_stencil_texturing (OpenGL 4.3)</li>
<li>GL_ARB_sync (OpenGL 3.2)</li>
<li>GL_ARB_tessellation_shader (OpenGL 4.0)</li>
<li>GL_ARB_texture_barrier (OpenGL 4.5)</li>
<li>GL_ARB_texture_border_clamp (OpenGL 1.3)</li>
<li>GL_ARB_texture_buffer_object (OpenGL 3.1)</li>
<li>GL_ARB_texture_buffer_object_rgb32 (OpenGL 4.0)</li>
<li>GL_ARB_texture_buffer_range (OpenGL 4.3)</li>
<li>GL_ARB_texture_compression (OpenGL 1.3)</li>
<li>GL_ARB_texture_compression_bptc (OpenGL 4.2)</li>
<li>GL_ARB_texture_compression_rgtc (OpenGL 3.0)</li>
<li>GL_ARB_texture_cube_map (OpenGL 1.3)</li>
<li>GL_ARB_texture_cube_map_array (OpenGL 4.0)</li>
<li>GL_ARB_texture_env_add (OpenGL 1.3)</li>
<li>GL_ARB_texture_env_combine (OpenGL 1.3)</li>
<li>GL_ARB_texture_env_crossbar (OpenGL 1.4)</li>
<li>GL_ARB_texture_env_dot3 (OpenGL 1.3)</li>
<li>GL_ARB_texture_float (OpenGL 3.0)</li>
<li>GL_ARB_texture_gather (OpenGL 4.0)</li>
<li>GL_ARB_texture_mirror_clamp_to_edge (OpenGL 4.4)</li>
<li>GL_ARB_texture_mirrored_repeat (OpenGL 1.4)</li>
<li>GL_ARB_texture_multisample (OpenGL 3.2)</li>
<li>GL_ARB_texture_non_power_of_two</li>
<li>GL_ARB_texture_query_levels (OpenGL 4.3)</li>
<li>GL_ARB_texture_query_lod (OpenGL 4.0)</li>
<li>GL_ARB_texture_rectangle (OpenGL 3.1)</li>
<li>GL_ARB_texture_rg (OpenGL 3.0)</li>
<li>GL_ARB_texture_rgb10_a2ui (OpenGL 3.3)</li>
<li>GL_ARB_texture_stencil8 (OpenGL 4.4)</li>
<li>GL_ARB_texture_storage (OpenGL 4.2)</li>
<li>GL_ARB_texture_storage_multisample (OpenGL 4.3)</li>
<li>GL_ARB_texture_swizzle (OpenGL 3.3)</li>
<li>GL_ARB_texture_view (OpenGL 4.3)</li>
<li>GL_ARB_timer_query (OpenGL 3.3)</li>
<li>GL_ARB_transform_feedback2 (OpenGL 4.0)</li>
<li>GL_ARB_transform_feedback3 (OpenGL 4.0)</li>
<li>GL_ARB_transform_feedback_instanced (OpenGL 4.2)</li>
<li>GL_ARB_transform_feedback_overflow_query (OpenGL 4.5)</li>
<li>GL_ARB_transpose_matrix (OpenGL 1.3)</li>
<li>GL_ARB_uniform_buffer_object (OpenGL 3.1)</li>
<li>GL_ARB_vertex_array_bgra (OpenGL 3.2)</li>
<li>GL_ARB_vertex_array_object (OpenGL 2.1)</li>
<li>GL_ARB_vertex_attrib_64bit (OpenGL 4.1)</li>
<li>GL_ARB_vertex_attrib_binding (OpenGL 4.3)</li>
<li>GL_ARB_vertex_buffer_object (OpenGL 1.5)</li>
<li>GL_ARB_vertex_program (Requires OpenGL 1.3)</li>
<li>GL_ARB_vertex_shader (OpenGL 2.0)</li>
<li>GL_ARB_vertex_type_10f_11f_11f_rev (OpenGL 4.4)</li>
<li>GL_ARB_vertex_type_2_10_10_10_rev (OpenGL 3.3)</li>
<li>GL_ARB_viewport_array (OpenGL 4.1)</li>
<li>GL_ARB_window_pos (OpenGL 1.4)</li>
<li>GL_ATI_draw_buffers (Requires OpenGL 1.3)</li>
<li>GL_ATI_texture_float (Requires OpenGL 1.3)</li>
<li>GL_ATI_texture_mirror_once (Requires OpenGL 1.2.1)</li>
<li>GL_S3_s3tc</li>
<li>GL_EXT_texture_env_add</li>
<li>GL_EXT_abgr</li>
<li>GL_EXT_bgra (OpenGL 1.2)</li>
<li>GL_EXT_bindable_uniform (OpenGL 2.0)</li>
<li>GL_EXT_blend_color (OpenGL 1.4 OpenGL 1.4)</li>
<li>GL_EXT_blend_equation_separate</li>
<li>GL_EXT_blend_func_separate (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_blend_minmax (Requires OpenGL 1.2)</li>
<li>GL_EXT_blend_subtract (Requires OpenGL 1.2)</li>
<li>GL_EXT_compiled_vertex_array (Requires OpenGL 1.1)</li>
<li>GL_EXT_Cg_shader</li>
<li>GL_EXT_depth_bounds_test</li>
<li>GL_EXT_direct_state_access</li>
<li>GL_EXT_draw_buffers2 (OpenGL 3.0)</li>
<li>GL_EXT_draw_instanced (Requires OpenGL 2.0)</li>
<li>GL_EXT_draw_range_elements (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_fog_coord (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_framebuffer_blit (OpenGL 3.0)</li>
<li>GL_EXT_framebuffer_multisample (OpenGL 3.0)</li>
<li>GL_EXTX_framebuffer_mixed_formats</li>
<li>GL_EXT_framebuffer_multisample_blit_scaled</li>
<li>GL_EXT_framebuffer_object (Requires OpenGL 3.0)</li>
<li>GL_EXT_framebuffer_sRGB (OpenGL 3.0)</li>
<li>GL_EXT_geometry_shader4 (Requires OpenGL 2.0)</li>
<li>GL_EXT_gpu_program_parameters (Requires OpenGL 2.0)</li>
<li>GL_EXT_gpu_shader4 (OpenGL 3.0)</li>
<li>GL_EXT_multi_draw_arrays (OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_packed_depth_stencil (OpenGL 3.0)</li>
<li>GL_EXT_packed_float (OpenGL 3.0)</li>
<li>GL_EXT_packed_pixels (Requires OpenGL 1.2)</li>
<li>GL_EXT_pixel_buffer_object</li>
<li>GL_EXT_point_parameters</li>
<li>GL_EXT_polygon_offset_clamp</li>
<li>GL_EXT_provoking_vertex</li>
<li>GL_EXT_rescale_normal (Requires OpenGL 1.2)</li>
<li>GL_EXT_secondary_color (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_separate_shader_objects</li>
<li>GL_EXT_separate_specular_color (Requires OpenGL 1.2)</li>
<li>GL_EXT_shader_image_load_store</li>
<li>GL_EXT_shader_integer_mix</li>
<li>GL_EXT_shadow_funcs (Requires OpenGL 1.3 / Core Feature of OpenGL 1.5)</li>
<li>GL_EXT_stencil_two_side</li>
<li>GL_EXT_stencil_wrap (Requires OpenGL 1.4)</li>
<li>GL_EXT_texture3D (Requires OpenGL 1.2)</li>
<li>GL_EXT_texture_array (OpenGL 3.0)</li>
<li>GL_EXT_texture_buffer_object (Requires OpenGL 2.0)</li>
<li>GL_EXT_texture_compression_dxt1</li>
<li>GL_EXT_texture_compression_latc</li>
<li>GL_EXT_texture_compression_rgtc (OpenGL 3.0)</li>
<li>GL_EXT_texture_compression_s3tc (Requires OpenGL 1.2.1)</li>
<li>GL_EXT_texture_cube_map (See GL_ARB_texture_cube_map)</li>
<li>GL_EXT_texture_edge_clamp</li>
<li>GL_EXT_texture_env_combine</li>
<li>GL_EXT_texture_env_dot3</li>
<li>GL_EXT_texture_filter_anisotropic (Requires OpenGL 1.2)</li>
<li>GL_EXT_texture_integer (OpenGL 3.0)</li>
<li>GL_EXT_texture_lod</li>
<li>GL_EXT_texture_lod_bias (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_texture_mirror_clamp (Requires OpenGL 1.4)</li>
<li>GL_EXT_texture_object (Requires OpenGL 1.1)</li>
<li>GL_EXT_texture_shared_exponent (OpenGL 3.0)</li>
<li>GL_EXT_texture_sRGB</li>
<li>GL_EXT_texture_sRGB_decode</li>
<li>GL_EXT_texture_storage</li>
<li>GL_EXT_texture_swizzle (OpenGL 2.1)</li>
<li>GL_EXT_timer_query (Requires OpenGL 1.5)</li>
<li>GL_EXT_transform_feedback2</li>
<li>GL_EXT_vertex_array (Requires OpenGL 1.1)</li>
<li>GL_EXT_vertex_array_bgra</li>
<li>GL_EXT_vertex_attrib_64bit</li>
<li>GL_EXT_import_sync_object</li>
<li>GL_IBM_rasterpos_clip</li>
<li>GL_IBM_texture_mirrored_repeat</li>
<li>GL_KHR_context_flush_control (OpenGL 4.5)</li>
<li>GL_KHR_debug (OpenGL 4.3)</li>
<li>GL_KHR_robust_buffer_access_behavior</li>
<li>GL_KHR_robustness (OpenGL 4.5)</li>
<li>GL_KTX_buffer_region</li>
<li>GL_NV_bindless_multi_draw_indirect</li>
<li>GL_NV_bindless_multi_draw_indirect_count</li>
<li>GL_NV_bindless_texture (OpenGL 4.0)</li>
<li>GL_NV_blend_equation_advanced</li>
<li>GL_NV_blend_square (Requires OpenGL 1.2.1 / Core Feature of OpenGL 1.4)</li>
<li>GL_NV_command_list</li>
<li>GL_NV_compute_program5</li>
<li>GL_NV_conditional_render (OpenGL 3.0)</li>
<li>GL_NV_copy_depth_to_color</li>
<li>GL_NV_copy_image</li>
<li>GL_NV_depth_buffer_float (OpenGL 3.0)</li>
<li>GL_NV_depth_clamp</li>
<li>GL_NV_draw_texture</li>
<li>GL_NV_ES1_1_compatibility</li>
<li>GL_NV_ES3_1_compatibility</li>
<li>GL_NV_explicit_multisample</li>
<li>GL_NV_fence</li>
<li>GL_NV_float_buffer</li>
<li>GL_NV_fog_distance</li>
<li>GL_NV_fragment_program</li>
<li>GL_NV_fragment_program_option</li>
<li>GL_NV_fragment_program2</li>
<li>GL_NV_framebuffer_multisample_coverage</li>
<li>GL_NV_geometry_shader4</li>
<li>GL_NV_gpu_program4</li>
<li>GL_NV_gpu_program4_1</li>
<li>GL_NV_gpu_program5</li>
<li>GL_NV_gpu_program5_mem_extended</li>
<li>GL_NV_gpu_program_fp64</li>
<li>GL_NV_gpu_shader5</li>
<li>GL_NV_half_float (OpenGL 3.0)</li>
<li>GL_NV_light_max_exponent</li>
<li>GL_NV_multisample_coverage</li>
<li>GL_NV_multisample_filter_hint</li>
<li>GL_NV_occlusion_query (Requires OpenGL 1.3)</li>
<li>GL_NV_packed_depth_stencil</li>
<li>GL_NV_parameter_buffer_object</li>
<li>GL_NV_parameter_buffer_object2</li>
<li>GL_NV_path_rendering</li>
<li>GL_NV_pixel_data_range</li>
<li>GL_NV_point_sprite</li>
<li>GL_NV_primitive_restart (OpenGL 3.1)</li>
<li>GL_NV_register_combiners</li>
<li>GL_NV_register_combiners2</li>
<li>GL_NV_shader_atomic_counters</li>
<li>GL_NV_shader_atomic_float</li>
<li>GL_NV_shader_buffer_load</li>
<li>GL_NV_shader_storage_buffer_object</li>
<li>GL_NV_texgen_reflection (Requires OpenGL 1.3)</li>
<li>GL_NV_texture_barrier</li>
<li>GL_NV_texture_compression_vtc</li>
<li>GL_NV_texture_env_combine4</li>
<li>GL_NV_texture_multisample</li>
<li>GL_NV_texture_rectangle</li>
<li>GL_NV_texture_shader</li>
<li>GL_NV_texture_shader2</li>
<li>GL_NV_texture_shader3</li>
<li>GL_NV_transform_feedback</li>
<li>GL_NV_transform_feedback2</li>
<li>GL_NV_uniform_buffer_unified_memory</li>
<li>GL_NV_vertex_array_range</li>
<li>GL_NV_vertex_array_range2</li>
<li>GL_NV_vertex_attrib_integer_64bit</li>
<li>GL_NV_vertex_buffer_unified_memory</li>
<li>GL_NV_vertex_program</li>
<li>GL_NV_vertex_program1_1</li>
<li>GL_NV_vertex_program2</li>
<li>GL_NV_vertex_program2_option</li>
<li>GL_NV_vertex_program3</li>
<li>GL_NVX_conditional_render</li>
<li>GL_NVX_gpu_memory_info</li>
<li>GL_NVX_nvenc_interop</li>
<li>GL_NV_shader_thread_group</li>
<li>GL_NV_shader_thread_shuffle</li>
<li>GL_KHR_blend_equation_advanced (OpenGL 4.5)</li>
<li>GL_SGIS_generate_mipmap (Requires OpenGL 1.4)</li>
<li>GL_SGIS_texture_lod (Requires OpenGL 1.2)</li>
<li>GL_SGIX_depth_texture</li>
<li>GL_SGIX_shadow</li>
<li>GL_SUN_slice_accum</li>
<li>GL_WIN_swap_hint</li>
<li>WGL_EXT_swap_control (Requires OpenGL 1.2)</li>
<li>WGL_ARB_buffer_region</li>
<li>WGL_ARB_create_context (OpenGL 3.0)</li>
<li>WGL_ARB_create_context_profile</li>
<li>WGL_ARB_create_context_robustness (OpenGL 4.1)</li>
<li>WGL_ARB_context_flush_control (OpenGL 4.5)</li>
<li>WGL_ARB_extensions_string</li>
<li>WGL_ARB_make_current_read</li>
<li>WGL_ARB_multisample</li>
<li>WGL_ARB_pbuffer</li>
<li>WGL_ARB_pixel_format</li>
<li>WGL_ARB_pixel_format_float</li>
<li>WGL_ARB_render_texture (Requires OpenGL 1.1)</li>
<li>WGL_ATI_pixel_format_float (Requires OpenGL 1.3)</li>
<li>WGL_EXT_create_context_es_profile</li>
<li>WGL_EXT_create_context_es2_profile</li>
<li>WGL_EXT_extensions_string</li>
<li>WGL_EXT_framebuffer_sRGB (OpenGL 2.0)</li>
<li>WGL_EXT_pixel_format_packed_float (OpenGL 2.0)</li>
<li>WGL_EXT_swap_control_tear</li>
<li>WGL_NVX_DX_interop</li>
<li>WGL_NV_DX_interop</li>
<li>WGL_NV_DX_interop2</li>
<li>WGL_NV_copy_image</li>
<li>WGL_NV_delay_before_swap</li>
<li>WGL_NV_float_buffer</li>
<li>WGL_NV_multisample_coverage</li>
<li>WGL_NV_render_depth_texture</li>
<li>WGL_NV_render_texture_rectangle</li>
</opengl_extensions>
<opengl_extensions num_extensions="343" num_gl_extensions="314" num_wgl_extensions="29" >
<li>GL_AMD_multi_draw_indirect</li>
<li>GL_AMD_seamless_cubemap_per_texture</li>
<li>GL_ARB_arrays_of_arrays</li>
<li>GL_ARB_base_instance</li>
<li>GL_ARB_bindless_texture</li>
<li>GL_ARB_blend_func_extended</li>
<li>GL_ARB_buffer_storage</li>
<li>GL_ARB_clear_buffer_object</li>
<li>GL_ARB_clear_texture</li>
<li>GL_ARB_clip_control</li>
<li>GL_ARB_color_buffer_float</li>
<li>GL_ARB_compatibility</li>
<li>GL_ARB_compressed_texture_pixel_storage</li>
<li>GL_ARB_conservative_depth</li>
<li>GL_ARB_compute_shader</li>
<li>GL_ARB_compute_variable_group_size</li>
<li>GL_ARB_conditional_render_inverted</li>
<li>GL_ARB_copy_buffer</li>
<li>GL_ARB_copy_image</li>
<li>GL_ARB_cull_distance</li>
<li>GL_ARB_debug_output</li>
<li>GL_ARB_depth_buffer_float</li>
<li>GL_ARB_depth_clamp</li>
<li>GL_ARB_depth_texture</li>
<li>GL_ARB_derivative_control</li>
<li>GL_ARB_direct_state_access</li>
<li>GL_ARB_draw_buffers</li>
<li>GL_ARB_draw_buffers_blend</li>
<li>GL_ARB_draw_indirect</li>
<li>GL_ARB_draw_elements_base_vertex</li>
<li>GL_ARB_draw_instanced</li>
<li>GL_ARB_enhanced_layouts</li>
<li>GL_ARB_ES2_compatibility</li>
<li>GL_ARB_ES3_compatibility</li>
<li>GL_ARB_ES3_1_compatibility</li>
<li>GL_ARB_explicit_attrib_location</li>
<li>GL_ARB_explicit_uniform_location</li>
<li>GL_ARB_fragment_coord_conventions</li>
<li>GL_ARB_fragment_layer_viewport</li>
<li>GL_ARB_fragment_program</li>
<li>GL_ARB_fragment_program_shadow</li>
<li>GL_ARB_fragment_shader</li>
<li>GL_ARB_framebuffer_no_attachments</li>
<li>GL_ARB_framebuffer_object</li>
<li>GL_ARB_framebuffer_sRGB</li>
<li>GL_ARB_geometry_shader4</li>
<li>GL_ARB_get_program_binary</li>
<li>GL_ARB_get_texture_sub_image</li>
<li>GL_ARB_gpu_shader5</li>
<li>GL_ARB_gpu_shader_fp64</li>
<li>GL_ARB_half_float_pixel</li>
<li>GL_ARB_half_float_vertex</li>
<li>GL_ARB_imaging</li>
<li>GL_ARB_indirect_parameters</li>
<li>GL_ARB_instanced_arrays</li>
<li>GL_ARB_internalformat_query</li>
<li>GL_ARB_internalformat_query2</li>
<li>GL_NV_internalformat_sample_query</li>
<li>GL_ARB_invalidate_subdata</li>
<li>GL_ARB_map_buffer_alignment</li>
<li>GL_ARB_map_buffer_range</li>
<li>GL_ARB_multi_bind</li>
<li>GL_ARB_multi_draw_indirect</li>
<li>GL_ARB_multisample</li>
<li>GL_ARB_multitexture</li>
<li>GL_ARB_occlusion_query</li>
<li>GL_ARB_occlusion_query2</li>
<li>GL_ARB_pipeline_statistics_query</li>
<li>GL_ARB_pixel_buffer_object</li>
<li>GL_ARB_point_parameters</li>
<li>GL_ARB_point_sprite</li>
<li>GL_ARB_program_interface_query</li>
<li>GL_ARB_provoking_vertex</li>
<li>GL_ARB_robust_buffer_access_behavior</li>
<li>GL_ARB_robustness</li>
<li>GL_ARB_sample_shading</li>
<li>GL_ARB_sampler_objects</li>
<li>GL_ARB_seamless_cube_map</li>
<li>GL_ARB_seamless_cubemap_per_texture</li>
<li>GL_ARB_separate_shader_objects</li>
<li>GL_ARB_shader_atomic_counters</li>
<li>GL_ARB_shader_bit_encoding</li>
<li>GL_ARB_shader_draw_parameters</li>
<li>GL_ARB_shader_group_vote</li>
<li>GL_ARB_shader_image_load_store</li>
<li>GL_ARB_shader_image_size</li>
<li>GL_ARB_shader_objects</li>
<li>GL_ARB_shader_precision</li>
<li>GL_ARB_query_buffer_object</li>
<li>GL_ARB_shader_storage_buffer_object</li>
<li>GL_ARB_shader_subroutine</li>
<li>GL_ARB_shader_texture_image_samples</li>
<li>GL_ARB_shader_texture_lod</li>
<li>GL_ARB_shading_language_100</li>
<li>GL_ARB_shading_language_420pack</li>
<li>GL_ARB_shading_language_include</li>
<li>GL_ARB_shading_language_packing</li>
<li>GL_ARB_shadow</li>
<li>GL_ARB_sparse_buffer</li>
<li>GL_ARB_sparse_texture</li>
<li>GL_ARB_stencil_texturing</li>
<li>GL_ARB_sync</li>
<li>GL_ARB_tessellation_shader</li>
<li>GL_ARB_texture_barrier</li>
<li>GL_ARB_texture_border_clamp</li>
<li>GL_ARB_texture_buffer_object</li>
<li>GL_ARB_texture_buffer_object_rgb32</li>
<li>GL_ARB_texture_buffer_range</li>
<li>GL_ARB_texture_compression</li>
<li>GL_ARB_texture_compression_bptc</li>
<li>GL_ARB_texture_compression_rgtc</li>
<li>GL_ARB_texture_cube_map</li>
<li>GL_ARB_texture_cube_map_array</li>
<li>GL_ARB_texture_env_add</li>
<li>GL_ARB_texture_env_combine</li>
<li>GL_ARB_texture_env_crossbar</li>
<li>GL_ARB_texture_env_dot3</li>
<li>GL_ARB_texture_float</li>
<li>GL_ARB_texture_gather</li>
<li>GL_ARB_texture_mirror_clamp_to_edge</li>
<li>GL_ARB_texture_mirrored_repeat</li>
<li>GL_ARB_texture_multisample</li>
<li>GL_ARB_texture_non_power_of_two</li>
<li>GL_ARB_texture_query_levels</li>
<li>GL_ARB_texture_query_lod</li>
<li>GL_ARB_texture_rectangle</li>
<li>GL_ARB_texture_rg</li>
<li>GL_ARB_texture_rgb10_a2ui</li>
<li>GL_ARB_texture_stencil8</li>
<li>GL_ARB_texture_storage</li>
<li>GL_ARB_texture_storage_multisample</li>
<li>GL_ARB_texture_swizzle</li>
<li>GL_ARB_texture_view</li>
<li>GL_ARB_timer_query</li>
<li>GL_ARB_transform_feedback2</li>
<li>GL_ARB_transform_feedback3</li>
<li>GL_ARB_transform_feedback_instanced</li>
<li>GL_ARB_transform_feedback_overflow_query</li>
<li>GL_ARB_transpose_matrix</li>
<li>GL_ARB_uniform_buffer_object</li>
<li>GL_ARB_vertex_array_bgra</li>
<li>GL_ARB_vertex_array_object</li>
<li>GL_ARB_vertex_attrib_64bit</li>
<li>GL_ARB_vertex_attrib_binding</li>
<li>GL_ARB_vertex_buffer_object</li>
<li>GL_ARB_vertex_program</li>
<li>GL_ARB_vertex_shader</li>
<li>GL_ARB_vertex_type_10f_11f_11f_rev</li>
<li>GL_ARB_vertex_type_2_10_10_10_rev</li>
<li>GL_ARB_viewport_array</li>
<li>GL_ARB_window_pos</li>
<li>GL_ATI_draw_buffers</li>
<li>GL_ATI_texture_float</li>
<li>GL_ATI_texture_mirror_once</li>
<li>GL_S3_s3tc</li>
<li>GL_EXT_texture_env_add</li>
<li>GL_EXT_abgr</li>
<li>GL_EXT_bgra</li>
<li>GL_EXT_bindable_uniform</li>
<li>GL_EXT_blend_color</li>
<li>GL_EXT_blend_equation_separate</li>
<li>GL_EXT_blend_func_separate</li>
<li>GL_EXT_blend_minmax</li>
<li>GL_EXT_blend_subtract</li>
<li>GL_EXT_compiled_vertex_array</li>
<li>GL_EXT_Cg_shader</li>
<li>GL_EXT_depth_bounds_test</li>
<li>GL_EXT_direct_state_access</li>
<li>GL_EXT_draw_buffers2</li>
<li>GL_EXT_draw_instanced</li>
<li>GL_EXT_draw_range_elements</li>
<li>GL_EXT_fog_coord</li>
<li>GL_EXT_framebuffer_blit</li>
<li>GL_EXT_framebuffer_multisample</li>
<li>GL_EXTX_framebuffer_mixed_formats</li>
<li>GL_EXT_framebuffer_multisample_blit_scaled</li>
<li>GL_EXT_framebuffer_object</li>
<li>GL_EXT_framebuffer_sRGB</li>
<li>GL_EXT_geometry_shader4</li>
<li>GL_EXT_gpu_program_parameters</li>
<li>GL_EXT_gpu_shader4</li>
<li>GL_EXT_multi_draw_arrays</li>
<li>GL_EXT_packed_depth_stencil</li>
<li>GL_EXT_packed_float</li>
<li>GL_EXT_packed_pixels</li>
<li>GL_EXT_pixel_buffer_object</li>
<li>GL_EXT_point_parameters</li>
<li>GL_EXT_polygon_offset_clamp</li>
<li>GL_EXT_provoking_vertex</li>
<li>GL_EXT_rescale_normal</li>
<li>GL_EXT_secondary_color</li>
<li>GL_EXT_separate_shader_objects</li>
<li>GL_EXT_separate_specular_color</li>
<li>GL_EXT_shader_image_load_store</li>
<li>GL_EXT_shader_integer_mix</li>
<li>GL_EXT_shadow_funcs</li>
<li>GL_EXT_stencil_two_side</li>
<li>GL_EXT_stencil_wrap</li>
<li>GL_EXT_texture3D</li>
<li>GL_EXT_texture_array</li>
<li>GL_EXT_texture_buffer_object</li>
<li>GL_EXT_texture_compression_dxt1</li>
<li>GL_EXT_texture_compression_latc</li>
<li>GL_EXT_texture_compression_rgtc</li>
<li>GL_EXT_texture_compression_s3tc</li>
<li>GL_EXT_texture_cube_map</li>
<li>GL_EXT_texture_edge_clamp</li>
<li>GL_EXT_texture_env_combine</li>
<li>GL_EXT_texture_env_dot3</li>
<li>GL_EXT_texture_filter_anisotropic</li>
<li>GL_EXT_texture_integer</li>
<li>GL_EXT_texture_lod</li>
<li>GL_EXT_texture_lod_bias</li>
<li>GL_EXT_texture_mirror_clamp</li>
<li>GL_EXT_texture_object</li>
<li>GL_EXT_texture_shared_exponent</li>
<li>GL_EXT_texture_sRGB</li>
<li>GL_EXT_texture_sRGB_decode</li>
<li>GL_EXT_texture_storage</li>
<li>GL_EXT_texture_swizzle</li>
<li>GL_EXT_timer_query</li>
<li>GL_EXT_transform_feedback2</li>
<li>GL_EXT_vertex_array</li>
<li>GL_EXT_vertex_array_bgra</li>
<li>GL_EXT_vertex_attrib_64bit</li>
<li>GL_EXT_import_sync_object</li>
<li>GL_IBM_rasterpos_clip</li>
<li>GL_IBM_texture_mirrored_repeat</li>
<li>GL_KHR_context_flush_control</li>
<li>GL_KHR_debug</li>
<li>GL_KHR_robust_buffer_access_behavior</li>
<li>GL_KHR_robustness</li>
<li>GL_KTX_buffer_region</li>
<li>GL_NV_bindless_multi_draw_indirect</li>
<li>GL_NV_bindless_multi_draw_indirect_count</li>
<li>GL_NV_bindless_texture</li>
<li>GL_NV_blend_equation_advanced</li>
<li>GL_NV_blend_square</li>
<li>GL_NV_command_list</li>
<li>GL_NV_compute_program5</li>
<li>GL_NV_conditional_render</li>
<li>GL_NV_copy_depth_to_color</li>
<li>GL_NV_copy_image</li>
<li>GL_NV_depth_buffer_float</li>
<li>GL_NV_depth_clamp</li>
<li>GL_NV_draw_texture</li>
<li>GL_NV_ES1_1_compatibility</li>
<li>GL_NV_ES3_1_compatibility</li>
<li>GL_NV_explicit_multisample</li>
<li>GL_NV_fence</li>
<li>GL_NV_float_buffer</li>
<li>GL_NV_fog_distance</li>
<li>GL_NV_fragment_program</li>
<li>GL_NV_fragment_program_option</li>
<li>GL_NV_fragment_program2</li>
<li>GL_NV_framebuffer_multisample_coverage</li>
<li>GL_NV_geometry_shader4</li>
<li>GL_NV_gpu_program4</li>
<li>GL_NV_gpu_program4_1</li>
<li>GL_NV_gpu_program5</li>
<li>GL_NV_gpu_program5_mem_extended</li>
<li>GL_NV_gpu_program_fp64</li>
<li>GL_NV_gpu_shader5</li>
<li>GL_NV_half_float</li>
<li>GL_NV_light_max_exponent</li>
<li>GL_NV_multisample_coverage</li>
<li>GL_NV_multisample_filter_hint</li>
<li>GL_NV_occlusion_query</li>
<li>GL_NV_packed_depth_stencil</li>
<li>GL_NV_parameter_buffer_object</li>
<li>GL_NV_parameter_buffer_object2</li>
<li>GL_NV_path_rendering</li>
<li>GL_NV_pixel_data_range</li>
<li>GL_NV_point_sprite</li>
<li>GL_NV_primitive_restart</li>
<li>GL_NV_register_combiners</li>
<li>GL_NV_register_combiners2</li>
<li>GL_NV_shader_atomic_counters</li>
<li>GL_NV_shader_atomic_float</li>
<li>GL_NV_shader_buffer_load</li>
<li>GL_NV_shader_storage_buffer_object</li>
<li>GL_NV_texgen_reflection</li>
<li>GL_NV_texture_barrier</li>
<li>GL_NV_texture_compression_vtc</li>
<li>GL_NV_texture_env_combine4</li>
<li>GL_NV_texture_multisample</li>
<li>GL_NV_texture_rectangle</li>
<li>GL_NV_texture_shader</li>
<li>GL_NV_texture_shader2</li>
<li>GL_NV_texture_shader3</li>
<li>GL_NV_transform_feedback</li>
<li>GL_NV_transform_feedback2</li>
<li>GL_NV_uniform_buffer_unified_memory</li>
<li>GL_NV_vertex_array_range</li>
<li>GL_NV_vertex_array_range2</li>
<li>GL_NV_vertex_attrib_integer_64bit</li>
<li>GL_NV_vertex_buffer_unified_memory</li>
<li>GL_NV_vertex_program</li>
<li>GL_NV_vertex_program1_1</li>
<li>GL_NV_vertex_program2</li>
<li>GL_NV_vertex_program2_option</li>
<li>GL_NV_vertex_program3</li>
<li>GL_NVX_conditional_render</li>
<li>GL_NVX_gpu_memory_info</li>
<li>GL_NVX_nvenc_interop</li>
<li>GL_NV_shader_thread_group</li>
<li>GL_NV_shader_thread_shuffle</li>
<li>GL_KHR_blend_equation_advanced</li>
<li>GL_SGIS_generate_mipmap</li>
<li>GL_SGIS_texture_lod</li>
<li>GL_SGIX_depth_texture</li>
<li>GL_SGIX_shadow</li>
<li>GL_SUN_slice_accum</li>
<li>GL_WIN_swap_hint</li>
<li>WGL_EXT_swap_control</li>
<li>WGL_ARB_buffer_region</li>
<li>WGL_ARB_create_context</li>
<li>WGL_ARB_create_context_profile</li>
<li>WGL_ARB_create_context_robustness</li>
<li>WGL_ARB_context_flush_control</li>
<li>WGL_ARB_extensions_string</li>
<li>WGL_ARB_make_current_read</li>
<li>WGL_ARB_multisample</li>
<li>WGL_ARB_pbuffer</li>
<li>WGL_ARB_pixel_format</li>
<li>WGL_ARB_pixel_format_float</li>
<li>WGL_ARB_render_texture</li>
<li>WGL_ATI_pixel_format_float</li>
<li>WGL_EXT_create_context_es_profile</li>
<li>WGL_EXT_create_context_es2_profile</li>
<li>WGL_EXT_extensions_string</li>
<li>WGL_EXT_framebuffer_sRGB</li>
<li>WGL_EXT_pixel_format_packed_float</li>
<li>WGL_EXT_swap_control_tear</li>
<li>WGL_NVX_DX_interop</li>
<li>WGL_NV_DX_interop</li>
<li>WGL_NV_DX_interop2</li>
<li>WGL_NV_copy_image</li>
<li>WGL_NV_delay_before_swap</li>
<li>WGL_NV_float_buffer</li>
<li>WGL_NV_multisample_coverage</li>
<li>WGL_NV_render_depth_texture</li>
<li>WGL_NV_render_texture_rectangle</li>
</opengl_extensions>
<gl_core_caps num_caps="179"
GL_MAX_LIST_NESTING="64"
GL_MAX_EVAL_ORDER="8"
GL_MAX_LIGHTS="8"
GL_MAX_CLIP_PLANES="8"
GL_MAX_TEXTURE_SIZE="16384"
GL_MAX_PIXEL_MAP_TABLE="65536"
GL_MAX_ATTRIB_STACK_DEPTH="16"
GL_MAX_MODELVIEW_STACK_DEPTH="32"
GL_MAX_NAME_STACK_DEPTH="128"
GL_MAX_PROJECTION_STACK_DEPTH="4"
GL_MAX_TEXTURE_STACK_DEPTH="10"
GL_MAX_VIEWPORT_DIMS="16384"
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH="16"
GL_MAX_3D_TEXTURE_SIZE="2048"
GL_MAX_ELEMENTS_VERTICES="1048576"
GL_MAX_ELEMENTS_INDICES="1048576"
GL_MAX_TEXTURE_UNITS="4"
GL_MAX_CUBE_MAP_TEXTURE_SIZE="16384"
GL_MAX_TEXTURE_LOD_BIAS="15"
GL_MAX_DRAW_BUFFERS="8"
GL_MAX_VERTEX_ATTRIBS="16"
GL_MAX_TEXTURE_COORDS="8"
GL_MAX_TEXTURE_IMAGE_UNITS="32"
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS="2048"
GL_MAX_VERTEX_UNIFORM_COMPONENTS="4096"
GL_MAX_VARYING_FLOATS="124"
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS="32"
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS="192"
GL_MAX_CLIP_DISTANCES="8"
GL_MAX_ARRAY_TEXTURE_LAYERS="2048"
GL_MAX_VARYING_COMPONENTS="124"
GL_MIN_PROGRAM_TEXEL_OFFSET="-8"
GL_MAX_PROGRAM_TEXEL_OFFSET="7"
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS="4"
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS=" 128"
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS="4"
GL_MAX_RENDERBUFFER_SIZE="16384"
GL_MAX_COLOR_ATTACHMENTS="8"
GL_MAX_SAMPLES="32"
GL_MIN_PROGRAM_TEXEL_OFFSET_EXT="-8"
GL_MAX_PROGRAM_TEXEL_OFFSET_EXT="7"
GL_RGBA_FLOAT_MODE_ARB="0"
GL_MAX_COLOR_ATTACHMENTS_EXT="8"
GL_MAX_RENDERBUFFER_SIZE_EXT="16384"
GL_MAX_SAMPLES_EXT="32"
GL_RGBA_INTEGER_MODE_EXT="0"
GL_MAX_ARRAY_TEXTURE_LAYERS_EXT="2048"
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_E XT="128"
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT="4"
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT= "4"
GL_FRAMEBUFFER_SRGB_CAPABLE_EXT="0"
GL_MAX_RECTANGLE_TEXTURE_SIZE="16384"
GL_MAX_TEXTURE_BUFFER_SIZE="134217728"
GL_MAX_TEXTURE_BUFFER_SIZE_ARB="134217728"
GL_MAX_VERTEX_UNIFORM_BLOCKS="14"
GL_MAX_GEOMETRY_UNIFORM_BLOCKS="14"
GL_MAX_FRAGMENT_UNIFORM_BLOCKS="14"
GL_MAX_COMBINED_UNIFORM_BLOCKS="84"
GL_MAX_UNIFORM_BUFFER_BINDINGS="84"
GL_MAX_UNIFORM_BLOCK_SIZE="65536"
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS="233472"
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS="23142 4"
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS="23142 4"
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT="256"
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS="32"
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS="2048"
GL_MAX_GEOMETRY_OUTPUT_VERTICES="1024"
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS="1024"
GL_MAX_VERTEX_OUTPUT_COMPONENTS="128"
GL_MAX_GEOMETRY_INPUT_COMPONENTS="128"
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS="128"
GL_MAX_FRAGMENT_INPUT_COMPONENTS="128"
GL_MAX_SERVER_WAIT_TIMEOUT="-1"
GL_MAX_SAMPLE_MASK_WORDS="2"
GL_MAX_COLOR_TEXTURE_SAMPLES="32"
GL_MAX_DEPTH_TEXTURE_SAMPLES="32"
GL_MAX_INTEGER_SAMPLES="32"
GL_PROVOKING_VERTEX="36430"
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION="1"
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB="32"
GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB="124"
GL_MAX_VERTEX_VARYING_COMPONENTS_ARB="124"
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB="2048"
GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB="1024"
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB="1024"
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS="1"
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS="4"
GL_MIN_SAMPLE_SHADING_VALUE="0"
GL_MAX_GEOMETRY_SHADER_INVOCATIONS="32"
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET="-1"
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET="1"
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET="-32"
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET="31"
GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS="4"
GL_MAX_SUBROUTINES="1024"
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS="1024"
GL_MAX_PATCH_VERTICES="32"
GL_MAX_TESS_GEN_LEVEL="64"
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS="2048"
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS="2048"
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS="32"
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS="32"
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS="128"
GL_MAX_TESS_PATCH_COMPONENTS="120"
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS="4216"
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS="128"
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS="14"
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS="14"
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS="128"
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS="128"
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS="2 31424"
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS ="231424"
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS="4"
GL_MAX_VERTEX_STREAMS="4"
GL_NUM_PROGRAM_BINARY_FORMATS="1"
GL_MAX_VERTEX_UNIFORM_VECTORS="1024"
GL_MAX_VARYING_VECTORS="31"
GL_MAX_FRAGMENT_UNIFORM_VECTORS="512"
GL_MAX_VIEWPORTS="16"
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS="8"
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS="8"
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS="8"
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS="8"
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS="8"
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS="48"
GL_MAX_VERTEX_ATOMIC_COUNTERS="16384"
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS="16384"
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS="16384"
GL_MAX_GEOMETRY_ATOMIC_COUNTERS="16384"
GL_MAX_FRAGMENT_ATOMIC_COUNTERS="16384"
GL_MAX_COMBINED_ATOMIC_COUNTERS="98304"
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE="65536"
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS="8"
GL_MAX_IMAGE_UNITS="8"
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS=" 16"
GL_MAX_IMAGE_SAMPLES="32"
GL_MAX_VERTEX_IMAGE_UNIFORMS="8"
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS="8"
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS="8"
GL_MAX_GEOMETRY_IMAGE_UNIFORMS="8"
GL_MAX_FRAGMENT_IMAGE_UNIFORMS="8"
GL_MAX_COMBINED_IMAGE_UNIFORMS="48"
GL_MIN_MAP_BUFFER_ALIGNMENT="64"
GL_UNPACK_COMPRESSED_BLOCK_WIDTH="0"
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT="0"
GL_UNPACK_COMPRESSED_BLOCK_DEPTH="0"
GL_UNPACK_COMPRESSED_BLOCK_SIZE="0"
GL_PACK_COMPRESSED_BLOCK_WIDTH="0"
GL_PACK_COMPRESSED_BLOCK_HEIGHT="0"
GL_PACK_COMPRESSED_BLOCK_DEPTH="0"
GL_PACK_COMPRESSED_BLOCK_SIZE="0"
GL_MAX_COMPUTE_UNIFORM_BLOCKS="14"
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS="32"
GL_MAX_COMPUTE_IMAGE_UNIFORMS="8"
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE="49152"
GL_MAX_COMPUTE_UNIFORM_COMPONENTS="2048"
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS="8"
GL_MAX_COMPUTE_ATOMIC_COUNTERS="16384"
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS="231424 "
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS="1536"
GL_MAX_COMPUTE_WORK_GROUP_COUNT="65535/65535/65535"
GL_MAX_COMPUTE_WORK_GROUP_SIZE="1536/1024/64"
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET="2047"
GL_MAX_VERTEX_ATTRIB_BINDINGS="2047"
GL_MAX_UNIFORM_LOCATIONS="65536"
GL_MAX_FRAMEBUFFER_WIDTH="16384"
GL_MAX_FRAMEBUFFER_HEIGHT="16384"
GL_MAX_FRAMEBUFFER_LAYERS="2048"
GL_MAX_FRAMEBUFFER_SAMPLES="32"
GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB="153 6"
GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB="1536"
GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB="0"
GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB="0"
GL_MAX_SPARSE_TEXTURE_SIZE_ARB="16384"
GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB="2048"
GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB="2048"
GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB="1"
GL_MAX_CULL_DISTANCES="8"
GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES="8" />
<gl_caps_by_ext num_caps="197"
GL_RGBA_FLOAT_MODE_ARB="0"
GL_MAX_COLOR_ATTACHMENTS_EXT="8"
GL_MAX_RENDERBUFFER_SIZE_EXT="16384"
GL_MAX_SAMPLES_EXT="32"
GL_RGBA_INTEGER_MODE_EXT="0"
GL_MAX_ARRAY_TEXTURE_LAYERS_EXT="2048"
GL_FRAMEBUFFER_SRGB_CAPABLE_EXT="0"
GL_MAX_TEXTURE_BUFFER_SIZE_ARB="134217728"
GL_MAX_VERTEX_UNIFORM_BLOCKS="14"
GL_MAX_GEOMETRY_UNIFORM_BLOCKS="14"
GL_MAX_FRAGMENT_UNIFORM_BLOCKS="14"
GL_MAX_COMBINED_UNIFORM_BLOCKS="84"
GL_MAX_UNIFORM_BUFFER_BINDINGS="84"
GL_MAX_UNIFORM_BLOCK_SIZE="65536"
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS="233472"
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS="23142 4"
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS="23142 4"
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT="256"
GL_MAX_RECTANGLE_TEXTURE_SIZE="16384"
GL_PROVOKING_VERTEX="36430"
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION="1"
GL_MAX_SAMPLE_MASK_WORDS="2"
GL_MAX_COLOR_TEXTURE_SAMPLES="32"
GL_MAX_DEPTH_TEXTURE_SAMPLES="32"
GL_MAX_INTEGER_SAMPLES="32"
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB="32"
GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB="124"
GL_MAX_VERTEX_VARYING_COMPONENTS_ARB="124"
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB="2048"
GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB="1024"
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB="1024"
GL_MAX_SERVER_WAIT_TIMEOUT="-1"
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS="1"
GL_MAX_GEOMETRY_SHADER_INVOCATIONS="32"
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET="-1"
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET="1"
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS="4"
GL_MAX_VERTEX_STREAMS="4"
GL_MIN_SAMPLE_SHADING_VALUE="0"
GL_MAX_SUBROUTINES="1024"
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS="1024"
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS="32"
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS="32"
GL_MAX_TESS_GEN_LEVEL="64"
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS="2048"
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS="2048"
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS="128"
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS="128"
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS="2 31424"
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS ="231424"
GL_MAX_PATCH_VERTICES="32"
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS="128"
GL_MAX_TESS_PATCH_COMPONENTS="120"
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS="4216"
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS="128"
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS="14"
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS="14"
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET="-32"
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET="31"
GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS="4"
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS="4"
GL_NUM_PROGRAM_BINARY_FORMATS="1"
GL_MAX_VIEWPORTS="16"
GL_UNPACK_COMPRESSED_BLOCK_WIDTH="0"
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT="0"
GL_UNPACK_COMPRESSED_BLOCK_DEPTH="0"
GL_UNPACK_COMPRESSED_BLOCK_SIZE="0"
GL_PACK_COMPRESSED_BLOCK_WIDTH="0"
GL_PACK_COMPRESSED_BLOCK_HEIGHT="0"
GL_PACK_COMPRESSED_BLOCK_DEPTH="0"
GL_PACK_COMPRESSED_BLOCK_SIZE="0"
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS="8"
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS="8"
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS="8"
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS="8"
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS="8"
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS="48"
GL_MAX_VERTEX_ATOMIC_COUNTERS="16384"
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS="16384"
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS="16384"
GL_MAX_GEOMETRY_ATOMIC_COUNTERS="16384"
GL_MAX_FRAGMENT_ATOMIC_COUNTERS="16384"
GL_MAX_COMBINED_ATOMIC_COUNTERS="98304"
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE="65536"
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS="8"
GL_MAX_IMAGE_UNITS="8"
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS=" 16"
GL_MAX_IMAGE_SAMPLES="32"
GL_MAX_VERTEX_IMAGE_UNIFORMS="8"
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS="8"
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS="8"
GL_MAX_GEOMETRY_IMAGE_UNIFORMS="8"
GL_MAX_FRAGMENT_IMAGE_UNIFORMS="8"
GL_MAX_COMBINED_IMAGE_UNIFORMS="48"
GL_MIN_MAP_BUFFER_ALIGNMENT="64"
GL_MAX_COMPUTE_UNIFORM_BLOCKS="14"
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS="32"
GL_MAX_COMPUTE_IMAGE_UNIFORMS="8"
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE="49152"
GL_MAX_COMPUTE_UNIFORM_COMPONENTS="2048"
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS="8"
GL_MAX_COMPUTE_ATOMIC_COUNTERS="16384"
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS="231424 "
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS="1536"
GL_MAX_COMPUTE_WORK_GROUP_COUNT="65535/65535/65535"
GL_MAX_COMPUTE_WORK_GROUP_SIZE="1536/1024/64"
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET="2047"
GL_MAX_VERTEX_ATTRIB_BINDINGS="2047"
GL_MAX_UNIFORM_LOCATIONS="65536"
GL_MAX_FRAMEBUFFER_WIDTH="16384"
GL_MAX_FRAMEBUFFER_HEIGHT="16384"
GL_MAX_FRAMEBUFFER_LAYERS="2048"
GL_MAX_FRAMEBUFFER_SAMPLES="32"
GL_NVX_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX="20971 52"
GL_NVX_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX= "2097152"
GL_NVX_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NV X="2037556"
GL_NVX_GPU_MEMORY_INFO_EVICTION_COUNT_NVX="0"
GL_NVX_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX="0"
GL_MIN_PROGRAM_TEXEL_OFFSET_EXT="-8"
GL_MAX_PROGRAM_TEXEL_OFFSET_EXT="7"
GL_MAX_TEXTURE_UNITS_ARB="4"
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB="32"
GL_MAX_TEXTURE_IMAGE_UNITS_ARB="32"
GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB="16384"
GL_NUM_COMPRESSED_TEXTURE_FORMATS="51"
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT="16.000000"
GL_MAX_VERTEX_UNIFORM_COMPONENTS="4096"
GL_MAX_VARYING_FLOATS="124"
GL_MAX_VERTEX_ATTRIBS="16"
GL_MAX_TEXTURE_IMAGE_UNITS="32"
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS="32"
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS="192"
GL_MAX_TEXTURE_COORDS="8"
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB="2048"
GL_MAX_VERTEX_ATTRIBS_ARB="16"
GL_MAX_PROGRAM_MATRICES_ARB="8"
GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB="1"
GL_MAX_TEXTURE_COORDS_ARB="8"
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS="2048"
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT="2048"
GL_MAX_DRAW_BUFFERS_ARB="8"
GL_MAX_COLOR_ATTACHMENTS="8"
GL_MAX_RENDERBUFFER_SIZE="16384"
GL_MAX_SAMPLES="32"
GL_MAX_CONVOLUTION_WIDTH="0"
GL_MAX_CONVOLUTION_HEIGHT="0"
GL_MAX_COLOR_MATRIX_STACK_DEPTH="2"
GL_POINT_SIZE_MIN_ARB="0.000000"
GL_POINT_SIZE_MAX_ARB="2047.000000"
GL_MAX_VERTEX_UNIFORM_VECTORS="1024"
GL_MAX_VARYING_VECTORS="31"
GL_MAX_FRAGMENT_UNIFORM_VECTORS="512"
GL_MAX_DEBUG_MESSAGE_LENGTH="1024"
GL_MAX_DEBUG_LOGGED_MESSAGES_ARB="128"
GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT="14"
GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT="14"
GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT="14"
GL_MAX_BINDABLE_UNIFORM_SIZE_EXT="65536"
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT="32"
GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT="1024"
GL_MAX_TEXTURE_BUFFER_SIZE_EXT="134217728"
GL_MAX_SAMPLE_MASK_WORDS_NV="2"
GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV="512"
GL_MAX_TEXTURE_COORDS_NV="8"
GL_MAX_TEXTURE_IMAGE_UNITS_NV="32"
GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV="0"
GL_MAX_PROGRAM_CALL_DEPTH_NV="0"
GL_MAX_PROGRAM_IF_DEPTH_NV="0"
GL_MAX_PROGRAM_LOOP_DEPTH_NV="0"
GL_MAX_PROGRAM_LOOP_COUNT_NV="0"
GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV="9"
GL_MIN_PROGRAM_TEXEL_OFFSET_NV="-8"
GL_MAX_PROGRAM_TEXEL_OFFSET_NV="7"
GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV="0"
GL_MAX_PROGRAM_RESULT_COMPONENTS_NV="0"
GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV="0"
GL_MAX_PROGRAM_GENERIC_RESULTS_NV="0"
GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV="32"
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV="-1"
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV="1"
GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV=" 4"
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV="-32"
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV="31"
GL_MAX_SHININESS_NV="128"
GL_MAX_SPOT_EXPONENT_NV="128"
GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV="14"
GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV="16384"
GL_MAX_SHADER_BUFFER_ADDRESS_NV="-1"
GL_MAX_GENERAL_COMBINERS_NV="8"
GL_MAX_RECTANGLE_TEXTURE_SIZE_NV="16384"
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV=" 4"
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_N V="128"
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV="4"
GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV="1048575"
GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV="1"
GL_MAX_TRACK_MATRICES_NV="8" />
<nvidia_cuda>
<cuda_device
name="GeForce GT 650M"
compute_capability="3.0"
total_memory_mb="2048.17538784"
shader_clock_mhz="835"
multiprocessors="2"
warp_size="32"
max_threads_per_block="1024"
max_threads_per_block_x="1024"
max_threads_per_block_y="1024"
max_threads_per_block_z="64"
grid_size_x="2147483647"
grid_size_y="65535"
grid_size_z="65535"
registers_per_block="65536"
texture_alignment_bytes="512"
total_constant_memory_kb="64" />
</nvidia_cuda>
<opencl num_platforms="2">
<platform
CL_PLATFORM_NAME="Intel(R) OpenCL"
CL_PLATFORM_VENDOR="Intel(R) Corporation"
CL_PLATFORM_VERSION="OpenCL 1.1 "
CL_PLATFORM_PROFILE="FULL_PROFILE"
devices="2"
/>
<device
CL_DEVICE_NAME=" Intel(R) Core(TM) i7-3615QM CPU @ 2.30GHz"
CL_DEVICE_VENDOR="Intel(R) Corporation"
CL_DRIVER_VERSION="1.1"
CL_DEVICE_PROFILE="FULL_PROFILE"
CL_DEVICE_VERSION="OpenCL 1.1 (Build 25940.26006)"
CL_DEVICE_TYPE="CPU"
CL_DEVICE_VENDOR_ID="0x8086"
CL_DEVICE_MAX_COMPUTE_UNITS="8"
CL_DEVICE_MAX_CLOCK_FREQUENCY_MHZ="2300"
CL_DEVICE_ADDRESS_BITS="32"
CL_DEVICE_MAX_MEM_ALLOC_SIZE_KB="524256"
CL_DEVICE_GLOBAL_MEM_SIZE_MB="2047"
CL_DEVICE_MAX_PARAMETER_SIZE="3840"
CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE="64"
CL_DEVICE_GLOBAL_MEM_CACHE_SIZE="256"
CL_DEVICE_ERROR_CORRECTION_SUPPORT="NO"
CL_DEVICE_LOCAL_MEM_TYPE="Global"
CL_DEVICE_LOCAL_MEM_SIZE_KB="32"
CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE_KB="128"
CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS="3"
CL_DEVICE_MAX_WORK_ITEM_SIZES="[1024 ; 1024 ; 1024]"
CL_DEVICE_MAX_WORK_GROUP_SIZE="1024"
CL_EXEC_NATIVE_KERNEL="1"
CL_DEVICE_IMAGE_SUPPORT="YES"
CL_DEVICE_MAX_READ_IMAGE_ARGS="480"
CL_DEVICE_MAX_WRITE_IMAGE_ARGS="480"
CL_DEVICE_IMAGE2D_MAX_WIDTH="8192"
CL_DEVICE_IMAGE2D_MAX_HEIGHT="8192"
CL_DEVICE_IMAGE3D_MAX_WIDTH="2048"
CL_DEVICE_IMAGE3D_MAX_HEIGHT="2048"
CL_DEVICE_IMAGE3D_MAX_DEPTH="2048"
CL_DEVICE_MAX_SAMPLERS="480"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR="16"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT="8"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT="4"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG="2"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT="4"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE="2"
CL_DEVICE_EXTENSIONS="11" >
<extensions>
<li>cl_khr_fp64</li>
<li>cl_khr_icd</li>
<li>cl_khr_global_int32_base_atomics</li>
<li>cl_khr_global_int32_extended_atomics</li>
<li>cl_khr_local_int32_base_atomics</li>
<li>cl_khr_local_int32_extended_atomics</li>
<li>cl_khr_byte_addressable_store</li>
<li>cl_intel_printf</li>
<li>cl_ext_device_fission</li>
<li>cl_intel_exec_by_local_thread</li>
<li>cl_khr_gl_sharing</li>
</extensions>
</device>
<device
CL_DEVICE_NAME="Intel(R) HD Graphics 4000"
CL_DEVICE_VENDOR="Intel(R) Corporation"
CL_DRIVER_VERSION="8.15.10.2618"
CL_DEVICE_PROFILE="FULL_PROFILE"
CL_DEVICE_VERSION="OpenCL 1.1 "
CL_DEVICE_TYPE="GPU"
CL_DEVICE_VENDOR_ID="0x8086"
CL_DEVICE_MAX_COMPUTE_UNITS="16"
CL_DEVICE_MAX_CLOCK_FREQUENCY_MHZ="350"
CL_DEVICE_ADDRESS_BITS="64"
CL_DEVICE_MAX_MEM_ALLOC_SIZE_KB="953028"
CL_DEVICE_GLOBAL_MEM_SIZE_MB="3722"
CL_DEVICE_MAX_PARAMETER_SIZE="1024"
CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE="64"
CL_DEVICE_GLOBAL_MEM_CACHE_SIZE="2048"
CL_DEVICE_ERROR_CORRECTION_SUPPORT="NO"
CL_DEVICE_LOCAL_MEM_TYPE="Local (scratchpad)"
CL_DEVICE_LOCAL_MEM_SIZE_KB="64"
CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE_KB="64"
CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS="3"
CL_DEVICE_MAX_WORK_ITEM_SIZES="[512 ; 512 ; 512]"
CL_DEVICE_MAX_WORK_GROUP_SIZE="512"
CL_EXEC_NATIVE_KERNEL="0"
CL_DEVICE_IMAGE_SUPPORT="YES"
CL_DEVICE_MAX_READ_IMAGE_ARGS="128"
CL_DEVICE_MAX_WRITE_IMAGE_ARGS="8"
CL_DEVICE_IMAGE2D_MAX_WIDTH="16384"
CL_DEVICE_IMAGE2D_MAX_HEIGHT="16384"
CL_DEVICE_IMAGE3D_MAX_WIDTH="2048"
CL_DEVICE_IMAGE3D_MAX_HEIGHT="2048"
CL_DEVICE_IMAGE3D_MAX_DEPTH="2048"
CL_DEVICE_MAX_SAMPLERS="16"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR="1"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT="1"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT="1"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG="1"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT="1"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE="0"
CL_DEVICE_EXTENSIONS="10" >
<extensions>
<li>cl_khr_icd</li>
<li>cl_khr_global_int32_base_atomics</li>
<li>cl_khr_global_int32_extended_atomics</li>
<li>cl_khr_local_int32_base_atomics</li>
<li>cl_khr_local_int32_extended_atomics</li>
<li>cl_khr_gl_sharing</li>
<li>cl_khr_d3d10_sharing</li>
<li>cl_intel_dx9_media_sharing</li>
<li>cl_khr_3d_image_writes</li>
<li>cl_khr_byte_addressable_store</li>
</extensions>
</device>
<platform
CL_PLATFORM_NAME="NVIDIA CUDA"
CL_PLATFORM_VENDOR="NVIDIA Corporation"
CL_PLATFORM_VERSION="OpenCL 1.1 CUDA 7.0.29"
CL_PLATFORM_PROFILE="FULL_PROFILE"
devices="1"
/>
<device
CL_DEVICE_NAME="GeForce GT 650M"
CL_DEVICE_VENDOR="NVIDIA Corporation"
CL_DRIVER_VERSION="347.88"
CL_DEVICE_PROFILE="FULL_PROFILE"
CL_DEVICE_VERSION="OpenCL 1.1 CUDA"
CL_DEVICE_TYPE="GPU"
CL_DEVICE_VENDOR_ID="0x10DE"
CL_DEVICE_MAX_COMPUTE_UNITS="2"
CL_DEVICE_MAX_CLOCK_FREQUENCY_MHZ="835"
CL_NV_DEVICE_COMPUTE_CAPABILITY_MAJOR="3"
CL_NV_DEVICE_COMPUTE_CAPABILITY_MINOR="0"
CL_NV_DEVICE_REGISTERS_PER_BLOCK="65536"
CL_NV_DEVICE_WARP_SIZE="32"
CL_NV_DEVICE_GPU_OVERLAP="1"
CL_NV_DEVICE_KERNEL_EXEC_TIMEOUT="1"
CL_NV_DEVICE_INTEGRATED_MEMORY="0"
CL_DEVICE_ADDRESS_BITS="32"
CL_DEVICE_MAX_MEM_ALLOC_SIZE_KB="524288"
CL_DEVICE_GLOBAL_MEM_SIZE_MB="2048"
CL_DEVICE_MAX_PARAMETER_SIZE="4352"
CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE="128"
CL_DEVICE_GLOBAL_MEM_CACHE_SIZE="32"
CL_DEVICE_ERROR_CORRECTION_SUPPORT="NO"
CL_DEVICE_LOCAL_MEM_TYPE="Local (scratchpad)"
CL_DEVICE_LOCAL_MEM_SIZE_KB="47"
CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE_KB="64"
CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS="3"
CL_DEVICE_MAX_WORK_ITEM_SIZES="[1024 ; 1024 ; 64]"
CL_DEVICE_MAX_WORK_GROUP_SIZE="1024"
CL_EXEC_NATIVE_KERNEL="0"
CL_DEVICE_IMAGE_SUPPORT="YES"
CL_DEVICE_MAX_READ_IMAGE_ARGS="256"
CL_DEVICE_MAX_WRITE_IMAGE_ARGS="16"
CL_DEVICE_IMAGE2D_MAX_WIDTH="32768"
CL_DEVICE_IMAGE2D_MAX_HEIGHT="32768"
CL_DEVICE_IMAGE3D_MAX_WIDTH="4096"
CL_DEVICE_IMAGE3D_MAX_HEIGHT="4096"
CL_DEVICE_IMAGE3D_MAX_DEPTH="4096"
CL_DEVICE_MAX_SAMPLERS="32"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR="1"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT="1"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT="1"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG="1"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT="1"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE="1"
CL_DEVICE_EXTENSIONS="16" >
<extensions>
<li>cl_khr_byte_addressable_store</li>
<li>cl_khr_icd</li>
<li>cl_khr_gl_sharing</li>
<li>cl_nv_compiler_options</li>
<li>cl_nv_device_attribute_query</li>
<li>cl_nv_pragma_unroll</li>
<li>cl_nv_d3d9_sharing</li>
<li>cl_nv_d3d10_sharing</li>
<li>cl_khr_d3d10_sharing</li>
<li>cl_nv_d3d11_sharing</li>
<li>cl_nv_copy_opts</li>
<li>cl_khr_global_int32_base_atomics</li>
<li>cl_khr_global_int32_extended_atomics</li>
<li>cl_khr_local_int32_base_atomics</li>
<li>cl_khr_local_int32_extended_atomics</li>
<li>cl_khr_fp64</li>
</extensions>
</device>
</opencl>
<graphics_drivers>
<driver url="http://www.geeks3d.com/?page_id=752" />
</graphics_drivers>
<graphics_cards_reviews>
<review url="http://www.geeks3d.com/?cat=3" />
</graphics_cards_reviews>

</gpu_viewer>
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Old 03-22-2015, 09:18 AM   #25
IanIachimoe
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Quote:
Originally Posted by dodger300 View Post
Could someone tell me the best way going about doing this.
I went to intel.com > download center & downloaded the 'intel driver update utiliity'.

download, install & it should take over from there.

good luck.
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Old 03-22-2015, 11:30 AM   #26
anthonywvalentine
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I went to amd's site and downloaded the catalyst software and now facegen works!
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Old 03-22-2015, 01:07 PM   #27
hobbitrjw
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Has anyone seen my post with my information? I was just wondering if it's safe at all for me to turn back on any of the 3D/Facegen options?

Also will there be anything in the future to address this more? Like a special setting option for OpenGL1.4?
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Old 03-22-2015, 04:23 PM   #28
tinkers2evers2chance
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My problem btw is facegen not staying enabled
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Old 03-22-2015, 05:02 PM   #29
MorseMoose
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Quote:
Originally Posted by Markus Heinsohn View Post
If it still does not work, we need to know your exact system specs which can be obtained by an application called Opengl Caps viewer. You can download it here:
Download OpenGL Caps Viewer.
Anyone know how do I do this on a Mac?

I've had it crash in the same exact spot every time, not sure if it's Facegen/3D or not. But it's on the load of a game.

Thanks
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Old 03-22-2015, 06:16 PM   #30
dodger300
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[QUOTE=IanIachimoe;3833320]I went to intel.com > download center & downloaded the 'intel driver update utiliity'.

download, install & it should take over from there.

good luck.[/Q I have a amd processor so I went to amd site and downloaded amd driver update worked like a charm. Thanks for pointing me in the right direction.
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Thank you for this post:
IanIachimoe (03-23-2015)
Old 03-22-2015, 09:14 PM   #31
MorseMoose
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I'm getting constant crashes, probably every 3-4 games I play on different screens:

Statistics
Game start
Middle of a game, etc.

I have OpenGL both disabled and FaceGen disabled as well.
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Old 03-23-2015, 02:34 AM   #32
scottk1983
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================================================== =
GPU Caps Viewer v1.23.0.1
GPU Caps Viewer: Graphics card and GPU information utility, OpenGL, OpenCL and CUDA API support, NVIDIA GeForce, ATI Radeon | oZone3D.Net
================================================== =


===================================[ System / CPU ]
- CPU Name: Pentium(R) Dual-Core CPU T4200 @ 2.00GHz
- CPU Core Speed: 1995 MHz
- CPU logical cores: 2
- Family: 6 - Model: 7 - Stepping: 10
- Physical Memory Size: 3072 MB
- Operating System: Windows Vista 32-bit build 6002 [Service Pack 2]
- PhysX Version: drivers not installed


===================================[ Graphics Adapters / GPUs ]
- Current Display Mode: 1280x800 @ 60 Hz - 32 bpp
- Num GPUs: 1

- GPU 1
- Name: Mobile Intel(R) 4 Series Express Chipset Family
- GPU codename: GMA 4500MDH
- Device ID: 8086-2A42
- Subdevice ID: 1179-FF67
- Driver: 7.15.10.1502 (6-12-2008) - GL:ig4icd32.dll
- Bus Id: -1
- Shader cores: 10
- BIOS version: Intel Video BIOS
- Memory size: 1341MB
- Memory type:
- Memory bus width: 0-bit


===================================[ OpenGL GPU Capabilities ]
- OpenGL vendor: Intel
- OpenGL renderer: Intel Cantiga
- OpenGL Version: 1.5.0 - Build 7.15.10.1502
- GLSL (OpenGL Shading Language) Version: n.a.
- ARB Texture Units: 8
- Vertex Shader Texture Units: 0
- Pixel Shader Texture Units: 16
- Geometry Shader Texture Units: 0
- Max Texture Size: 2048x2048
- Max Anisotropic Filtering Value: X2.0
- Max Point Sprite Size: 1.0
- Max Dynamic Lights: 16
- Max Viewport Size: 2048x2048
- Max Vertex Uniform Components: 0
- Max Fragment Uniform Components: 0
- Max Geometry Uniform Components: 0
- Max Varying Float: 0
- Max Vertex Bindable Uniforms: 0
- Max Fragment Bindable Uniforms: 0
- Max Geometry Bindable Uniforms: 0
- Frame Buffer Objects (FBO) Support:[no]
- Multiple Render Targets / Max draw buffers: 0
- Pixel Buffer Objects (PBO) Support:[no]
- S3TC Texture Compression Support:[yes]
- ATI 3Dc Texture Compression Support:[no]
- Texture Rectangle Support:[yes]
- Floating Point Textures Support:[no]
- OpenGL Extensions: 58 extensions (GL=51 and WGL=7)
<li>GL_ARB_depth_texture (OpenGL 1.4)</li>
<li>GL_ARB_fragment_program (OpenGL 1.3)</li>
<li>GL_ARB_multitexture (OpenGL 1.3)</li>
<li>GL_ARB_occlusion_query (OpenGL 1.5)</li>
<li>GL_ARB_point_parameters (OpenGL 1.4)</li>
<li>GL_ARB_shadow (OpenGL 1.4)</li>
<li>GL_ARB_texture_border_clamp (OpenGL 1.3)</li>
<li>GL_ARB_texture_compression (OpenGL 1.3)</li>
<li>GL_ARB_texture_cube_map (OpenGL 1.3)</li>
<li>GL_ARB_texture_env_add (OpenGL 1.3)</li>
<li>GL_ARB_texture_env_combine (OpenGL 1.3)</li>
<li>GL_ARB_texture_env_dot3 (OpenGL 1.3)</li>
<li>GL_ARB_texture_env_crossbar (OpenGL 1.4)</li>
<li>GL_ARB_transpose_matrix (OpenGL 1.3)</li>
<li>GL_ARB_vertex_buffer_object (OpenGL 1.5)</li>
<li>GL_ARB_vertex_program (Requires OpenGL 1.3)</li>
<li>GL_ARB_window_pos (OpenGL 1.4)</li>
<li>GL_EXT_abgr</li>
<li>GL_EXT_bgra (OpenGL 1.2)</li>
<li>GL_EXT_blend_color (OpenGL 1.4 OpenGL 1.4)</li>
<li>GL_EXT_blend_func_separate (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_blend_minmax (Requires OpenGL 1.2)</li>
<li>GL_EXT_blend_subtract (Requires OpenGL 1.2)</li>
<li>GL_EXT_clip_volume_hint</li>
<li>GL_EXT_compiled_vertex_array (Requires OpenGL 1.1)</li>
<li>GL_EXT_draw_range_elements (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_fog_coord (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_multi_draw_arrays (OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_packed_pixels (Requires OpenGL 1.2)</li>
<li>GL_EXT_rescale_normal (Requires OpenGL 1.2)</li>
<li>GL_EXT_secondary_color (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_separate_specular_color (Requires OpenGL 1.2)</li>
<li>GL_EXT_shadow_funcs (Requires OpenGL 1.3 / Core Feature of OpenGL 1.5)</li>
<li>GL_EXT_stencil_two_side</li>
<li>GL_ARB_texture_rectangle (OpenGL 3.1)</li>
<li>GL_EXT_texture_rectangle (Requires OpenGL 1.3)</li>
<li>GL_EXT_stencil_wrap (Requires OpenGL 1.4)</li>
<li>GL_EXT_texture_compression_s3tc (Requires OpenGL 1.2.1)</li>
<li>GL_EXT_texture_env_add</li>
<li>GL_EXT_texture_env_combine</li>
<li>GL_EXT_texture_lod_bias (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_texture_filter_anisotropic (Requires OpenGL 1.2)</li>
<li>GL_EXT_texture3D (Requires OpenGL 1.2)</li>
<li>GL_3DFX_texture_compression_FXT1</li>
<li>GL_IBM_texture_mirrored_repeat</li>
<li>GL_NV_blend_square (Requires OpenGL 1.2.1 / Core Feature of OpenGL 1.4)</li>
<li>GL_NV_texgen_reflection (Requires OpenGL 1.3)</li>
<li>GL_SGIS_generate_mipmap (Requires OpenGL 1.4)</li>
<li>GL_SGIS_texture_edge_clamp (Requires OpenGL 1.2)</li>
<li>GL_SGIS_texture_lod (Requires OpenGL 1.2)</li>
<li>GL_WIN_swap_hint</li>
<li>WGL_ARB_buffer_region</li>
<li>WGL_ARB_extensions_string</li>
<li>WGL_ARB_make_current_read</li>
<li>WGL_ARB_pixel_format</li>
<li>WGL_ARB_pbuffer</li>
<li>WGL_EXT_extensions_string</li>
<li>WGL_EXT_swap_control (Requires OpenGL 1.2)</li>
- OpenGL Extensions: 58 extensions (GL=51 and WGL=7)
<li>GL_ARB_depth_texture</li>
<li>GL_ARB_fragment_program</li>
<li>GL_ARB_multitexture</li>
<li>GL_ARB_occlusion_query</li>
<li>GL_ARB_point_parameters</li>
<li>GL_ARB_shadow</li>
<li>GL_ARB_texture_border_clamp</li>
<li>GL_ARB_texture_compression</li>
<li>GL_ARB_texture_cube_map</li>
<li>GL_ARB_texture_env_add</li>
<li>GL_ARB_texture_env_combine</li>
<li>GL_ARB_texture_env_dot3</li>
<li>GL_ARB_texture_env_crossbar</li>
<li>GL_ARB_transpose_matrix</li>
<li>GL_ARB_vertex_buffer_object</li>
<li>GL_ARB_vertex_program</li>
<li>GL_ARB_window_pos</li>
<li>GL_EXT_abgr</li>
<li>GL_EXT_bgra</li>
<li>GL_EXT_blend_color</li>
<li>GL_EXT_blend_func_separate</li>
<li>GL_EXT_blend_minmax</li>
<li>GL_EXT_blend_subtract</li>
<li>GL_EXT_clip_volume_hint</li>
<li>GL_EXT_compiled_vertex_array</li>
<li>GL_EXT_draw_range_elements</li>
<li>GL_EXT_fog_coord</li>
<li>GL_EXT_multi_draw_arrays</li>
<li>GL_EXT_packed_pixels</li>
<li>GL_EXT_rescale_normal</li>
<li>GL_EXT_secondary_color</li>
<li>GL_EXT_separate_specular_color</li>
<li>GL_EXT_shadow_funcs</li>
<li>GL_EXT_stencil_two_side</li>
<li>GL_ARB_texture_rectangle</li>
<li>GL_EXT_texture_rectangle</li>
<li>GL_EXT_stencil_wrap</li>
<li>GL_EXT_texture_compression_s3tc</li>
<li>GL_EXT_texture_env_add</li>
<li>GL_EXT_texture_env_combine</li>
<li>GL_EXT_texture_lod_bias</li>
<li>GL_EXT_texture_filter_anisotropic</li>
<li>GL_EXT_texture3D</li>
<li>GL_3DFX_texture_compression_FXT1</li>
<li>GL_IBM_texture_mirrored_repeat</li>
<li>GL_NV_blend_square</li>
<li>GL_NV_texgen_reflection</li>
<li>GL_SGIS_generate_mipmap</li>
<li>GL_SGIS_texture_edge_clamp</li>
<li>GL_SGIS_texture_lod</li>
<li>GL_WIN_swap_hint</li>
<li>WGL_ARB_buffer_region</li>
<li>WGL_ARB_extensions_string</li>
<li>WGL_ARB_make_current_read</li>
<li>WGL_ARB_pixel_format</li>
<li>WGL_ARB_pbuffer</li>
<li>WGL_EXT_extensions_string</li>
<li>WGL_EXT_swap_control</li>
- OpenGL core capabilities: 176 caps listed
<li>GL_MAX_LIST_NESTING: 64</li>
<li>GL_MAX_EVAL_ORDER: 32</li>
<li>GL_MAX_LIGHTS: 16</li>
<li>GL_MAX_CLIP_PLANES: 6</li>
<li>GL_MAX_TEXTURE_SIZE: 2048</li>
<li>GL_MAX_PIXEL_MAP_TABLE: 65536</li>
<li>GL_MAX_ATTRIB_STACK_DEPTH: 16</li>
<li>GL_MAX_MODELVIEW_STACK_DEPTH: 32</li>
<li>GL_MAX_NAME_STACK_DEPTH: 128</li>
<li>GL_MAX_PROJECTION_STACK_DEPTH: 4</li>
<li>GL_MAX_TEXTURE_STACK_DEPTH: 10</li>
<li>GL_MAX_VIEWPORT_DIMS: 2048</li>
<li>GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16</li>
<li>GL_MAX_3D_TEXTURE_SIZE: 128</li>
<li>GL_MAX_ELEMENTS_VERTICES: 1024</li>
<li>GL_MAX_ELEMENTS_INDICES: 1024</li>
<li>GL_MAX_TEXTURE_UNITS: 8</li>
<li>GL_MAX_CUBE_MAP_TEXTURE_SIZE: 1024</li>
<li>GL_MAX_TEXTURE_LOD_BIAS: 15</li>
<li>GL_MAX_DRAW_BUFFERS: 0</li>
<li>GL_MAX_VERTEX_ATTRIBS: 16</li>
<li>GL_MAX_TEXTURE_COORDS: 8</li>
<li>GL_MAX_TEXTURE_IMAGE_UNITS: 16</li>
<li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_VARYING_FLOATS: 0</li>
<li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_CLIP_DISTANCES: 6</li>
<li>GL_MAX_ARRAY_TEXTURE_LAYERS: 0</li>
<li>GL_MAX_VARYING_COMPONENTS: 0</li>
<li>GL_MIN_PROGRAM_TEXEL_OFFSET: 0</li>
<li>GL_MAX_PROGRAM_TEXEL_OFFSET: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENT S: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 0</li>
<li>GL_MAX_RENDERBUFFER_SIZE: 0</li>
<li>GL_MAX_COLOR_ATTACHMENTS: 0</li>
<li>GL_MAX_SAMPLES: 0</li>
<li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: 0</li>
<li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 0</li>
<li>GL_RGBA_FLOAT_MODE_ARB: 0</li>
<li>GL_MAX_COLOR_ATTACHMENTS_EXT: 0</li>
<li>GL_MAX_RENDERBUFFER_SIZE_EXT: 0</li>
<li>GL_MAX_SAMPLES_EXT: 0</li>
<li>GL_RGBA_INTEGER_MODE_EXT: 0</li>
<li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_EXT: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT : 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ EXT: 0</li>
<li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 0</li>
<li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 2048</li>
<li>GL_MAX_TEXTURE_BUFFER_SIZE: 0</li>
<li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 0</li>
<li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 0</li>
<li>GL_MAX_UNIFORM_BLOCK_SIZE: 0</li>
<li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 0</li>
<li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 0</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES: 0</li>
<li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_VERTEX_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_GEOMETRY_INPUT_COMPONENTS: 0</li>
<li>GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_FRAGMENT_INPUT_COMPONENTS: 0</li>
<li>GL_MAX_SERVER_WAIT_TIMEOUT: 0</li>
<li>GL_MAX_SAMPLE_MASK_WORDS: 0</li>
<li>GL_MAX_COLOR_TEXTURE_SAMPLES: 0</li>
<li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 0</li>
<li>GL_MAX_INTEGER_SAMPLES: 0</li>
<li>GL_PROVOKING_VERTEX: 0</li>
<li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 0</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 0</li>
<li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 0</li>
<li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 0</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 0</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 0</li>
<li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 0</li>
<li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 0</li>
<li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 0</li>
<li>GL_MIN_SAMPLE_SHADING_VALUE: 0</li>
<li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 0</li>
<li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: 0</li>
<li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 0</li>
<li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: 0</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 0</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 0</li>
<li>GL_MAX_SUBROUTINES: 0</li>
<li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 0</li>
<li>GL_MAX_PATCH_VERTICES: 0</li>
<li>GL_MAX_TESS_GEN_LEVEL: 0</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_TESS_PATCH_COMPONENTS: 0</li>
<li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 0</li>
<li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 0</li>
<li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 0</li>
<li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 0</li>
<li>GL_MAX_VERTEX_STREAMS: 0</li>
<li>GL_MAX_VERTEX_UNIFORM_VECTORS: 0</li>
<li>GL_MAX_VARYING_VECTORS: 0</li>
<li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 0</li>
<li>GL_MAX_VIEWPORTS: 0</li>
<li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 0</li>
<li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 0</li>
<li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 0</li>
<li>GL_MAX_IMAGE_UNITS: 0</li>
<li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 0</li>
<li>GL_MAX_IMAGE_SAMPLES: 0</li>
<li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 0</li>
<li>GL_MIN_MAP_BUFFER_ALIGNMENT: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0</li>
<li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 0</li>
<li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 0</li>
<li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 0</li>
<li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 0</li>
<li>GL_MAX_UNIFORM_LOCATIONS: 0</li>
<li>GL_MAX_FRAMEBUFFER_WIDTH: 0</li>
<li>GL_MAX_FRAMEBUFFER_HEIGHT: 0</li>
<li>GL_MAX_FRAMEBUFFER_LAYERS: 0</li>
<li>GL_MAX_FRAMEBUFFER_SAMPLES: 0</li>
<li>GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_AR B: 0</li>
<li>GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 0</li>
<li>GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0</li>
<li>GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0</li>
<li>GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 0</li>
<li>GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 0</li>
<li>GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 0</li>
<li>GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_AR B: 0</li>
<li>GL_MAX_CULL_DISTANCES: 0</li>
<li>GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 0</li>
- OpenGL extension capabilities: 14 caps listed
<li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 2048 (GL_ARB_texture_rectangle)</li>
<li>GL_MAX_TEXTURE_UNITS_ARB: 8 (GL_ARB_multitexture)</li>
<li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 0 (GL_ARB_multitexture)</li>
<li>GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 16 (GL_ARB_multitexture)</li>
<li>GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 1024 (GL_ARB_texture_cube_map)</li>
<li>GL_NUM_COMPRESSED_TEXTURE_FORMATS: 6 (GL_ARB_texture_compression)</li>
<li>GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 2.000000 (GL_EXT_texture_filter_anisotropic)</li>
<li>GL_MAX_VERTEX_ATTRIBS_ARB: 16 (GL_ARB_vertex_program)</li>
<li>GL_MAX_PROGRAM_MATRICES_ARB: 8 (GL_ARB_vertex_program)</li>
<li>GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 2 (GL_ARB_vertex_program)</li>
<li>GL_MAX_TEXTURE_COORDS_ARB: 8 (GL_ARB_fragment_program)</li>
<li>GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters)</li>
<li>GL_POINT_SIZE_MAX_ARB: 255.000000 (GL_ARB_point_parameters)</li>


===================================[ Related Graphics Drivers ]
- Graphics Drivers | Geeks3D


===================================[ Related Graphics Cards Reviews ]
- Graphics Cards | Geeks3D
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Old 03-23-2015, 05:11 AM   #33
Markus Heinsohn
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Quote:
Originally Posted by MorseMoose View Post
I'm getting constant crashes, probably every 3-4 games I play on different screens:

Statistics
Game start
Middle of a game, etc.

I have OpenGL both disabled and FaceGen disabled as well.
Well, something is wrong with your system I guess. Maybe defective RAM? Have you filed a support ticket?
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Old 03-23-2015, 05:11 AM   #34
Markus Heinsohn
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Quote:
Originally Posted by tinkers2evers2chance View Post
My problem btw is facegen not staying enabled
That happens when the game thinks it is not supported because of your video card driver. Please try updating your drivers.
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Old 03-23-2015, 05:12 AM   #35
Markus Heinsohn
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Quote:
Originally Posted by hobbitrjw View Post
Has anyone seen my post with my information? I was just wondering if it's safe at all for me to turn back on any of the 3D/Facegen options?

Also will there be anything in the future to address this more? Like a special setting option for OpenGL1.4?
Please disable the OpenGL shader in the 3D settings in the game, that should work on your system with OpenGL 1.4. Also, try updating your video card drivers.
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Old 03-23-2015, 08:47 AM   #36
mpokrandt
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I'm having trouble. Here is my system information.

================================================== =
GPU Caps Viewer v1.23.0.1
GPU Caps Viewer: Graphics card and GPU information utility, OpenGL, OpenCL and CUDA API support, NVIDIA GeForce, ATI Radeon | oZone3D.Net
================================================== =


===================================[ System / CPU ]
- CPU Name: Pentium(R) Dual-Core CPU T4400 @ 2.20GHz
- CPU Core Speed: 2194 MHz
- CPU logical cores: 2
- Family: 6 - Model: 7 - Stepping: 10
- Physical Memory Size: 3072 MB
- Operating System: Windows 7 64-bit build 7601 [Service Pack 1]
- PhysX Version: drivers not installed


===================================[ Graphics Adapters / GPUs ]
- Current Display Mode: 1600x900 @ 60 Hz - 32 bpp
- Num GPUs: 1

- GPU 1
- Name: Mobile Intel(R) 45 Express Chipset Family (Microsoft Corporation - WDDM 1.1)
- GPU codename: GMA 4500MDH
- Device ID: 8086-2A42
- Subdevice ID: 1028- 406
- Driver: 8.15.10.1749 (5-6-2009)
- Bus Id: -1
- Shader cores: 10
- BIOS version: Intel Video BIOS
- Memory size: 1292MB
- Memory type:
- Memory bus width: 0-bit


===================================[ OpenGL GPU Capabilities ]
- OpenGL vendor: Microsoft Corporation
- OpenGL renderer: GDI Generic
- OpenGL Version: 1.1.0
- GLSL (OpenGL Shading Language) Version: n.a.
- ARB Texture Units: 0
- Vertex Shader Texture Units: 0
- Pixel Shader Texture Units: 0
- Geometry Shader Texture Units: 0
- Max Texture Size: 1024x1024
- Max Anisotropic Filtering Value: X1.0
- Max Point Sprite Size: 1.0
- Max Dynamic Lights: 8
- Max Viewport Size: 16384x16384
- Max Vertex Uniform Components: 0
- Max Fragment Uniform Components: 0
- Max Geometry Uniform Components: 0
- Max Varying Float: 0
- Max Vertex Bindable Uniforms: 0
- Max Fragment Bindable Uniforms: 0
- Max Geometry Bindable Uniforms: 0
- Frame Buffer Objects (FBO) Support:[no]
- Multiple Render Targets / Max draw buffers: 0
- Pixel Buffer Objects (PBO) Support:[no]
- S3TC Texture Compression Support:[no]
- ATI 3Dc Texture Compression Support:[no]
- Texture Rectangle Support:[no]
- Floating Point Textures Support:[no]
- OpenGL Extensions: 2 extensions (GL=2 and WGL=0)
<li>GL_WIN_swap_hint</li>
<li>GL_EXT_bgra (OpenGL 1.2)</li>
- OpenGL Extensions: 2 extensions (GL=2 and WGL=0)
<li>GL_WIN_swap_hint</li>
<li>GL_EXT_bgra</li>
- OpenGL core capabilities: 176 caps listed
<li>GL_MAX_LIST_NESTING: 64</li>
<li>GL_MAX_EVAL_ORDER: 30</li>
<li>GL_MAX_LIGHTS: 8</li>
<li>GL_MAX_CLIP_PLANES: 6</li>
<li>GL_MAX_TEXTURE_SIZE: 1024</li>
<li>GL_MAX_PIXEL_MAP_TABLE: 65536</li>
<li>GL_MAX_ATTRIB_STACK_DEPTH: 16</li>
<li>GL_MAX_MODELVIEW_STACK_DEPTH: 32</li>
<li>GL_MAX_NAME_STACK_DEPTH: 128</li>
<li>GL_MAX_PROJECTION_STACK_DEPTH: 10</li>
<li>GL_MAX_TEXTURE_STACK_DEPTH: 10</li>
<li>GL_MAX_VIEWPORT_DIMS: 16384</li>
<li>GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16</li>
<li>GL_MAX_3D_TEXTURE_SIZE: 0</li>
<li>GL_MAX_ELEMENTS_VERTICES: 256</li>
<li>GL_MAX_ELEMENTS_INDICES: 2048</li>
<li>GL_MAX_TEXTURE_UNITS: 0</li>
<li>GL_MAX_CUBE_MAP_TEXTURE_SIZE: 0</li>
<li>GL_MAX_TEXTURE_LOD_BIAS: 0</li>
<li>GL_MAX_DRAW_BUFFERS: 0</li>
<li>GL_MAX_VERTEX_ATTRIBS: 0</li>
<li>GL_MAX_TEXTURE_COORDS: 0</li>
<li>GL_MAX_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_VARYING_FLOATS: 0</li>
<li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_CLIP_DISTANCES: 6</li>
<li>GL_MAX_ARRAY_TEXTURE_LAYERS: 0</li>
<li>GL_MAX_VARYING_COMPONENTS: 0</li>
<li>GL_MIN_PROGRAM_TEXEL_OFFSET: 0</li>
<li>GL_MAX_PROGRAM_TEXEL_OFFSET: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENT S: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 0</li>
<li>GL_MAX_RENDERBUFFER_SIZE: 0</li>
<li>GL_MAX_COLOR_ATTACHMENTS: 0</li>
<li>GL_MAX_SAMPLES: 0</li>
<li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: 0</li>
<li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 0</li>
<li>GL_RGBA_FLOAT_MODE_ARB: 0</li>
<li>GL_MAX_COLOR_ATTACHMENTS_EXT: 0</li>
<li>GL_MAX_RENDERBUFFER_SIZE_EXT: 0</li>
<li>GL_MAX_SAMPLES_EXT: 0</li>
<li>GL_RGBA_INTEGER_MODE_EXT: 0</li>
<li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_EXT: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT : 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ EXT: 0</li>
<li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 0</li>
<li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 0</li>
<li>GL_MAX_TEXTURE_BUFFER_SIZE: 0</li>
<li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 0</li>
<li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 0</li>
<li>GL_MAX_UNIFORM_BLOCK_SIZE: 0</li>
<li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 0</li>
<li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 0</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES: 0</li>
<li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_VERTEX_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_GEOMETRY_INPUT_COMPONENTS: 0</li>
<li>GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_FRAGMENT_INPUT_COMPONENTS: 0</li>
<li>GL_MAX_SERVER_WAIT_TIMEOUT: 0</li>
<li>GL_MAX_SAMPLE_MASK_WORDS: 0</li>
<li>GL_MAX_COLOR_TEXTURE_SAMPLES: 0</li>
<li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 0</li>
<li>GL_MAX_INTEGER_SAMPLES: 0</li>
<li>GL_PROVOKING_VERTEX: 0</li>
<li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 0</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 0</li>
<li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 0</li>
<li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 0</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 0</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 0</li>
<li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 0</li>
<li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 0</li>
<li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 0</li>
<li>GL_MIN_SAMPLE_SHADING_VALUE: 0</li>
<li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 0</li>
<li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: 0</li>
<li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 0</li>
<li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: 0</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 0</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 0</li>
<li>GL_MAX_SUBROUTINES: 0</li>
<li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 0</li>
<li>GL_MAX_PATCH_VERTICES: 0</li>
<li>GL_MAX_TESS_GEN_LEVEL: 0</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_TESS_PATCH_COMPONENTS: 0</li>
<li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 0</li>
<li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 0</li>
<li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 0</li>
<li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 0</li>
<li>GL_MAX_VERTEX_STREAMS: 0</li>
<li>GL_MAX_VERTEX_UNIFORM_VECTORS: 0</li>
<li>GL_MAX_VARYING_VECTORS: 0</li>
<li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 0</li>
<li>GL_MAX_VIEWPORTS: 0</li>
<li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 0</li>
<li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 0</li>
<li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 0</li>
<li>GL_MAX_IMAGE_UNITS: 0</li>
<li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 0</li>
<li>GL_MAX_IMAGE_SAMPLES: 0</li>
<li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 0</li>
<li>GL_MIN_MAP_BUFFER_ALIGNMENT: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0</li>
<li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 0</li>
<li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 0</li>
<li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 0</li>
<li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 0</li>
<li>GL_MAX_UNIFORM_LOCATIONS: 0</li>
<li>GL_MAX_FRAMEBUFFER_WIDTH: 0</li>
<li>GL_MAX_FRAMEBUFFER_HEIGHT: 0</li>
<li>GL_MAX_FRAMEBUFFER_LAYERS: 0</li>
<li>GL_MAX_FRAMEBUFFER_SAMPLES: 0</li>
<li>GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_AR B: 0</li>
<li>GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 0</li>
<li>GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0</li>
<li>GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0</li>
<li>GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 0</li>
<li>GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 0</li>
<li>GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 0</li>
<li>GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_AR B: 0</li>
<li>GL_MAX_CULL_DISTANCES: 0</li>
<li>GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 0</li>
- OpenGL extension capabilities: 1 caps listed


===================================[ Misc. ]


===================================[ Related Graphics Drivers ]
- Graphics Drivers | Geeks3D


===================================[ Related Graphics Cards Reviews ]
- Graphics Cards | Geeks3D
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Old 03-23-2015, 11:35 AM   #37
hobbitrjw
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Quote:
Originally Posted by Markus Heinsohn View Post
Please disable the OpenGL shader in the 3D settings in the game, that should work on your system with OpenGL 1.4. Also, try updating your video card drivers.
Ok thanks,I'm applying the first patch right now,so I will go in and try this as soon as it's installed.
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Old 03-23-2015, 04:16 PM   #38
Caporegime
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Every time I disable 3D in settings it takes FaceGen with it. All to attempts to disable 3D and re-initialize FaceGen have failed. This is what greets me every time I try to reactivate FaceGen after disabling 3D:


image hosting

I want to ditch 3D so I can sim faster, but I'd like to keep FaceGen. Is there any way to accomplish this?

EDIT:


Here's my data from Geeks 3D GPU:

================================================== =
GPU Caps Viewer v1.23.0.1
http://www.ozone3d.net/gpu_caps_viewer/
================================================== =


===================================[ System / CPU ]
- CPU Name: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
- CPU Core Speed: 2400 MHz
- CPU logical cores: 4
- Family: 6 - Model: 15 - Stepping: 11
- Physical Memory Size: 8192 MB
- Operating System: Windows 7 64-bit build 7601 [Service Pack 1]
- PhysX Version: 9120213


===================================[ Graphics Adapters / GPUs ]
- Current Display Mode: 1920x1080 @ 60 Hz - 32 bpp
- Num GPUs: 1

- GPU 1
- Name: GeForce GTX 460 v2
- GPU codename:
- Device ID: 10DE-1205
- Subdevice ID: 1458-34FC
- Driver: 9.18.13.1106 (R311.06)
- Branch: r310_00-257
- Bus Id: 1
- Shader cores: 336
- BIOS version: 70.24.25.00.02
- Memory size: 1023MB
- Memory type: GDDR5
- Memory bus width: 192-bit


===================================[ OpenGL GPU Capabilities ]
- OpenGL vendor: NVIDIA Corporation
- OpenGL renderer: GeForce GTX 460 v2/PCIe/SSE2
- OpenGL Version: 4.3.0
- GLSL (OpenGL Shading Language) Version: 4.30 NVIDIA via Cg compiler
- ARB Texture Units: 4
- Vertex Shader Texture Units: 32
- Pixel Shader Texture Units: 32
- Geometry Shader Texture Units: 32
- Max Texture Size: 16384x16384
- Max Anisotropic Filtering Value: X16.0
- Max Point Sprite Size: 63.4
- Max Dynamic Lights: 8
- Max Viewport Size: 16384x16384
- Max Vertex Uniform Components: 4096
- Max Fragment Uniform Components: 2048
- Max Geometry Uniform Components: 2048
- Max Varying Float: 124
- Max Vertex Bindable Uniforms: 14
- Max Fragment Bindable Uniforms: 14
- Max Geometry Bindable Uniforms: 14
- Frame Buffer Objects (FBO) Support:[yes]
- Multiple Render Targets / Max draw buffers: 8
- Pixel Buffer Objects (PBO) Support:[yes]
- S3TC Texture Compression Support:[yes]
- ATI 3Dc Texture Compression Support:[no]
- Texture Rectangle Support:[yes]
- Floating Point Textures Support:[yes]
- MSAA: 2X
- MSAA: 4X
- MSAA: 8X
- MSAA: 16X
- MSAA: 32X
- OpenGL Extensions: 325 extensions (GL=299 and WGL=26)
<li>GL_AMD_multi_draw_indirect</li>
<li>GL_ARB_arrays_of_arrays (OpenGL 4.3)</li>
<li>GL_ARB_base_instance (OpenGL 4.2)</li>
<li>GL_ARB_blend_func_extended (OpenGL 3.3)</li>
<li>GL_ARB_clear_buffer_object (OpenGL 4.3)</li>
<li>GL_ARB_color_buffer_float (OpenGL 3.0)</li>
<li>GL_ARB_compatibility (OpenGL 3.2)</li>
<li>GL_ARB_compressed_texture_pixel_storage (OpenGL 4.2)</li>
<li>GL_ARB_conservative_depth (OpenGL 4.2)</li>
<li>GL_ARB_compute_shader (OpenGL 4.3)</li>
<li>GL_ARB_copy_buffer (OpenGL 3.1)</li>
<li>GL_ARB_copy_image (OpenGL 4.3)</li>
<li>GL_ARB_debug_output (OpenGL 3.0)</li>
<li>GL_ARB_depth_buffer_float (OpenGL 3.0)</li>
<li>GL_ARB_depth_clamp (OpenGL 3.2)</li>
<li>GL_ARB_depth_texture (OpenGL 1.4)</li>
<li>GL_ARB_draw_buffers (OpenGL 2.0)</li>
<li>GL_ARB_draw_buffers_blend (OpenGL 4.0)</li>
<li>GL_ARB_draw_indirect (OpenGL 4.0)</li>
<li>GL_ARB_draw_elements_base_vertex (OpenGL 3.2)</li>
<li>GL_ARB_draw_instanced (OpenGL 3.1)</li>
<li>GL_ARB_ES2_compatibility (OpenGL 4.1)</li>
<li>GL_ARB_ES3_compatibility (OpenGL 4.3)</li>
<li>GL_ARB_explicit_attrib_location (OpenGL 3.3)</li>
<li>GL_ARB_explicit_uniform_location (OpenGL 4.3)</li>
<li>GL_ARB_fragment_coord_conventions (OpenGL 3.2)</li>
<li>GL_ARB_fragment_layer_viewport (OpenGL 4.3)</li>
<li>GL_ARB_fragment_program (OpenGL 1.3)</li>
<li>GL_ARB_fragment_program_shadow (OpenGL 1.3)</li>
<li>GL_ARB_fragment_shader (OpenGL 2.0)</li>
<li>GL_ARB_framebuffer_no_attachments (OpenGL 4.3)</li>
<li>GL_ARB_framebuffer_object (OpenGL 3.0)</li>
<li>GL_ARB_framebuffer_sRGB (OpenGL 3.0)</li>
<li>GL_ARB_geometry_shader4 (OpenGL 3.2)</li>
<li>GL_ARB_get_program_binary (OpenGL 4.1)</li>
<li>GL_ARB_gpu_shader5 (OpenGL 4.0)</li>
<li>GL_ARB_gpu_shader_fp64 (OpenGL 4.0)</li>
<li>GL_ARB_half_float_pixel (OpenGL 3.0)</li>
<li>GL_ARB_half_float_vertex (OpenGL 2.1)</li>
<li>GL_ARB_imaging</li>
<li>GL_ARB_instanced_arrays (OpenGL 3.3)</li>
<li>GL_ARB_internalformat_query (OpenGL 4.2)</li>
<li>GL_ARB_internalformat_query2 (OpenGL 4.3)</li>
<li>GL_ARB_invalidate_subdata (OpenGL 4.3)</li>
<li>GL_ARB_map_buffer_alignment (OpenGL 4.2)</li>
<li>GL_ARB_map_buffer_range (OpenGL 2.1)</li>
<li>GL_ARB_multi_draw_indirect (OpenGL 4.3)</li>
<li>GL_ARB_multisample (OpenGL 1.3)</li>
<li>GL_ARB_multitexture (OpenGL 1.3)</li>
<li>GL_ARB_occlusion_query (OpenGL 1.5)</li>
<li>GL_ARB_occlusion_query2 (OpenGL 3.3)</li>
<li>GL_ARB_pixel_buffer_object (OpenGL 2.1)</li>
<li>GL_ARB_point_parameters (OpenGL 1.4)</li>
<li>GL_ARB_point_sprite (OpenGL 2.0)</li>
<li>GL_ARB_program_interface_query (OpenGL 4.3)</li>
<li>GL_ARB_provoking_vertex (OpenGL 3.2)</li>
<li>GL_ARB_robust_buffer_access_behavior (OpenGL 4.3)</li>
<li>GL_ARB_robustness (OpenGL 4.1)</li>
<li>GL_ARB_sample_shading (OpenGL 4.0)</li>
<li>GL_ARB_sampler_objects (OpenGL 3.3)</li>
<li>GL_ARB_seamless_cube_map (OpenGL 3.2)</li>
<li>GL_ARB_separate_shader_objects (OpenGL 4.1)</li>
<li>GL_ARB_shader_atomic_counters (OpenGL 4.2)</li>
<li>GL_ARB_shader_bit_encoding (OpenGL 3.3)</li>
<li>GL_ARB_shader_image_load_store (OpenGL 4.2)</li>
<li>GL_ARB_shader_image_size (OpenGL 4.3)</li>
<li>GL_ARB_shader_objects (OpenGL 2.0)</li>
<li>GL_ARB_shader_precision (OpenGL 4.1)</li>
<li>GL_ARB_shader_storage_buffer_object (OpenGL 4.3)</li>
<li>GL_ARB_shader_subroutine (OpenGL 4.0)</li>
<li>GL_ARB_shader_texture_lod (OpenGL 2.0)</li>
<li>GL_ARB_shading_language_100 (OpenGL 2.0)</li>
<li>GL_ARB_shading_language_420pack (OpenGL 4.2)</li>
<li>GL_ARB_shading_language_include (OpenGL 3.2)</li>
<li>GL_ARB_shading_language_packing (OpenGL 4.1)</li>
<li>GL_ARB_shadow (OpenGL 1.4)</li>
<li>GL_ARB_stencil_texturing (OpenGL 4.3)</li>
<li>GL_ARB_sync (OpenGL 3.2)</li>
<li>GL_ARB_tessellation_shader (OpenGL 4.0)</li>
<li>GL_ARB_texture_border_clamp (OpenGL 1.3)</li>
<li>GL_ARB_texture_buffer_object (OpenGL 3.1)</li>
<li>GL_ARB_texture_buffer_object_rgb32 (OpenGL 4.0)</li>
<li>GL_ARB_texture_buffer_range (OpenGL 4.3)</li>
<li>GL_ARB_texture_compression (OpenGL 1.3)</li>
<li>GL_ARB_texture_compression_bptc (OpenGL 4.2)</li>
<li>GL_ARB_texture_compression_rgtc (OpenGL 3.0)</li>
<li>GL_ARB_texture_cube_map (OpenGL 1.3)</li>
<li>GL_ARB_texture_cube_map_array (OpenGL 4.0)</li>
<li>GL_ARB_texture_env_add (OpenGL 1.3)</li>
<li>GL_ARB_texture_env_combine (OpenGL 1.3)</li>
<li>GL_ARB_texture_env_crossbar (OpenGL 1.4)</li>
<li>GL_ARB_texture_env_dot3 (OpenGL 1.3)</li>
<li>GL_ARB_texture_float (OpenGL 3.0)</li>
<li>GL_ARB_texture_gather (OpenGL 4.0)</li>
<li>GL_ARB_texture_mirrored_repeat (OpenGL 1.4)</li>
<li>GL_ARB_texture_multisample (OpenGL 3.2)</li>
<li>GL_ARB_texture_non_power_of_two</li>
<li>GL_ARB_texture_query_levels (OpenGL 4.3)</li>
<li>GL_ARB_texture_query_lod (OpenGL 4.0)</li>
<li>GL_ARB_texture_rectangle (OpenGL 3.1)</li>
<li>GL_ARB_texture_rg (OpenGL 3.0)</li>
<li>GL_ARB_texture_rgb10_a2ui (OpenGL 3.3)</li>
<li>GL_ARB_texture_storage (OpenGL 4.2)</li>
<li>GL_ARB_texture_storage_multisample (OpenGL 4.3)</li>
<li>GL_ARB_texture_swizzle (OpenGL 3.3)</li>
<li>GL_ARB_texture_view (OpenGL 4.3)</li>
<li>GL_ARB_timer_query (OpenGL 3.3)</li>
<li>GL_ARB_transform_feedback2 (OpenGL 4.0)</li>
<li>GL_ARB_transform_feedback3 (OpenGL 4.0)</li>
<li>GL_ARB_transform_feedback_instanced (OpenGL 4.2)</li>
<li>GL_ARB_transpose_matrix (OpenGL 1.3)</li>
<li>GL_ARB_uniform_buffer_object (OpenGL 3.1)</li>
<li>GL_ARB_vertex_array_bgra (OpenGL 3.2)</li>
<li>GL_ARB_vertex_array_object (OpenGL 2.1)</li>
<li>GL_ARB_vertex_attrib_64bit (OpenGL 4.1)</li>
<li>GL_ARB_vertex_attrib_binding (OpenGL 4.3)</li>
<li>GL_ARB_vertex_buffer_object (OpenGL 1.5)</li>
<li>GL_ARB_vertex_program (Requires OpenGL 1.3)</li>
<li>GL_ARB_vertex_shader (OpenGL 2.0)</li>
<li>GL_ARB_vertex_type_2_10_10_10_rev (OpenGL 3.3)</li>
<li>GL_ARB_viewport_array (OpenGL 4.1)</li>
<li>GL_ARB_window_pos (OpenGL 1.4)</li>
<li>GL_ATI_draw_buffers (Requires OpenGL 1.3)</li>
<li>GL_ATI_texture_float (Requires OpenGL 1.3)</li>
<li>GL_ATI_texture_mirror_once (Requires OpenGL 1.2.1)</li>
<li>GL_S3_s3tc</li>
<li>GL_EXT_texture_env_add</li>
<li>GL_EXT_abgr</li>
<li>GL_EXT_bgra (OpenGL 1.2)</li>
<li>GL_EXT_bindable_uniform (OpenGL 2.0)</li>
<li>GL_EXT_blend_color (OpenGL 1.4 OpenGL 1.4)</li>
<li>GL_EXT_blend_equation_separate</li>
<li>GL_EXT_blend_func_separate (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_blend_minmax (Requires OpenGL 1.2)</li>
<li>GL_EXT_blend_subtract (Requires OpenGL 1.2)</li>
<li>GL_EXT_compiled_vertex_array (Requires OpenGL 1.1)</li>
<li>GL_EXT_Cg_shader</li>
<li>GL_EXT_depth_bounds_test</li>
<li>GL_EXT_direct_state_access</li>
<li>GL_EXT_draw_buffers2 (OpenGL 3.0)</li>
<li>GL_EXT_draw_instanced (Requires OpenGL 2.0)</li>
<li>GL_EXT_draw_range_elements (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_fog_coord (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_framebuffer_blit (OpenGL 3.0)</li>
<li>GL_EXT_framebuffer_multisample (OpenGL 3.0)</li>
<li>GL_EXTX_framebuffer_mixed_formats</li>
<li>GL_EXT_framebuffer_multisample_blit_scaled</li>
<li>GL_EXT_framebuffer_object (Requires OpenGL 3.0)</li>
<li>GL_EXT_framebuffer_sRGB (OpenGL 3.0)</li>
<li>GL_EXT_geometry_shader4 (Requires OpenGL 2.0)</li>
<li>GL_EXT_gpu_program_parameters (Requires OpenGL 2.0)</li>
<li>GL_EXT_gpu_shader4 (OpenGL 3.0)</li>
<li>GL_EXT_multi_draw_arrays (OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_packed_depth_stencil (OpenGL 3.0)</li>
<li>GL_EXT_packed_float (OpenGL 3.0)</li>
<li>GL_EXT_packed_pixels (Requires OpenGL 1.2)</li>
<li>GL_EXT_pixel_buffer_object</li>
<li>GL_EXT_point_parameters</li>
<li>GL_EXT_provoking_vertex</li>
<li>GL_EXT_rescale_normal (Requires OpenGL 1.2)</li>
<li>GL_EXT_secondary_color (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_separate_shader_objects</li>
<li>GL_EXT_separate_specular_color (Requires OpenGL 1.2)</li>
<li>GL_EXT_shader_image_load_store</li>
<li>GL_EXT_shadow_funcs (Requires OpenGL 1.3 / Core Feature of OpenGL 1.5)</li>
<li>GL_EXT_stencil_two_side</li>
<li>GL_EXT_stencil_wrap (Requires OpenGL 1.4)</li>
<li>GL_EXT_texture3D (Requires OpenGL 1.2)</li>
<li>GL_EXT_texture_array (OpenGL 3.0)</li>
<li>GL_EXT_texture_buffer_object (Requires OpenGL 2.0)</li>
<li>GL_EXT_texture_compression_dxt1</li>
<li>GL_EXT_texture_compression_latc</li>
<li>GL_EXT_texture_compression_rgtc (OpenGL 3.0)</li>
<li>GL_EXT_texture_compression_s3tc (Requires OpenGL 1.2.1)</li>
<li>GL_EXT_texture_cube_map (See GL_ARB_texture_cube_map)</li>
<li>GL_EXT_texture_edge_clamp</li>
<li>GL_EXT_texture_env_combine</li>
<li>GL_EXT_texture_env_dot3</li>
<li>GL_EXT_texture_filter_anisotropic (Requires OpenGL 1.2)</li>
<li>GL_EXT_texture_format_BGRA8888</li>
<li>GL_EXT_texture_integer (OpenGL 3.0)</li>
<li>GL_EXT_texture_lod</li>
<li>GL_EXT_texture_lod_bias (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_texture_mirror_clamp (Requires OpenGL 1.4)</li>
<li>GL_EXT_texture_object (Requires OpenGL 1.1)</li>
<li>GL_EXT_texture_shared_exponent (OpenGL 3.0)</li>
<li>GL_EXT_texture_sRGB</li>
<li>GL_EXT_texture_sRGB_decode</li>
<li>GL_EXT_texture_storage</li>
<li>GL_EXT_texture_swizzle (OpenGL 2.1)</li>
<li>GL_EXT_texture_type_2_10_10_10_REV</li>
<li>GL_EXT_timer_query (Requires OpenGL 1.5)</li>
<li>GL_EXT_transform_feedback2</li>
<li>GL_EXT_vertex_array (Requires OpenGL 1.1)</li>
<li>GL_EXT_vertex_array_bgra</li>
<li>GL_EXT_vertex_attrib_64bit</li>
<li>GL_EXT_import_sync_object</li>
<li>GL_IBM_rasterpos_clip</li>
<li>GL_IBM_texture_mirrored_repeat</li>
<li>GL_KHR_debug (OpenGL 4.3)</li>
<li>GL_KTX_buffer_region</li>
<li>GL_NV_alpha_test</li>
<li>GL_NV_blend_minmax</li>
<li>GL_NV_blend_square (Requires OpenGL 1.2.1 / Core Feature of OpenGL 1.4)</li>
<li>GL_NV_complex_primitives</li>
<li>GL_NV_compute_program5</li>
<li>GL_NV_conditional_render (OpenGL 3.0)</li>
<li>GL_NV_copy_depth_to_color</li>
<li>GL_NV_copy_image</li>
<li>GL_NV_depth_buffer_float (OpenGL 3.0)</li>
<li>GL_NV_depth_clamp</li>
<li>GL_NV_draw_texture</li>
<li>GL_NV_ES1_1_compatibility</li>
<li>GL_NV_explicit_multisample</li>
<li>GL_NV_fbo_color_attachments</li>
<li>GL_NV_fence</li>
<li>GL_NV_float_buffer</li>
<li>GL_NV_fog_distance</li>
<li>GL_NV_fragdepth</li>
<li>GL_NV_fragment_program</li>
<li>GL_NV_fragment_program_option</li>
<li>GL_NV_fragment_program2</li>
<li>GL_NV_framebuffer_multisample_coverage</li>
<li>GL_NV_geometry_shader4</li>
<li>GL_NV_gpu_program4</li>
<li>GL_NV_gpu_program4_1</li>
<li>GL_NV_gpu_program5</li>
<li>GL_NV_gpu_program_fp64</li>
<li>GL_NV_gpu_shader5</li>
<li>GL_NV_half_float (OpenGL 3.0)</li>
<li>GL_NV_light_max_exponent</li>
<li>GL_NV_multisample_coverage</li>
<li>GL_NV_multisample_filter_hint</li>
<li>GL_NV_occlusion_query (Requires OpenGL 1.3)</li>
<li>GL_NV_packed_depth_stencil</li>
<li>GL_NV_parameter_buffer_object</li>
<li>GL_NV_parameter_buffer_object2</li>
<li>GL_NV_path_rendering</li>
<li>GL_NV_pixel_data_range</li>
<li>GL_NV_point_sprite</li>
<li>GL_NV_primitive_restart (OpenGL 3.1)</li>
<li>GL_NV_register_combiners</li>
<li>GL_NV_register_combiners2</li>
<li>GL_NV_shader_atomic_counters</li>
<li>GL_NV_shader_atomic_float</li>
<li>GL_NV_shader_buffer_load</li>
<li>GL_NV_shader_storage_buffer_object</li>
<li>GL_NV_texgen_reflection (Requires OpenGL 1.3)</li>
<li>GL_NV_texture_barrier</li>
<li>GL_NV_texture_compression_vtc</li>
<li>GL_NV_texture_env_combine4</li>
<li>GL_NV_texture_expand_normal</li>
<li>GL_NV_texture_lod_clamp</li>
<li>GL_NV_texture_multisample</li>
<li>GL_NV_texture_rectangle</li>
<li>GL_NV_texture_shader</li>
<li>GL_NV_texture_shader2</li>
<li>GL_NV_texture_shader3</li>
<li>GL_NV_transform_feedback</li>
<li>GL_NV_transform_feedback2</li>
<li>GL_NV_vertex_array_range</li>
<li>GL_NV_vertex_array_range2</li>
<li>GL_NV_vertex_attrib_integer_64bit</li>
<li>GL_NV_vertex_buffer_unified_memory</li>
<li>GL_NV_vertex_program</li>
<li>GL_NV_vertex_program1_1</li>
<li>GL_NV_vertex_program2</li>
<li>GL_NV_vertex_program2_option</li>
<li>GL_NV_vertex_program3</li>
<li>GL_NVX_conditional_render</li>
<li>GL_NVX_gpu_memory_info</li>
<li>GL_OES_compressed_paletted_texture</li>
<li>GL_OES_depth24</li>
<li>GL_OES_depth32</li>
<li>GL_OES_depth_texture</li>
<li>GL_OES_element_index_uint</li>
<li>GL_OES_fbo_render_mipmap</li>
<li>GL_OES_get_program_binary</li>
<li>GL_OES_mapbuffer</li>
<li>GL_OES_packed_depth_stencil</li>
<li>GL_OES_point_size_array</li>
<li>GL_OES_point_sprite</li>
<li>GL_OES_rgb8_rgba8</li>
<li>GL_OES_read_format</li>
<li>GL_OES_standard_derivatives</li>
<li>GL_OES_texture_3D</li>
<li>GL_OES_texture_float</li>
<li>GL_OES_texture_float_linear</li>
<li>GL_OES_texture_half_float</li>
<li>GL_OES_texture_half_float_linear</li>
<li>GL_OES_texture_npot</li>
<li>GL_OES_vertex_array_object</li>
<li>GL_OES_vertex_half_float</li>
<li>GL_SGIS_generate_mipmap (Requires OpenGL 1.4)</li>
<li>GL_SGIS_texture_lod (Requires OpenGL 1.2)</li>
<li>GL_SGIX_depth_texture</li>
<li>GL_SGIX_shadow</li>
<li>GL_SUN_slice_accum</li>
<li>GL_WIN_swap_hint</li>
<li>WGL_EXT_swap_control (Requires OpenGL 1.2)</li>
<li>WGL_ARB_buffer_region</li>
<li>WGL_ARB_create_context (OpenGL 3.0)</li>
<li>WGL_ARB_create_context_profile</li>
<li>WGL_ARB_create_context_robustness (OpenGL 4.1)</li>
<li>WGL_ARB_extensions_string</li>
<li>WGL_ARB_make_current_read</li>
<li>WGL_ARB_multisample</li>
<li>WGL_ARB_pbuffer</li>
<li>WGL_ARB_pixel_format</li>
<li>WGL_ARB_pixel_format_float</li>
<li>WGL_ARB_render_texture (Requires OpenGL 1.1)</li>
<li>WGL_ATI_pixel_format_float (Requires OpenGL 1.3)</li>
<li>WGL_EXT_create_context_es_profile</li>
<li>WGL_EXT_create_context_es2_profile</li>
<li>WGL_EXT_extensions_string</li>
<li>WGL_EXT_framebuffer_sRGB (OpenGL 2.0)</li>
<li>WGL_EXT_pixel_format_packed_float (OpenGL 2.0)</li>
<li>WGL_EXT_swap_control_tear</li>
<li>WGL_NVX_DX_interop</li>
<li>WGL_NV_DX_interop</li>
<li>WGL_NV_DX_interop2</li>
<li>WGL_NV_float_buffer</li>
<li>WGL_NV_multisample_coverage</li>
<li>WGL_NV_render_depth_texture</li>
<li>WGL_NV_render_texture_rectangle</li>
- OpenGL Extensions: 325 extensions (GL=299 and WGL=26)
<li>GL_AMD_multi_draw_indirect</li>
<li>GL_ARB_arrays_of_arrays</li>
<li>GL_ARB_base_instance</li>
<li>GL_ARB_blend_func_extended</li>
<li>GL_ARB_clear_buffer_object</li>
<li>GL_ARB_color_buffer_float</li>
<li>GL_ARB_compatibility</li>
<li>GL_ARB_compressed_texture_pixel_storage</li>
<li>GL_ARB_conservative_depth</li>
<li>GL_ARB_compute_shader</li>
<li>GL_ARB_copy_buffer</li>
<li>GL_ARB_copy_image</li>
<li>GL_ARB_debug_output</li>
<li>GL_ARB_depth_buffer_float</li>
<li>GL_ARB_depth_clamp</li>
<li>GL_ARB_depth_texture</li>
<li>GL_ARB_draw_buffers</li>
<li>GL_ARB_draw_buffers_blend</li>
<li>GL_ARB_draw_indirect</li>
<li>GL_ARB_draw_elements_base_vertex</li>
<li>GL_ARB_draw_instanced</li>
<li>GL_ARB_ES2_compatibility</li>
<li>GL_ARB_ES3_compatibility</li>
<li>GL_ARB_explicit_attrib_location</li>
<li>GL_ARB_explicit_uniform_location</li>
<li>GL_ARB_fragment_coord_conventions</li>
<li>GL_ARB_fragment_layer_viewport</li>
<li>GL_ARB_fragment_program</li>
<li>GL_ARB_fragment_program_shadow</li>
<li>GL_ARB_fragment_shader</li>
<li>GL_ARB_framebuffer_no_attachments</li>
<li>GL_ARB_framebuffer_object</li>
<li>GL_ARB_framebuffer_sRGB</li>
<li>GL_ARB_geometry_shader4</li>
<li>GL_ARB_get_program_binary</li>
<li>GL_ARB_gpu_shader5</li>
<li>GL_ARB_gpu_shader_fp64</li>
<li>GL_ARB_half_float_pixel</li>
<li>GL_ARB_half_float_vertex</li>
<li>GL_ARB_imaging</li>
<li>GL_ARB_instanced_arrays</li>
<li>GL_ARB_internalformat_query</li>
<li>GL_ARB_internalformat_query2</li>
<li>GL_ARB_invalidate_subdata</li>
<li>GL_ARB_map_buffer_alignment</li>
<li>GL_ARB_map_buffer_range</li>
<li>GL_ARB_multi_draw_indirect</li>
<li>GL_ARB_multisample</li>
<li>GL_ARB_multitexture</li>
<li>GL_ARB_occlusion_query</li>
<li>GL_ARB_occlusion_query2</li>
<li>GL_ARB_pixel_buffer_object</li>
<li>GL_ARB_point_parameters</li>
<li>GL_ARB_point_sprite</li>
<li>GL_ARB_program_interface_query</li>
<li>GL_ARB_provoking_vertex</li>
<li>GL_ARB_robust_buffer_access_behavior</li>
<li>GL_ARB_robustness</li>
<li>GL_ARB_sample_shading</li>
<li>GL_ARB_sampler_objects</li>
<li>GL_ARB_seamless_cube_map</li>
<li>GL_ARB_separate_shader_objects</li>
<li>GL_ARB_shader_atomic_counters</li>
<li>GL_ARB_shader_bit_encoding</li>
<li>GL_ARB_shader_image_load_store</li>
<li>GL_ARB_shader_image_size</li>
<li>GL_ARB_shader_objects</li>
<li>GL_ARB_shader_precision</li>
<li>GL_ARB_shader_storage_buffer_object</li>
<li>GL_ARB_shader_subroutine</li>
<li>GL_ARB_shader_texture_lod</li>
<li>GL_ARB_shading_language_100</li>
<li>GL_ARB_shading_language_420pack</li>
<li>GL_ARB_shading_language_include</li>
<li>GL_ARB_shading_language_packing</li>
<li>GL_ARB_shadow</li>
<li>GL_ARB_stencil_texturing</li>
<li>GL_ARB_sync</li>
<li>GL_ARB_tessellation_shader</li>
<li>GL_ARB_texture_border_clamp</li>
<li>GL_ARB_texture_buffer_object</li>
<li>GL_ARB_texture_buffer_object_rgb32</li>
<li>GL_ARB_texture_buffer_range</li>
<li>GL_ARB_texture_compression</li>
<li>GL_ARB_texture_compression_bptc</li>
<li>GL_ARB_texture_compression_rgtc</li>
<li>GL_ARB_texture_cube_map</li>
<li>GL_ARB_texture_cube_map_array</li>
<li>GL_ARB_texture_env_add</li>
<li>GL_ARB_texture_env_combine</li>
<li>GL_ARB_texture_env_crossbar</li>
<li>GL_ARB_texture_env_dot3</li>
<li>GL_ARB_texture_float</li>
<li>GL_ARB_texture_gather</li>
<li>GL_ARB_texture_mirrored_repeat</li>
<li>GL_ARB_texture_multisample</li>
<li>GL_ARB_texture_non_power_of_two</li>
<li>GL_ARB_texture_query_levels</li>
<li>GL_ARB_texture_query_lod</li>
<li>GL_ARB_texture_rectangle</li>
<li>GL_ARB_texture_rg</li>
<li>GL_ARB_texture_rgb10_a2ui</li>
<li>GL_ARB_texture_storage</li>
<li>GL_ARB_texture_storage_multisample</li>
<li>GL_ARB_texture_swizzle</li>
<li>GL_ARB_texture_view</li>
<li>GL_ARB_timer_query</li>
<li>GL_ARB_transform_feedback2</li>
<li>GL_ARB_transform_feedback3</li>
<li>GL_ARB_transform_feedback_instanced</li>
<li>GL_ARB_transpose_matrix</li>
<li>GL_ARB_uniform_buffer_object</li>
<li>GL_ARB_vertex_array_bgra</li>
<li>GL_ARB_vertex_array_object</li>
<li>GL_ARB_vertex_attrib_64bit</li>
<li>GL_ARB_vertex_attrib_binding</li>
<li>GL_ARB_vertex_buffer_object</li>
<li>GL_ARB_vertex_program</li>
<li>GL_ARB_vertex_shader</li>
<li>GL_ARB_vertex_type_2_10_10_10_rev</li>
<li>GL_ARB_viewport_array</li>
<li>GL_ARB_window_pos</li>
<li>GL_ATI_draw_buffers</li>
<li>GL_ATI_texture_float</li>
<li>GL_ATI_texture_mirror_once</li>
<li>GL_S3_s3tc</li>
<li>GL_EXT_texture_env_add</li>
<li>GL_EXT_abgr</li>
<li>GL_EXT_bgra</li>
<li>GL_EXT_bindable_uniform</li>
<li>GL_EXT_blend_color</li>
<li>GL_EXT_blend_equation_separate</li>
<li>GL_EXT_blend_func_separate</li>
<li>GL_EXT_blend_minmax</li>
<li>GL_EXT_blend_subtract</li>
<li>GL_EXT_compiled_vertex_array</li>
<li>GL_EXT_Cg_shader</li>
<li>GL_EXT_depth_bounds_test</li>
<li>GL_EXT_direct_state_access</li>
<li>GL_EXT_draw_buffers2</li>
<li>GL_EXT_draw_instanced</li>
<li>GL_EXT_draw_range_elements</li>
<li>GL_EXT_fog_coord</li>
<li>GL_EXT_framebuffer_blit</li>
<li>GL_EXT_framebuffer_multisample</li>
<li>GL_EXTX_framebuffer_mixed_formats</li>
<li>GL_EXT_framebuffer_multisample_blit_scaled</li>
<li>GL_EXT_framebuffer_object</li>
<li>GL_EXT_framebuffer_sRGB</li>
<li>GL_EXT_geometry_shader4</li>
<li>GL_EXT_gpu_program_parameters</li>
<li>GL_EXT_gpu_shader4</li>
<li>GL_EXT_multi_draw_arrays</li>
<li>GL_EXT_packed_depth_stencil</li>
<li>GL_EXT_packed_float</li>
<li>GL_EXT_packed_pixels</li>
<li>GL_EXT_pixel_buffer_object</li>
<li>GL_EXT_point_parameters</li>
<li>GL_EXT_provoking_vertex</li>
<li>GL_EXT_rescale_normal</li>
<li>GL_EXT_secondary_color</li>
<li>GL_EXT_separate_shader_objects</li>
<li>GL_EXT_separate_specular_color</li>
<li>GL_EXT_shader_image_load_store</li>
<li>GL_EXT_shadow_funcs</li>
<li>GL_EXT_stencil_two_side</li>
<li>GL_EXT_stencil_wrap</li>
<li>GL_EXT_texture3D</li>
<li>GL_EXT_texture_array</li>
<li>GL_EXT_texture_buffer_object</li>
<li>GL_EXT_texture_compression_dxt1</li>
<li>GL_EXT_texture_compression_latc</li>
<li>GL_EXT_texture_compression_rgtc</li>
<li>GL_EXT_texture_compression_s3tc</li>
<li>GL_EXT_texture_cube_map</li>
<li>GL_EXT_texture_edge_clamp</li>
<li>GL_EXT_texture_env_combine</li>
<li>GL_EXT_texture_env_dot3</li>
<li>GL_EXT_texture_filter_anisotropic</li>
<li>GL_EXT_texture_format_BGRA8888</li>
<li>GL_EXT_texture_integer</li>
<li>GL_EXT_texture_lod</li>
<li>GL_EXT_texture_lod_bias</li>
<li>GL_EXT_texture_mirror_clamp</li>
<li>GL_EXT_texture_object</li>
<li>GL_EXT_texture_shared_exponent</li>
<li>GL_EXT_texture_sRGB</li>
<li>GL_EXT_texture_sRGB_decode</li>
<li>GL_EXT_texture_storage</li>
<li>GL_EXT_texture_swizzle</li>
<li>GL_EXT_texture_type_2_10_10_10_REV</li>
<li>GL_EXT_timer_query</li>
<li>GL_EXT_transform_feedback2</li>
<li>GL_EXT_vertex_array</li>
<li>GL_EXT_vertex_array_bgra</li>
<li>GL_EXT_vertex_attrib_64bit</li>
<li>GL_EXT_import_sync_object</li>
<li>GL_IBM_rasterpos_clip</li>
<li>GL_IBM_texture_mirrored_repeat</li>
<li>GL_KHR_debug</li>
<li>GL_KTX_buffer_region</li>
<li>GL_NV_alpha_test</li>
<li>GL_NV_blend_minmax</li>
<li>GL_NV_blend_square</li>
<li>GL_NV_complex_primitives</li>
<li>GL_NV_compute_program5</li>
<li>GL_NV_conditional_render</li>
<li>GL_NV_copy_depth_to_color</li>
<li>GL_NV_copy_image</li>
<li>GL_NV_depth_buffer_float</li>
<li>GL_NV_depth_clamp</li>
<li>GL_NV_draw_texture</li>
<li>GL_NV_ES1_1_compatibility</li>
<li>GL_NV_explicit_multisample</li>
<li>GL_NV_fbo_color_attachments</li>
<li>GL_NV_fence</li>
<li>GL_NV_float_buffer</li>
<li>GL_NV_fog_distance</li>
<li>GL_NV_fragdepth</li>
<li>GL_NV_fragment_program</li>
<li>GL_NV_fragment_program_option</li>
<li>GL_NV_fragment_program2</li>
<li>GL_NV_framebuffer_multisample_coverage</li>
<li>GL_NV_geometry_shader4</li>
<li>GL_NV_gpu_program4</li>
<li>GL_NV_gpu_program4_1</li>
<li>GL_NV_gpu_program5</li>
<li>GL_NV_gpu_program_fp64</li>
<li>GL_NV_gpu_shader5</li>
<li>GL_NV_half_float</li>
<li>GL_NV_light_max_exponent</li>
<li>GL_NV_multisample_coverage</li>
<li>GL_NV_multisample_filter_hint</li>
<li>GL_NV_occlusion_query</li>
<li>GL_NV_packed_depth_stencil</li>
<li>GL_NV_parameter_buffer_object</li>
<li>GL_NV_parameter_buffer_object2</li>
<li>GL_NV_path_rendering</li>
<li>GL_NV_pixel_data_range</li>
<li>GL_NV_point_sprite</li>
<li>GL_NV_primitive_restart</li>
<li>GL_NV_register_combiners</li>
<li>GL_NV_register_combiners2</li>
<li>GL_NV_shader_atomic_counters</li>
<li>GL_NV_shader_atomic_float</li>
<li>GL_NV_shader_buffer_load</li>
<li>GL_NV_shader_storage_buffer_object</li>
<li>GL_NV_texgen_reflection</li>
<li>GL_NV_texture_barrier</li>
<li>GL_NV_texture_compression_vtc</li>
<li>GL_NV_texture_env_combine4</li>
<li>GL_NV_texture_expand_normal</li>
<li>GL_NV_texture_lod_clamp</li>
<li>GL_NV_texture_multisample</li>
<li>GL_NV_texture_rectangle</li>
<li>GL_NV_texture_shader</li>
<li>GL_NV_texture_shader2</li>
<li>GL_NV_texture_shader3</li>
<li>GL_NV_transform_feedback</li>
<li>GL_NV_transform_feedback2</li>
<li>GL_NV_vertex_array_range</li>
<li>GL_NV_vertex_array_range2</li>
<li>GL_NV_vertex_attrib_integer_64bit</li>
<li>GL_NV_vertex_buffer_unified_memory</li>
<li>GL_NV_vertex_program</li>
<li>GL_NV_vertex_program1_1</li>
<li>GL_NV_vertex_program2</li>
<li>GL_NV_vertex_program2_option</li>
<li>GL_NV_vertex_program3</li>
<li>GL_NVX_conditional_render</li>
<li>GL_NVX_gpu_memory_info</li>
<li>GL_OES_compressed_paletted_texture</li>
<li>GL_OES_depth24</li>
<li>GL_OES_depth32</li>
<li>GL_OES_depth_texture</li>
<li>GL_OES_element_index_uint</li>
<li>GL_OES_fbo_render_mipmap</li>
<li>GL_OES_get_program_binary</li>
<li>GL_OES_mapbuffer</li>
<li>GL_OES_packed_depth_stencil</li>
<li>GL_OES_point_size_array</li>
<li>GL_OES_point_sprite</li>
<li>GL_OES_rgb8_rgba8</li>
<li>GL_OES_read_format</li>
<li>GL_OES_standard_derivatives</li>
<li>GL_OES_texture_3D</li>
<li>GL_OES_texture_float</li>
<li>GL_OES_texture_float_linear</li>
<li>GL_OES_texture_half_float</li>
<li>GL_OES_texture_half_float_linear</li>
<li>GL_OES_texture_npot</li>
<li>GL_OES_vertex_array_object</li>
<li>GL_OES_vertex_half_float</li>
<li>GL_SGIS_generate_mipmap</li>
<li>GL_SGIS_texture_lod</li>
<li>GL_SGIX_depth_texture</li>
<li>GL_SGIX_shadow</li>
<li>GL_SUN_slice_accum</li>
<li>GL_WIN_swap_hint</li>
<li>WGL_EXT_swap_control</li>
<li>WGL_ARB_buffer_region</li>
<li>WGL_ARB_create_context</li>
<li>WGL_ARB_create_context_profile</li>
<li>WGL_ARB_create_context_robustness</li>
<li>WGL_ARB_extensions_string</li>
<li>WGL_ARB_make_current_read</li>
<li>WGL_ARB_multisample</li>
<li>WGL_ARB_pbuffer</li>
<li>WGL_ARB_pixel_format</li>
<li>WGL_ARB_pixel_format_float</li>
<li>WGL_ARB_render_texture</li>
<li>WGL_ATI_pixel_format_float</li>
<li>WGL_EXT_create_context_es_profile</li>
<li>WGL_EXT_create_context_es2_profile</li>
<li>WGL_EXT_extensions_string</li>
<li>WGL_EXT_framebuffer_sRGB</li>
<li>WGL_EXT_pixel_format_packed_float</li>
<li>WGL_EXT_swap_control_tear</li>
<li>WGL_NVX_DX_interop</li>
<li>WGL_NV_DX_interop</li>
<li>WGL_NV_DX_interop2</li>
<li>WGL_NV_float_buffer</li>
<li>WGL_NV_multisample_coverage</li>
<li>WGL_NV_render_depth_texture</li>
<li>WGL_NV_render_texture_rectangle</li>
- OpenGL core capabilities: 179 caps listed
<li>GL_MAX_LIST_NESTING: 64</li>
<li>GL_MAX_EVAL_ORDER: 8</li>
<li>GL_MAX_LIGHTS: 8</li>
<li>GL_MAX_CLIP_PLANES: 8</li>
<li>GL_MAX_TEXTURE_SIZE: 16384</li>
<li>GL_MAX_PIXEL_MAP_TABLE: 65536</li>
<li>GL_MAX_ATTRIB_STACK_DEPTH: 16</li>
<li>GL_MAX_MODELVIEW_STACK_DEPTH: 32</li>
<li>GL_MAX_NAME_STACK_DEPTH: 128</li>
<li>GL_MAX_PROJECTION_STACK_DEPTH: 4</li>
<li>GL_MAX_TEXTURE_STACK_DEPTH: 10</li>
<li>GL_MAX_VIEWPORT_DIMS: 16384</li>
<li>GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16</li>
<li>GL_MAX_3D_TEXTURE_SIZE: 2048</li>
<li>GL_MAX_ELEMENTS_VERTICES: 1048576</li>
<li>GL_MAX_ELEMENTS_INDICES: 1048576</li>
<li>GL_MAX_TEXTURE_UNITS: 4</li>
<li>GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384</li>
<li>GL_MAX_TEXTURE_LOD_BIAS: 15</li>
<li>GL_MAX_DRAW_BUFFERS: 8</li>
<li>GL_MAX_VERTEX_ATTRIBS: 16</li>
<li>GL_MAX_TEXTURE_COORDS: 8</li>
<li>GL_MAX_TEXTURE_IMAGE_UNITS: 32</li>
<li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 2048</li>
<li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096</li>
<li>GL_MAX_VARYING_FLOATS: 124</li>
<li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32</li>
<li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192</li>
<li>GL_MAX_CLIP_DISTANCES: 8</li>
<li>GL_MAX_ARRAY_TEXTURE_LAYERS: 2048</li>
<li>GL_MAX_VARYING_COMPONENTS: 124</li>
<li>GL_MIN_PROGRAM_TEXEL_OFFSET: -8</li>
<li>GL_MAX_PROGRAM_TEXEL_OFFSET: 7</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENT S: 4</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS: 128</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4</li>
<li>GL_MAX_RENDERBUFFER_SIZE: 16384</li>
<li>GL_MAX_COLOR_ATTACHMENTS: 8</li>
<li>GL_MAX_SAMPLES: 32</li>
<li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8</li>
<li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7</li>
<li>GL_RGBA_FLOAT_MODE_ARB: 0</li>
<li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8</li>
<li>GL_MAX_RENDERBUFFER_SIZE_EXT: 16384</li>
<li>GL_MAX_SAMPLES_EXT: 32</li>
<li>GL_RGBA_INTEGER_MODE_EXT: 0</li>
<li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_EXT: 128</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT : 4</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ EXT: 4</li>
<li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1</li>
<li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384</li>
<li>GL_MAX_TEXTURE_BUFFER_SIZE: 134217728</li>
<li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728</li>
<li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 14</li>
<li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14</li>
<li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14</li>
<li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 84</li>
<li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 84</li>
<li>GL_MAX_UNIFORM_BLOCK_SIZE: 65536</li>
<li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472</li>
<li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 231424</li>
<li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 231424</li>
<li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 32</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 2048</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES: 1024</li>
<li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 1024</li>
<li>GL_MAX_VERTEX_OUTPUT_COMPONENTS: 128</li>
<li>GL_MAX_GEOMETRY_INPUT_COMPONENTS: 128</li>
<li>GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 128</li>
<li>GL_MAX_FRAGMENT_INPUT_COMPONENTS: 128</li>
<li>GL_MAX_SERVER_WAIT_TIMEOUT: -1</li>
<li>GL_MAX_SAMPLE_MASK_WORDS: 2</li>
<li>GL_MAX_COLOR_TEXTURE_SAMPLES: 32</li>
<li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 32</li>
<li>GL_MAX_INTEGER_SAMPLES: 1</li>
<li>GL_PROVOKING_VERTEX: 36430</li>
<li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32</li>
<li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124</li>
<li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 124</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024</li>
<li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024</li>
<li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1</li>
<li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4</li>
<li>GL_MIN_SAMPLE_SHADING_VALUE: 0</li>
<li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32</li>
<li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1</li>
<li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1</li>
<li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4</li>
<li>GL_MAX_SUBROUTINES: 1024</li>
<li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024</li>
<li>GL_MAX_PATCH_VERTICES: 32</li>
<li>GL_MAX_TESS_GEN_LEVEL: 64</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 2048</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 2048</li>
<li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32</li>
<li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32</li>
<li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128</li>
<li>GL_MAX_TESS_PATCH_COMPONENTS: 120</li>
<li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4216</li>
<li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14</li>
<li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128</li>
<li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128</li>
<li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 231424</li>
<li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 231424</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4</li>
<li>GL_MAX_VERTEX_STREAMS: 4</li>
<li>GL_NUM_PROGRAM_BINARY_FORMATS: 1</li>
<li>GL_MAX_VERTEX_UNIFORM_VECTORS: 1024</li>
<li>GL_MAX_VARYING_VECTORS: 31</li>
<li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 512</li>
<li>GL_MAX_VIEWPORTS: 16</li>
<li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8</li>
<li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 8</li>
<li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8</li>
<li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8</li>
<li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8</li>
<li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 48</li>
<li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 16384</li>
<li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 16384</li>
<li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 16384</li>
<li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 16384</li>
<li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 16384</li>
<li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 98304</li>
<li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 65536</li>
<li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8</li>
<li>GL_MAX_IMAGE_UNITS: 8</li>
<li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 16</li>
<li>GL_MAX_IMAGE_SAMPLES: 32</li>
<li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 8</li>
<li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8</li>
<li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8</li>
<li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8</li>
<li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8</li>
<li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 48</li>
<li>GL_MIN_MAP_BUFFER_ALIGNMENT: 64</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0</li>
<li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14</li>
<li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32</li>
<li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8</li>
<li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 49152</li>
<li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 2048</li>
<li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8</li>
<li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 16384</li>
<li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 231424</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1536</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_COUNT: 65535/65535/65535</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536/1024/64</li>
<li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047</li>
<li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047</li>
<li>GL_MAX_UNIFORM_LOCATIONS: 65536</li>
<li>GL_MAX_FRAMEBUFFER_WIDTH: 16384</li>
<li>GL_MAX_FRAMEBUFFER_HEIGHT: 16384</li>
<li>GL_MAX_FRAMEBUFFER_LAYERS: 2048</li>
<li>GL_MAX_FRAMEBUFFER_SAMPLES: 32</li>
<li>GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_AR B: 0</li>
<li>GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 1536</li>
<li>GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0</li>
<li>GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0</li>
<li>GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 0</li>
<li>GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 0</li>
<li>GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 0</li>
<li>GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_AR B: 0</li>
<li>GL_MAX_CULL_DISTANCES: 0</li>
<li>GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 0</li>
- OpenGL extension capabilities: 197 caps listed
<li>GL_RGBA_FLOAT_MODE_ARB: 0 (GL_ARB_color_buffer_float)</li>
<li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8 (GL_EXT_framebuffer_object)</li>
<li>GL_MAX_RENDERBUFFER_SIZE_EXT: 16384 (GL_EXT_framebuffer_object)</li>
<li>GL_MAX_SAMPLES_EXT: 32 (GL_EXT_framebuffer_multisample)</li>
<li>GL_RGBA_INTEGER_MODE_EXT: 0 (GL_EXT_texture_integer)</li>
<li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048 (GL_EXT_texture_array)</li>
<li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1 (GL_EXT_framebuffer_sRGB)</li>
<li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728 (GL_ARB_texture_buffer_object)</li>
<li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 84 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 84 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_UNIFORM_BLOCK_SIZE: 65536 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 231424 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 231424 (GL_ARB_uniform_buffer_object)</li>
<li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384 (GL_ARB_texture_rectangle)</li>
<li>GL_PROVOKING_VERTEX: 36430 (GL_ARB_provoking_vertex)</li>
<li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1 (GL_ARB_provoking_vertex)</li>
<li>GL_MAX_SAMPLE_MASK_WORDS: 2 (GL_ARB_texture_multisample)</li>
<li>GL_MAX_COLOR_TEXTURE_SAMPLES: 32 (GL_ARB_texture_multisample)</li>
<li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 32 (GL_ARB_texture_multisample)</li>
<li>GL_MAX_INTEGER_SAMPLES: 1 (GL_ARB_texture_multisample)</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_geometry_shader4)</li>
<li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124 (GL_ARB_geometry_shader4)</li>
<li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 124 (GL_ARB_geometry_shader4)</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048 (GL_ARB_geometry_shader4)</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024 (GL_ARB_geometry_shader4)</li>
<li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024 (GL_ARB_geometry_shader4)</li>
<li>GL_MAX_SERVER_WAIT_TIMEOUT: -1 (GL_ARB_sync)</li>
<li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1 (GL_ARB_blend_func_extended)</li>
<li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32 (GL_ARB_gpu_shader5)</li>
<li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1 (GL_ARB_gpu_shader5)</li>
<li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1 (GL_ARB_gpu_shader5)</li>
<li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4 (GL_ARB_gpu_shader5)</li>
<li>GL_MAX_VERTEX_STREAMS: 4 (GL_ARB_gpu_shader5)</li>
<li>GL_MIN_SAMPLE_SHADING_VALUE: 0 (GL_ARB_sample_shading)</li>
<li>GL_MAX_SUBROUTINES: 1024 (GL_ARB_shader_subroutine)</li>
<li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024 (GL_ARB_shader_subroutine)</li>
<li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_GEN_LEVEL: 64 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 2048 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 2048 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 231424 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 231424 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_PATCH_VERTICES: 32 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_PATCH_COMPONENTS: 120 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4216 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)</li>
<li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32 (GL_ARB_texture_gather)</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31 (GL_ARB_texture_gather)</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4 (GL_ARB_texture_gather)</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4 (GL_ARB_transform_feedback3)</li>
<li>GL_NUM_PROGRAM_BINARY_FORMATS: 1 (GL_ARB_get_program_binary)</li>
<li>GL_MAX_VIEWPORTS: 16 (GL_ARB_viewport_array)</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 8 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 48 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 98304 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 65536 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_IMAGE_UNITS: 8 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 16 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_IMAGE_SAMPLES: 32 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 48 (GL_ARB_shader_image_load_store)</li>
<li>GL_MIN_MAP_BUFFER_ALIGNMENT: 64 (GL_ARB_map_buffer_alignment)</li>
<li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 49152 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 2048 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 16384 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 231424 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1536 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_COUNT: 65535/65535/65535 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536/1024/64 (GL_ARB_compute_shader)</li>
<li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047 (GL_ARB_vertex_attrib_binding)</li>
<li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047 (GL_ARB_vertex_attrib_binding)</li>
<li>GL_MAX_UNIFORM_LOCATIONS: 65536 (GL_ARB_explicit_uniform_location)</li>
<li>GL_MAX_FRAMEBUFFER_WIDTH: 16384 (GL_ARB_framebuffer_no_attachments)</li>
<li>GL_MAX_FRAMEBUFFER_HEIGHT: 16384 (GL_ARB_framebuffer_no_attachments)</li>
<li>GL_MAX_FRAMEBUFFER_LAYERS: 2048 (GL_ARB_framebuffer_no_attachments)</li>
<li>GL_MAX_FRAMEBUFFER_SAMPLES: 32 (GL_ARB_framebuffer_no_attachments)</li>
<li>GL_NVX_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: 1048576 (GL_NVX_gpu_memory_info)</li>
<li>GL_NVX_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_ NVX: 1048576 (GL_NVX_gpu_memory_info)</li>
<li>GL_NVX_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDME M_NVX: 477048 (GL_NVX_gpu_memory_info)</li>
<li>GL_NVX_GPU_MEMORY_INFO_EVICTION_COUNT_NVX: 10 (GL_NVX_gpu_memory_info)</li>
<li>GL_NVX_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX: 87040 (GL_NVX_gpu_memory_info)</li>
<li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8 (GL_EXT_gpu_shader4)</li>
<li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7 (GL_EXT_gpu_shader4)</li>
<li>GL_MAX_TEXTURE_UNITS_ARB: 4 (GL_ARB_multitexture)</li>
<li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)</li>
<li>GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)</li>
<li>GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 16384 (GL_ARB_texture_cube_map)</li>
<li>GL_NUM_COMPRESSED_TEXTURE_FORMATS: 23 (GL_ARB_texture_compression)</li>
<li>GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000 (GL_EXT_texture_filter_anisotropic)</li>
<li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_VARYING_FLOATS: 124 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_VERTEX_ATTRIBS: 16 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_TEXTURE_COORDS: 8 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 2048 (GL_ARB_fragment_shader)</li>
<li>GL_MAX_VERTEX_ATTRIBS_ARB: 16 (GL_ARB_vertex_program)</li>
<li>GL_MAX_PROGRAM_MATRICES_ARB: 8 (GL_ARB_vertex_program)</li>
<li>GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 1 (GL_ARB_vertex_program)</li>
<li>GL_MAX_TEXTURE_COORDS_ARB: 8 (GL_ARB_fragment_program)</li>
<li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 2048 (GL_ARB_shading_language_100)</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 2048 (GL_ARB_shading_language_100)</li>
<li>GL_MAX_DRAW_BUFFERS_ARB: 8 (GL_ARB_draw_buffers)</li>
<li>GL_MAX_COLOR_ATTACHMENTS: 8 (GL_ARB_framebuffer_object)</li>
<li>GL_MAX_RENDERBUFFER_SIZE: 16384 (GL_ARB_framebuffer_object)</li>
<li>GL_MAX_SAMPLES: 32 (GL_ARB_framebuffer_object)</li>
<li>GL_MAX_CONVOLUTION_WIDTH: 0 (GL_ARB_imaging)</li>
<li>GL_MAX_CONVOLUTION_HEIGHT: 0 (GL_ARB_imaging)</li>
<li>GL_MAX_COLOR_MATRIX_STACK_DEPTH: 2 (GL_ARB_imaging)</li>
<li>GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters)</li>
<li>GL_POINT_SIZE_MAX_ARB: 63.375000 (GL_ARB_point_parameters)</li>
<li>GL_MAX_VERTEX_UNIFORM_VECTORS: 1024 (GL_ARB_ES2_compatibility)</li>
<li>GL_MAX_VARYING_VECTORS: 31 (GL_ARB_ES2_compatibility)</li>
<li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 512 (GL_ARB_ES2_compatibility)</li>
<li>GL_MAX_DEBUG_MESSAGE_LENGTH: 1024 (GL_ARB_debug_output)</li>
<li>GL_MAX_DEBUG_LOGGED_MESSAGES_ARB: 128 (GL_ARB_debug_output)</li>
<li>GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)</li>
<li>GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)</li>
<li>GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)</li>
<li>GL_MAX_BINDABLE_UNIFORM_SIZE_EXT: 65536 (GL_EXT_bindable_uniform)</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 32 (GL_EXT_geometry_shader4)</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT: 1024 (GL_EXT_geometry_shader4)</li>
<li>GL_MAX_TEXTURE_BUFFER_SIZE_EXT: 134217728 (GL_EXT_texture_buffer_object)</li>
<li>GL_MAX_SAMPLE_MASK_WORDS_NV: 2 (GL_NV_explicit_multisample)</li>
<li>GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: 512 (GL_NV_fragment_program)</li>
<li>GL_MAX_TEXTURE_COORDS_NV: 8 (GL_NV_fragment_program)</li>
<li>GL_MAX_TEXTURE_IMAGE_UNITS_NV: 32 (GL_NV_fragment_program)</li>
<li>GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV: 0 (GL_NV_fragment_program2)</li>
<li>GL_MAX_PROGRAM_CALL_DEPTH_NV: 0 (GL_NV_fragment_program2)</li>
<li>GL_MAX_PROGRAM_IF_DEPTH_NV: 0 (GL_NV_fragment_program2)</li>
<li>GL_MAX_PROGRAM_LOOP_DEPTH_NV: 0 (GL_NV_fragment_program2)</li>
<li>GL_MAX_PROGRAM_LOOP_COUNT_NV: 0 (GL_NV_fragment_program2)</li>
<li>GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV: 9 (GL_NV_framebuffer_multisample_coverage)</li>
<li>GL_MIN_PROGRAM_TEXEL_OFFSET_NV: -8 (GL_NV_gpu_program4)</li>
<li>GL_MAX_PROGRAM_TEXEL_OFFSET_NV: 7 (GL_NV_gpu_program4)</li>
<li>GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV: 0 (GL_NV_gpu_program4)</li>
<li>GL_MAX_PROGRAM_RESULT_COMPONENTS_NV: 0 (GL_NV_gpu_program4)</li>
<li>GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV: 0 (GL_NV_gpu_program4)</li>
<li>GL_MAX_PROGRAM_GENERIC_RESULTS_NV: 0 (GL_NV_gpu_program4)</li>
<li>GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV: 32 (GL_NV_gpu_program5)</li>
<li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV: -1 (GL_NV_gpu_program5)</li>
<li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV: 1 (GL_NV_gpu_program5)</li>
<li>GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_ NV: 4 (GL_NV_gpu_program5)</li>
<li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV: -32 (GL_NV_gpu_program5)</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV: 31 (GL_NV_gpu_program5)</li>
<li>GL_MAX_SHININESS_NV: 128 (GL_NV_light_max_exponent)</li>
<li>GL_MAX_SPOT_EXPONENT_NV: 128 (GL_NV_light_max_exponent)</li>
<li>GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV: 14 (GL_NV_parameter_buffer_object)</li>
<li>GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV: 16384 (GL_NV_parameter_buffer_object)</li>
<li>GL_MAX_SHADER_BUFFER_ADDRESS_NV: -1 (GL_NV_shader_buffer_load)</li>
<li>GL_MAX_GENERAL_COMBINERS_NV: 8 (GL_NV_register_combiners)</li>
<li>GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: 16384 (GL_NV_texture_rectangle)</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ NV: 4 (GL_NV_transform_feedback)</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_NV: 128 (GL_NV_transform_feedback)</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_N V: 4 (GL_NV_transform_feedback)</li>
<li>GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV: 1048575 (GL_NV_vertex_array_range)</li>
<li>GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV: 1 (GL_NV_vertex_program)</li>
<li>GL_MAX_TRACK_MATRICES_NV: 8 (GL_NV_vertex_program)</li>


===================================[ NVIDIA CUDA Capabilities ]
- CUDA Device 0
- Device name: GeForce GTX 460 v2
- Compute Capability: 2.1
- Total Memory: 1024 MB
- Shader Clock Rate: 1576 MHz
- Multiprocessors: 7
- Warp Size: 32
- Max Threads Per Block: 1024
- Threads Per Block: 1024 x 1024 x 64
- Grid Size: 65535 x 65535 x 65535
- Registers Per Block: 32768
- Texture Alignment: 512 byte
- Total Constant Memory: 64 Kb


===================================[ OpenCL Capabilities ]
- Num OpenCL platforms: 1
- CL_PLATFORM_NAME: NVIDIA CUDA
- CL_PLATFORM_VENDOR: NVIDIA Corporation
- CL_PLATFORM_VERSION: OpenCL 1.1 CUDA 4.2.1
- CL_PLATFORM_PROFILE: FULL_PROFILE
- Num devices: 1

- CL_DEVICE_NAME: GeForce GTX 460 v2
- CL_DEVICE_VENDOR: NVIDIA Corporation
- CL_DRIVER_VERSION: 311.06
- CL_DEVICE_PROFILE: FULL_PROFILE
- CL_DEVICE_VERSION: OpenCL 1.1 CUDA
- CL_DEVICE_TYPE: GPU
- CL_DEVICE_VENDOR_ID: 0x10DE
- CL_DEVICE_MAX_COMPUTE_UNITS: 7
- CL_DEVICE_MAX_CLOCK_FREQUENCY: 1576MHz
- CL_NV_DEVICE_COMPUTE_CAPABILITY_MAJOR: 2
- CL_NV_DEVICE_COMPUTE_CAPABILITY_MINOR: 1
- CL_NV_DEVICE_REGISTERS_PER_BLOCK: 32768
- CL_NV_DEVICE_WARP_SIZE: 32
- CL_NV_DEVICE_GPU_OVERLAP: 1
- CL_NV_DEVICE_KERNEL_EXEC_TIMEOUT: 1
- CL_NV_DEVICE_INTEGRATED_MEMORY: 0
- CL_DEVICE_ADDRESS_BITS: 32
- CL_DEVICE_MAX_MEM_ALLOC_SIZE: 262144KB
- CL_DEVICE_GLOBAL_MEM_SIZE: 1024MB
- CL_DEVICE_MAX_PARAMETER_SIZE: 4352
- CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 128 Bytes
- CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 112KB
- CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO
- CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad)
- CL_DEVICE_LOCAL_MEM_SIZE: 48KB
- CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB
- CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3
- CL_DEVICE_MAX_WORK_ITEM_SIZES: [1024 ; 1024 ; 64]
- CL_DEVICE_MAX_WORK_GROUP_SIZE: 1024
- CL_EXEC_NATIVE_KERNEL: 21084608
- CL_DEVICE_IMAGE_SUPPORT: YES
- CL_DEVICE_MAX_READ_IMAGE_ARGS: 128
- CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 8
- CL_DEVICE_IMAGE2D_MAX_WIDTH: 32768
- CL_DEVICE_IMAGE2D_MAX_HEIGHT: 32768
- CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048
- CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048
- CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048
- CL_DEVICE_MAX_SAMPLERS: 16
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1
- CL_DEVICE_EXTENSIONS: 15
- Extensions:
- cl_khr_byte_addressable_store
- cl_khr_icd
- cl_khr_gl_sharing
- cl_nv_d3d9_sharing
- cl_nv_d3d10_sharing
- cl_khr_d3d10_sharing
- cl_nv_d3d11_sharing
- cl_nv_compiler_options
- cl_nv_device_attribute_query
- cl_nv_pragma_unroll
- cl_khr_global_int32_base_atomics
- cl_khr_global_int32_extended_atomics
- cl_khr_local_int32_base_atomics
- cl_khr_local_int32_extended_atomics
- cl_khr_fp64


===================================
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Last edited by Caporegime; 03-23-2015 at 04:34 PM.
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Old 03-23-2015, 08:46 PM   #39
anguscl
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Mac Crash between Spring Training and Start of Season

Process: OOTP Baseball 16 [1860]
Path: /Users/USER/Library/Application Support/Steam/*/OOTP Baseball 16.app/Contents/MacOS/OOTP Baseball 16
Identifier: com.ootpdevelopments.ootp16macappstore
Version: 16.1.5 (5)
Code Type: X86 (Native)
Parent Process: ??? [1]
Responsible: OOTP Baseball 16 [1860]
User ID: 502

Date/Time: 2015-03-24 01:38:49.055 +0100
OS Version: Mac OS X 10.10.2 (14C1514)
Report Version: 11
Anonymous UUID: 4CF61270-57EF-6D39-5803-38507E12E90D

Sleep/Wake UUID: 5BD4543B-C5D1-42DB-AA07-90B270EA71D0

Time Awake Since Boot: 93000 seconds
Time Since Wake: 26000 seconds

Crashed Thread: 2 MainThrd

Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000

Application Specific Information:
abort() called
*** error for object 0x667d0ba4: incorrect checksum for freed object - object was probably modified after being freed.


Thread 0:: MainThrd Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x980369ce mach_msg_trap + 10
1 libsystem_kernel.dylib 0x98035a70 mach_msg + 68
2 com.apple.CoreFoundation 0x923adb16 __CFRunLoopServiceMachPort + 214
3 com.apple.CoreFoundation 0x923acf29 __CFRunLoopRun + 1529
4 com.apple.CoreFoundation 0x923ac6c6 CFRunLoopRunSpecific + 390
5 com.apple.CoreFoundation 0x923ac52b CFRunLoopRunInMode + 123
6 com.apple.HIToolbox 0x9817d2d8 RunCurrentEventLoopInMode + 262
7 com.apple.HIToolbox 0x9817d011 ReceiveNextEventCommon + 494
8 com.apple.HIToolbox 0x9817ce0c _BlockUntilNextEventMatchingListInModeWithFilter + 99
9 com.apple.AppKit 0x91478229 _DPSNextEvent + 734
10 com.apple.AppKit 0x91477a71 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 186
11 com.apple.AppKit 0x9146a02c -[NSApplication run] + 907
12 com.ootpdevelopments.ootp16macappstore 0x01029bb7 main + 807
13 com.ootpdevelopments.ootp16macappstore 0x000028b5 start + 53

Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x9803d8ce kevent64 + 10
1 libdispatch.dylib 0x9be9e73f _dispatch_mgr_invoke + 245
2 libdispatch.dylib 0x9be9e3a2 _dispatch_mgr_thread + 52

Thread 2 Crashed:: MainThrd
0 libsystem_kernel.dylib 0x9803c69a __pthread_kill + 10
1 libsystem_pthread.dylib 0x976cbf19 pthread_kill + 101
2 libsystem_c.dylib 0x92747eee abort + 156
3 libsystem_malloc.dylib 0x96753561 szone_error + 450
4 libsystem_malloc.dylib 0x96753c6d free_list_checksum_botch + 50
5 libsystem_malloc.dylib 0x967489b9 tiny_malloc_from_free_list + 1255
6 libsystem_malloc.dylib 0x96747688 szone_malloc_should_clear + 272
7 libsystem_malloc.dylib 0x96747571 szone_malloc + 24
8 libsystem_malloc.dylib 0x96747519 malloc_zone_malloc + 75
9 libsystem_malloc.dylib 0x96746308 malloc + 52
10 libc++abi.dylib 0x90076cc7 operator new(unsigned long) + 39
11 com.ootpdevelopments.ootp16macappstore 0x008cda15 PLAYER::game_init_pitching_stats(SCHEDULED_GAME*, unsigned char) + 1621
12 com.ootpdevelopments.ootp16macappstore 0x00ac28e2 GAME::insert_pitcher(long, PLAYER*, unsigned char) + 354
13 com.ootpdevelopments.ootp16macappstore 0x00a75c8e GAME:roceed_game(long) + 5342
14 com.ootpdevelopments.ootp16macappstore 0x00c4b9f2 make_league_preseason_prediction_report(long, unsigned char) + 3970
15 com.ootpdevelopments.ootp16macappstore 0x00e2695d WORLD:re_handle_events() + 8653
16 com.ootpdevelopments.ootp16macappstore 0x00e17356 WORLD::advance_world(unsigned char) + 15558
17 com.ootpdevelopments.ootp16macappstore 0x00326b8d SIM_PAGE::monitor() + 397
18 com.ootpdevelopments.ootp16macappstore 0x01059ebb WM_PAGE_BASE::monitor_callback() + 107
19 com.ootpdevelopments.ootp16macappstore 0x0105b266 WM_PAGE_MANAGER::monitor(unsigned char) + 1654
20 com.ootpdevelopments.ootp16macappstore 0x000db93a APP_FRAMEWORK::monitor() + 314
21 com.ootpdevelopments.ootp16macappstore 0x01027e69 thread_main(void*) + 537
22 libsystem_pthread.dylib 0x976c9e13 _pthread_body + 138
23 libsystem_pthread.dylib 0x976c9d89 _pthread_start + 162
24 libsystem_pthread.dylib 0x976c7e52 thread_start + 34

Thread 3:
0 libsystem_kernel.dylib 0x980369ce mach_msg_trap + 10
1 libsystem_kernel.dylib 0x98035a70 mach_msg + 68
2 com.apple.CoreFoundation 0x923adb16 __CFRunLoopServiceMachPort + 214
3 com.apple.CoreFoundation 0x923acf29 __CFRunLoopRun + 1529
4 com.apple.CoreFoundation 0x923ac6c6 CFRunLoopRunSpecific + 390
5 com.apple.CoreFoundation 0x923ac52b CFRunLoopRunInMode + 123
6 com.apple.AppKit 0x915ebff1 _NSEventThread + 283
7 libsystem_pthread.dylib 0x976c9e13 _pthread_body + 138
8 libsystem_pthread.dylib 0x976c9d89 _pthread_start + 162
9 libsystem_pthread.dylib 0x976c7e52 thread_start + 34

Thread 4:: IOPollingHelperThread
0 libsystem_kernel.dylib 0x9803d8b2 kevent + 10
1 steamclient.dylib 0x0baa837e OSXHelpers::CIOPollingHelper::RealRun() + 286
2 libtier0_s.dylib 0x0cbf60fd CatchAndWriteContext_t::Invoke() + 159
3 libtier0_s.dylib 0x0cbf5b05 CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t& ) + 214
4 libtier0_s.dylib 0x0cbf5bec CatchAndWriteMiniDumpExForVoidPtrFn + 87
5 libtier0_s.dylib 0x0cbf5c15 CatchAndWriteMiniDumpForVoidPtrFn + 35
6 steamclient.dylib 0x0baa824f OSXHelpers::CIOPollingHelper::Run() + 41
7 libtier0_s.dylib 0x0cbfa67a SteamThreadTools::CThread::ThreadExceptionWrapper( void*) + 16
8 libtier0_s.dylib 0x0cbf60fd CatchAndWriteContext_t::Invoke() + 159
9 libtier0_s.dylib 0x0cbf5b05 CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t& ) + 214
10 libtier0_s.dylib 0x0cbf5bec CatchAndWriteMiniDumpExForVoidPtrFn + 87
11 libtier0_s.dylib 0x0cbf5c15 CatchAndWriteMiniDumpForVoidPtrFn + 35
12 libtier0_s.dylib 0x0cbfa5ee SteamThreadTools::CThread::ThreadProc(void*) + 238
13 libsystem_pthread.dylib 0x976c9e13 _pthread_body + 138
14 libsystem_pthread.dylib 0x976c9d89 _pthread_start + 162
15 libsystem_pthread.dylib 0x976c7e52 thread_start + 34

Thread 5:
0 libsystem_kernel.dylib 0x9803ce6a __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x976ca2b1 _pthread_wqthread + 939
2 libsystem_pthread.dylib 0x976c7e2e start_wqthread + 30

Thread 2 crashed with X86 Thread State (32-bit):
eax: 0x00000000 ebx: 0x00000000 ecx: 0xb031769c edx: 0x00000000
edi: 0xb031d000 esi: 0x00000006 ebp: 0xb03176b8 esp: 0xb031769c
ss: 0x00000023 efl: 0x00200206 eip: 0x9803c69a cs: 0x0000000b
ds: 0x00000023 es: 0x00000023 fs: 0x00000023 gs: 0x0000000f
cr2: 0xa0603a00

Logical CPU: 0
Error Code: 0x00080148
Trap Number: 132


Binary Images:
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0x390d000 - 0x3933ffb +gameoverlayrenderer.dylib (1) <2F6EE140-0822-35DE-BC38-A8FE4BDB0120> /Applications/Steam.app/Contents/MacOS/gameoverlayrenderer.dylib
0x3955000 - 0x3956ffb +steamloader.dylib (0) <7D581E42-6109-3883-8EE0-0C8160E5034A> /Applications/Steam.app/Contents/MacOS/steamloader.dylib
0x3959000 - 0x395fffb +libsteam_api.dylib (1) <9C31C726-76BC-3625-A29B-098385BFB5C6> /Users/USER/Library/Application Support/Steam/*/OOTP Baseball 16.app/Contents/MacOS/libsteam_api.dylib
0x8b09000 - 0x8b4bffb com.apple.CloudDocs (1.0 - 280.6) <5C3C95B5-C470-3C3C-969D-008A045F5284> /System/Library/PrivateFrameworks/CloudDocs.framework/CloudDocs
0x9f52000 - 0x9f52ffb +cl_kernels (???) <E4A4DF87-AD29-4FD6-9F8F-28DDC77080A4> cl_kernels
0x9f61000 - 0x9f61ff9 +cl_kernels (???) <77E99F5F-9DC1-41C3-8DEF-1806FF42633F> cl_kernels
0x9f63000 - 0xa04eff7 unorm8_bgra.dylib (2.4.5) <A9015D26-FCF1-3BCD-A052-54912C2ED206> /System/Library/Frameworks/OpenCL.framework/Versions/A/Libraries/ImageFormats/unorm8_bgra.dylib
0xb269000 - 0xbf68fa3 +steamclient.dylib (1) <42BCF1DF-4E31-3623-AC1F-EC20EA0A745E> /Applications/Steam.app/Contents/MacOS/steamclient.dylib
0xcbef000 - 0xcc06ff3 +libtier0_s.dylib (1) <528D57BD-7E5E-31E3-AAF3-A74795C019F6> /Applications/Steam.app/Contents/MacOS/libtier0_s.dylib
0xcc24000 - 0xcc4cff7 +libvstdlib_s.dylib (1) <B183DB27-4BFC-31A4-98AF-63A519E9F5AF> /Applications/Steam.app/Contents/MacOS/libvstdlib_s.dylib
0xcc79000 - 0xcc8afff +libaudio.dylib (1) <67DFB8B8-9A2A-3874-A981-E892293029C1> /Applications/Steam.app/Contents/MacOS/libaudio.dylib
0xcca6000 - 0xccceff7 com.apple.audio.OpenAL (1.8 - 1.8) <B6061C80-9824-30D4-AEE6-9F74D5F4065F> /System/Library/Frameworks/OpenAL.framework/Versions/A/OpenAL
0xccdf000 - 0xccefffb +crashhandler.dylib (1) <3B3BD587-EF3A-33C0-A8FA-B5336D9E8B0B> /Applications/Steam.app/Contents/MacOS/crashhandler.dylib
0xcd06000 - 0xcd0dff7 +com.googlecode.google-breakpad (1.0) <3973DF39-C1B1-3C63-A3D7-45D90A2D6392> /Applications/Steam.app/Contents/MacOS/Frameworks/Breakpad.framework/Versions/A/Breakpad
0xcd1a000 - 0xcd28ff7 +breakpadUtilities.dylib (1) <16BA8CCE-6961-35AA-B312-B4EBEA29FB36> /Applications/Steam.app/Contents/MacOS/Frameworks/Breakpad.framework/Versions/A/Resources/breakpadUtilities.dylib
0xcd32000 - 0xcfbefff +libsteam.dylib (1) <A6A16138-7D97-37DC-A7A6-778B9F374DCE> /Applications/Steam.app/Contents/MacOS/libsteam.dylib
0x3e000000 - 0x3e043ff7 com.apple.glut (3.6.2 - GLUT-3.6.2) <B998483E-AC25-30E7-B17E-629CE6C8077D> /System/Library/Frameworks/GLUT.framework/Versions/A/GLUT
0x40000000 - 0x40522ff7 com.apple.driver.AppleIntelHD5000GraphicsGLDriver (10.2.46 - 10.0.2) <4CA4C4DE-980B-3641-BCFE-9B4455035478> /System/Library/Extensions/AppleIntelHD5000GraphicsGLDriver.bundle/Contents/MacOS/AppleIntelHD5000GraphicsGLDriver
0x8fefa000 - 0x8ff2de03 dyld (353.2.1) <06B1254D-9BB9-327C-BA15-8F18FFF97586> /usr/lib/dyld
0x90008000 - 0x90011fff com.apple.DiskArbitration (2.6 - 2.6) <D906604A-1D8C-31BF-8F22-EA219FFC858F> /System/Library/Frameworks/DiskArbitration.framework/Versions/A/DiskArbitration
0x90012000 - 0x90052ffb libGLImage.dylib (11.1.1) <B49A6796-40A3-33D0-8199-6AED149ADFDF> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib
0x90053000 - 0x90054fff liblangid.dylib (117) <34A0F807-755F-300B-B01F-AABAE3838451> /usr/lib/liblangid.dylib
0x90055000 - 0x9007bff3 libc++abi.dylib (125) <E9AF8CA1-D54D-37E3-8363-A3E8C0840F71> /usr/lib/libc++abi.dylib
0x9007c000 - 0x9007ffff com.apple.xpc.ServiceManagement (1.0 - 1) <D0A00D0C-D37D-3CF1-9EE0-41A88BC112BB> /System/Library/Frameworks/ServiceManagement.framework/Versions/A/ServiceManagement
0x90080000 - 0x9009bff3 com.apple.openscripting (1.4 - 162) <EB1D1BA6-C0B0-3D3B-AE54-676324FFF3E6> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework/Versions/A/OpenScripting
0x9009c000 - 0x900a4ff7 libCGCMS.A.dylib (775.16) <8464ED9C-1365-3E92-BCD4-FEAD13EA9836> /System/Library/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGCMS.A.dylib
0x900a5000 - 0x90109ff7 com.apple.AE (681 - 681) <EEE62980-421B-33BD-BB88-6BDE269A3060> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/AE.framework/Versions/A/AE
0x9010a000 - 0x90121ff3 libLinearAlgebra.dylib (1128) <B20FAAAA-1C76-3B20-B100-5FC90F7FE023> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLinearAlgebra.dylib
0x9014c000 - 0x901a1ff7 com.apple.htmlrendering (77 - 1.1.4) <B85A63B9-C9DD-3ECC-B5DC-E12533C7FDF9> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HTMLRendering.framework/Versions/A/HTMLRendering
0x90529000 - 0x9055cfff com.apple.CoreServicesInternal (221.2.2 - 221.2.2) <06F52EEC-72B7-380D-B66D-7A487EA24741> /System/Library/PrivateFrameworks/CoreServicesInternal.framework/Versions/A/CoreServicesInternal
0x9055d000 - 0x9058aff7 GLRendererFloat (11.1.1) <C8DA6CFC-9574-31A2-B012-5394A007268F> /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLRendererFloat.bundle/GLRendererFloat
0x9058b000 - 0x90596ff7 com.apple.NetAuth (5.0 - 5.0) <D6C31218-47E4-3553-9208-D1091A81044E> /System/Library/PrivateFrameworks/NetAuth.framework/Versions/A/NetAuth
0x90597000 - 0x905a9ff7 libsasl2.2.dylib (193) <B5813595-A89D-39D4-BB06-F6013D3BD98C> /usr/lib/libsasl2.2.dylib
0x905aa000 - 0x905d8ff7 libarchive.2.dylib (30) <8758D35F-ADF8-30F6-8EB2-9B852876EAC8> /usr/lib/libarchive.2.dylib
0x905d9000 - 0x9061cfff libGLU.dylib (11.1.1) <2DC476EE-5C4F-3353-A916-39F2FDB5D6B1> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib
0x906bf000 - 0x906c3ffb libGIF.dylib (1232) <037E01F1-885C-3F4A-A353-87DB1F9CB504> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libGIF.dylib
0x906c4000 - 0x90750ff3 com.apple.PerformanceAnalysis (1.0 - 1) <7A9DD1C9-465D-37FA-957E-2B0F190CFC7C> /System/Library/PrivateFrameworks/PerformanceAnalysis.framework/Versions/A/PerformanceAnalysis
0x90751000 - 0x90755ffb libcache.dylib (69) <55501A00-AF64-3554-8F46-8D5AFEDEC332> /usr/lib/system/libcache.dylib
0x90756000 - 0x9085aff7 libJP2.dylib (1232) <CD0012B6-D649-327B-B7FA-E52B0FC0067C> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libJP2.dylib
0x9085b000 - 0x908b6ffb libTIFF.dylib (1232) <E5A82202-E766-32DE-9706-86B3B2B73731> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib
0x908b7000 - 0x908f1fff com.apple.MediaKit (16 - 757) <430EC569-B083-3608-B91F-3EC6B6065519> /System/Library/PrivateFrameworks/MediaKit.framework/Versions/A/MediaKit
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0x90bf1000 - 0x90bf9feb libcldcpuengine.dylib (2.4.5) <3E336292-C1DC-3B11-BDA5-BB495FC47F5B> /System/Library/Frameworks/OpenCL.framework/Versions/A/Libraries/libcldcpuengine.dylib
0x90bfa000 - 0x90c9afff com.apple.QD (301 - 301) <4DFE3689-59DE-3FBC-806B-6A4056573E52> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/QD.framework/Versions/A/QD
0x90cef000 - 0x910d7ff7 libLAPACK.dylib (1128) <4E3D1289-2C98-3E53-BB8D-AD911357FF66> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLAPACK.dylib
0x910d8000 - 0x910e6ff7 com.apple.SpeechRecognitionCore (2.0.32 - 2.0.32) <637E7AB2-1077-319C-A6A2-D0D0F01951BA> /System/Library/PrivateFrameworks/SpeechRecognitionCore.framework/Versions/A/SpeechRecognitionCore
0x910e7000 - 0x910fafff com.apple.CoreBluetooth (1.0 - 1) <DF406F6F-C173-3598-8785-8A2014F770EF> /System/Library/Frameworks/CoreBluetooth.framework/Versions/A/CoreBluetooth
0x910fb000 - 0x9128aff3 libsqlite3.dylib (168) <C3F78985-C19B-3320-9F71-543969632128> /usr/lib/libsqlite3.dylib
0x9128b000 - 0x9144fff3 com.apple.QuartzCore (1.10 - 361.15) <4DD4BF91-26D4-3325-BB42-9642318307FA> /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore
0x91450000 - 0x92045fff com.apple.AppKit (6.9 - 1344.72) <B84FF828-3016-353A-BF86-C1547F448FB1> /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit
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0x9213e000 - 0x9223eff7 com.apple.LaunchServices (644.12.4 - 644.12.4) <D41066A1-FC8B-34A2-A980-4B011AA77F38> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices
0x9223f000 - 0x9232fff3 com.apple.DiskImagesFramework (10.10.1 - 396) <976D6EB2-1729-33FF-BEAC-83EE6653CF74> /System/Library/PrivateFrameworks/DiskImages.framework/Versions/A/DiskImages
0x92330000 - 0x92335ff7 libcompiler_rt.dylib (35) <6630682F-AB76-3E55-BE51-0A3E61B6CFC2> /usr/lib/system/libcompiler_rt.dylib
0x92336000 - 0x926e8ff7 com.apple.CoreFoundation (6.9 - 1152) <93C32AF9-FD62-3DBD-85F7-35727E6CAA55> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
0x926e9000 - 0x9277efff libsystem_c.dylib (1044.10.1) <584F66B1-ABBA-354C-8118-1DA5386A065E> /usr/lib/system/libsystem_c.dylib
0x9312e000 - 0x931e0fff libCoreStorage.dylib (471.10.6) <E7A963AC-C277-31A8-A1E8-BFAC38A24B69> /usr/lib/libCoreStorage.dylib
0x931e1000 - 0x93391ff7 libGLProgrammability.dylib (11.1.1) <E8B8A0B3-1000-3ACB-B01A-09CD64797652> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib
0x93392000 - 0x933b8ffb libxpc.dylib (559.10.3) <6C4CEB0F-0044-3B62-A286-5693C3FD239E> /usr/lib/system/libxpc.dylib
0x933b9000 - 0x933bcfff libpam.2.dylib (20) <E2F34522-448A-3392-BC1D-6625BEB612B9> /usr/lib/libpam.2.dylib
0x933bd000 - 0x933cefff libsystem_coretls.dylib (35.10.1) <602048AB-2CF0-3083-9D84-5DF19B95EEE1> /usr/lib/system/libsystem_coretls.dylib
0x933cf000 - 0x93540ffb libBLAS.dylib (1128) <ACEF468C-5DB1-38F3-BCB2-6F3D7F2B2040> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libBLAS.dylib
0x93541000 - 0x935b7ff7 com.apple.SearchKit (1.4.0 - 1.4.0) <B6F346D2-BF88-3925-B962-E59267FA2268> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchKit.framework/Versions/A/SearchKit
0x9367a000 - 0x93717fff com.apple.ink.framework (10.9 - 213) <F47949BC-ABEE-329B-B568-71C6FEF761F6> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Ink.framework/Versions/A/Ink
0x93718000 - 0x93757fff com.apple.NavigationServices (3.8 - 215.1) <46D8B66D-CB59-36F5-BD26-FD8309337BB3> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/NavigationServices.framework/Versions/A/NavigationServices
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0x99570000 - 0x995b9ffb libFontRegistry.dylib (134) <023BB8A2-8BBA-30DC-B0C2-A5F0AE3667D8> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontRegistry.dylib
0x995ba000 - 0x995c3fff com.apple.AppleSRP (5.0 - 1) <41C48FA8-C249-3800-A551-7F4AFA3E723F> /System/Library/PrivateFrameworks/AppleSRP.framework/Versions/A/AppleSRP
0x995c4000 - 0x995c6ff7 libsystem_sandbox.dylib (358.1.1) <6031346B-57B0-36FB-911B-D355E1F98A9A> /usr/lib/system/libsystem_sandbox.dylib
0x995c7000 - 0x995c7fff com.apple.Accelerate (1.10 - Accelerate 1.10) <C2367B5B-AE20-3084-A864-104743BE478E> /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate
0x995c8000 - 0x995cafff com.apple.securityhi (9.0 - 55006) <5AF7E054-F6A1-38B4-B403-BAF8BE4DBA35> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SecurityHI.framework/Versions/A/SecurityHI
0x995d3000 - 0x99621ff7 libcurl.4.dylib (83.1.2) <F5D7DC22-1308-34FD-8A4E-A4DC3F8351E4> /usr/lib/libcurl.4.dylib
0x99622000 - 0x9962dff7 com.apple.CrashReporterSupport (10.10 - 629) <BA5611B6-EF99-3A44-90DD-3305FDA4975E> /System/Library/PrivateFrameworks/CrashReporterSupport.framework/Versions/A/CrashReporterSupport
0x9962e000 - 0x99642fff com.apple.ImageCapture (9.0 - 9.0) <4B84B5D5-A5F3-3B35-93CE-568A73486B92> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/ImageCapture.framework/Versions/A/ImageCapture
0x99643000 - 0x9964afff com.apple.speech.recognition.framework (5.0.9 - 5.0.9) <5D268178-3812-3777-92A6-D7D3395405B8> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecognition.framework/Versions/A/SpeechRecognition
0x9964b000 - 0x9967afff com.apple.CoreVideo (1.8 - 145.1) <A59466FC-6B5A-3B36-BDD4-AC9CD581B7A1> /System/Library/Frameworks/CoreVideo.framework/Versions/A/CoreVideo
0x9967b000 - 0x9967dfff libCVMSPluginSupport.dylib (11.1.1) <2AEAFC0D-982C-3E26-B50B-B6EB12FE71F4> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCVMSPluginSupport.dylib
0x9967e000 - 0x996a7ff7 libsystem_info.dylib (459) <4F7A7111-7F0D-3891-9DC9-41F5D79949FE> /usr/lib/system/libsystem_info.dylib
0x9981e000 - 0x99822ffb com.apple.IOSurface (97.0.1 - 97.0.1) <AE872EA9-0D22-32CF-91AB-DD7C056EB01E> /System/Library/Frameworks/IOSurface.framework/Versions/A/IOSurface
0x99823000 - 0x999d1ffb GLEngine (11.1.1) <3F96C2B6-72EF-30DB-BE7C-50411D9B360F> /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLEngine.bundle/GLEngine
0x999d2000 - 0x99a0eff3 com.apple.RemoteViewServices (2.0 - 99) <2839C2F1-88DA-3843-87BF-441A374A8967> /System/Library/PrivateFrameworks/RemoteViewServices.framework/Versions/A/RemoteViewServices
0x99a0f000 - 0x99a26fff libsystem_asl.dylib (267) <85BD88AD-618E-3325-AC31-10DBAB8E9AF3> /usr/lib/system/libsystem_asl.dylib
0x99a27000 - 0x99c2bff3 com.apple.CFNetwork (720.2.4 - 720.2.4) <2BDDB692-8973-3B53-A53C-71D42BDBABBF> /System/Library/Frameworks/CFNetwork.framework/Versions/A/CFNetwork
0x99c2c000 - 0x99c39ff7 libbz2.1.0.dylib (36) <6BC7B049-8F03-3217-9840-B1804CCBF742> /usr/lib/libbz2.1.0.dylib
0x99c3a000 - 0x99cb7ff3 com.apple.framework.IOKit (2.0.2 - 1050.10.8) <60574F96-1CD6-34B8-A862-EA977FD058BF> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
0x99cb8000 - 0x99cc5ff7 com.apple.speech.synthesis.framework (5.3.3 - 5.3.3) <EB79D0BE-75B8-3570-9D91-AE07E42611BD> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis
0x99cc6000 - 0x99ccafff com.apple.IOAccelerator (156.6.1 - 156.6.1) <EC8FDB44-229F-3962-ADD7-F80723EA3AEB> /System/Library/PrivateFrameworks/IOAccelerator.framework/Versions/A/IOAccelerator
0x9ac7c000 - 0x9ac7efff libquarantine.dylib (76) <9ADD861F-A66E-3AD1-A77E-C622E91BD203> /usr/lib/system/libquarantine.dylib
0x9ac7f000 - 0x9ae75fff libicucore.A.dylib (531.31) <430BD572-4521-3C85-B815-56514F9E2BBF> /usr/lib/libicucore.A.dylib
0x9ae76000 - 0x9ae99fff libJPEG.dylib (1232) <C7B71F9A-E740-307B-A9FA-A83760EE747B> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libJPEG.dylib
0x9aed5000 - 0x9aedeff7 libsystem_notify.dylib (133.1.1) <B8503E99-214B-3AC3-A7CA-CC837ABD7B25> /usr/lib/system/libsystem_notify.dylib
0x9aedf000 - 0x9aee6fff com.apple.agl (3.3.0 - AGL-3.3.0) <B458FD69-5241-32A3-813B-6C8AE16E8F2E> /System/Library/Frameworks/AGL.framework/Versions/A/AGL
0x9aee7000 - 0x9aef4fff com.apple.OpenDirectory (10.10 - 187) <14AA5E0C-238A-32C4-BAF3-81893750B5A9> /System/Library/Frameworks/OpenDirectory.framework/Versions/A/OpenDirectory
0x9aef5000 - 0x9b328ff3 com.apple.vision.FaceCore (3.1.6 - 3.1.6) <EF92C25B-3E33-379F-A862-75C2FCA8B386> /System/Library/PrivateFrameworks/FaceCore.framework/Versions/A/FaceCore
0x9b329000 - 0x9b35dffb com.apple.frameworks.CoreDaemon (1.3 - 1.3) <F527DB82-0D3F-359E-979B-951DFF46D45C> /System/Library/PrivateFrameworks/CoreDaemon.framework/Versions/B/CoreDaemon
0x9b8bb000 - 0x9b8bcfff com.apple.TrustEvaluationAgent (2.0 - 25) <28BBD931-EF7C-3753-B50E-6568F4075086> /System/Library/PrivateFrameworks/TrustEvaluationAgent.framework/Versions/A/TrustEvaluationAgent
0x9b8bd000 - 0x9b8e3ffb libPng.dylib (1232) <576BCAB6-DBE2-36DB-A390-E945FC844118> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libPng.dylib
0x9b8e4000 - 0x9b9cefff libcrypto.0.9.8.dylib (52.10.1) <DD3EA46B-C906-39AA-848E-7C7240EB31F9> /usr/lib/libcrypto.0.9.8.dylib
0x9b9cf000 - 0x9b9d1ffb libsystem_secinit.dylib (18) <3CBA3BD3-8BA2-358D-BD1A-A1C3DF5D84E6> /usr/lib/system/libsystem_secinit.dylib
0x9b9da000 - 0x9b9f7ffb com.apple.Ubiquity (1.3 - 313) <9ED23769-0725-3D4B-B7F4-AF08020D73C3> /System/Library/PrivateFrameworks/Ubiquity.framework/Versions/A/Ubiquity
0x9b9f8000 - 0x9b9fbfff libextension.dylib (55.1) <E0A4ADBE-596E-3363-8780-51D8AE39B755> /usr/lib/libextension.dylib
0x9b9fc000 - 0x9ba02ff7 libsystem_networkextension.dylib (167.1.10) <FC20E3AD-A53D-3346-AC71-829E82832AE8> /usr/lib/system/libsystem_networkextension.dylib
0x9ba03000 - 0x9ba07fff libCoreVMClient.dylib (79) <85CBF1F3-3CE1-304F-88DF-15608C9A2367> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCoreVMClient.dylib
0x9ba08000 - 0x9bb1eff7 com.apple.CoreText (352.0 - 454.3) <6448E389-AB2E-34EF-AE07-FE364ECC98E5> /System/Library/Frameworks/CoreText.framework/Versions/A/CoreText
0x9bb2d000 - 0x9be85ff7 libmecabra.dylib (666.2) <DB0D4D7E-AA7B-3D2D-8936-07F03038F4DF> /usr/lib/libmecabra.dylib
0x9be86000 - 0x9be99fff libcmph.dylib (1) <2449B048-208E-36FB-9DFA-47E0F3BCF132> /usr/lib/libcmph.dylib
0x9be9a000 - 0x9bec1fff libdispatch.dylib (442.1.4) <B26A176C-39F7-3362-B128-27B1211068B9> /usr/lib/system/libdispatch.dylib
0x9bec2000 - 0x9bfaefe7 libvMisc.dylib (516) <8575A3B5-F6FB-35BF-9E50-E81BD0813100> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvMisc.dylib
0x9bfaf000 - 0x9bfb1ff3 com.apple.EFILogin (2.0 - 2) <CA5B7995-F183-31F3-B918-27965B2BDE8F> /System/Library/PrivateFrameworks/EFILogin.framework/Versions/A/EFILogin
0x9bfb2000 - 0x9bfecfff com.apple.LDAPFramework (2.4.28 - 194.5) <C3BD6DBA-5EE4-3992-A013-CF5333AAB648> /System/Library/Frameworks/LDAP.framework/Versions/A/LDAP
0x9bfed000 - 0x9bffaff7 com.apple.ProtocolBuffer (1 - 225.1) <E5744DE6-B3FC-3289-9E71-98E88DECE545> /System/Library/PrivateFrameworks/ProtocolBuffer.framework/Versions/A/ProtocolBuffer
0x9c030000 - 0x9c034fff libheimdal-asn1.dylib (398.10.1) <6F113AF8-F5AD-330B-B029-F7AF28A93F28> /usr/lib/libheimdal-asn1.dylib
0x9c035000 - 0x9c038ff7 com.apple.help (1.3.3 - 46) <FDF183E4-3B95-3CBD-A390-2536C8E7E258> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Help.framework/Versions/A/Help
0x9c039000 - 0x9c0acffb com.apple.framework.CoreWLAN (5.0 - 500.35.2) <22CC0615-70EF-3155-8410-A1427793DBBC> /System/Library/Frameworks/CoreWLAN.framework/Versions/A/CoreWLAN
0x9c0ad000 - 0x9c1dbfff com.apple.coreui (2.1 - 305.6.1) <6535A234-0DFF-3467-837B-118E2C9D2875> /System/Library/PrivateFrameworks/CoreUI.framework/Versions/A/CoreUI
0x9c1dc000 - 0x9c1dcfff libunc.dylib (29) <CE960997-9D4A-3848-BAC7-B2255E6765FD> /usr/lib/system/libunc.dylib
0x9c1dd000 - 0x9c238fff com.apple.LanguageModeling (1.0 - 1) <9B39E059-F48E-31AF-B1B3-B0872F362627> /System/Library/PrivateFrameworks/LanguageModeling.framework/Versions/A/LanguageModeling
0x9c239000 - 0x9c2e9ff3 com.apple.Bluetooth (4.3.2 - 4.3.2f6) <FC787129-45BB-3B94-ACAD-A0CECEB77AEC> /System/Library/Frameworks/IOBluetooth.framework/Versions/A/IOBluetooth
0x9c398000 - 0x9c3a4ff7 libkxld.dylib (2782.10.72) <FF699F52-D950-3DAD-A37B-834EBF0D0FFD> /usr/lib/system/libkxld.dylib

External Modification Summary:
Calls made by other processes targeting this process:
task_for_pid: 53
thread_create: 0
thread_set_state: 0
Calls made by this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by all processes on this machine:
task_for_pid: 34866
thread_create: 0
thread_set_state: 0

VM Region Summary:
ReadOnly portion of Libraries: Total=234.7M resident=101.8M(43%) swapped_out_or_unallocated=133.0M(57%)
Writable regions: Total=1.6G written=1.4G(88%) resident=1.5G(93%) swapped_out=4K(0%) unallocated=113.4M(7%)

REGION TYPE VIRTUAL
=========== =======
Activity Tracing 2048K
CG backing stores 4732K
CG image 64K
CG shared images 272K
CoreAnimation 20K
CoreServices 96K
CoreUI image data 124K
Foundation 4K
IOKit 21.8M
Kernel Alloc Once 4K
MALLOC 1.5G
MALLOC (admin) 48K
Memory Tag 242 12K
Memory Tag 249 156K
OpenCL 16K
OpenGL GLSL 128K
Stack 66.6M
VM_ALLOCATE 34.9M
__DATA 23.1M
__GLSLBUILTINS 2588K
__IMAGE 528K
__LINKEDIT 68.2M
__OBJC 2284K
__TEXT 166.5M
__UNICODE 544K
mapped file 148.3M
shared memory 68K
=========== =======
TOTAL 2.0G

Model: MacBookAir6,2, BootROM MBA61.0099.B18, 2 processors, Intel Core i7, 1.7 GHz, 8 GB, SMC 2.13f15
Graphics: Intel HD Graphics 5000, Intel HD Graphics 5000, Built-In
Memory Module: BANK 0/DIMM0, 4 GB, DDR3, 1600 MHz, 0x80AD, 0x483943434E4E4E384A544D4C41522D4E544D
Memory Module: BANK 1/DIMM0, 4 GB, DDR3, 1600 MHz, 0x80AD, 0x483943434E4E4E384A544D4C41522D4E544D
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x117), Broadcom BCM43xx 1.0 (7.15.159.13.12)
Bluetooth: Version 4.3.2f6 15235, 3 services, 19 devices, 1 incoming serial ports
Network Service: Wi-Fi, AirPort, en0
Serial ATA Device: APPLE SSD SD0256F, 251 GB
USB Device: Internal Memory Card Reader
USB Device: BRCM20702 Hub
USB Device: Bluetooth USB Host Controller
Thunderbolt Bus: MacBook Air, Apple Inc., 23.6
anguscl is offline   Reply With Quote
Old 03-23-2015, 09:24 PM   #40
MorseMoose
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Quote:
Originally Posted by Markus Heinsohn View Post
Well, something is wrong with your system I guess. Maybe defective RAM? Have you filed a support ticket?
Done.
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