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FHM 5 - Mods This is the place to check for mods for both FHM 5 and previous versions.

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Old 01-24-2018, 11:52 PM   #1
Adam B
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The 'How To' Thread

This thread is combining advice from Several old threads to help you find your way!


How do I install Mods?
Original Thread: http://www.ootpdevelopments.com/boar...d.php?t=282082

Update to this: With Roster Updates, you’ll need to install them in the Current.quick as well to have the images become enabled.
Quote:
Originally Posted by Pwal View Post
How to install jerseys and logos in FHM5

Default installation and Steam users

Into your current saved game :
Copy the files into the appropriate folder (e.g. jersey_pics, logo_teams) in ..Documents\Out of the Park Developments\Franchise Hockey Manager 5\saved_games\your saved game name.lg\graphics

To have them every time you start a new game :
Copy the files into the appropriate folder (e.g. jersey_pics, logo_teams) in ..Documents\Out of the Park Developments\Franchise Hockey Manager 5\quickstart_games\OpeningDay.quick\graphics

If you have installed FHM5 in a different folder

Into your current saved game :
Copy the files into the appropriate folder (e.g. jersey_pics, logo_teams) in ..\your main FHM5 folder\data\saved_games\your saved game name.lg\graphics

To have them every time you start a new game :
Copy the files into the appropriate folder (e.g. jersey_pics, logo_teams) in ..\your main FHM5 folder\default_data\quickstart_games\OpeningDay.quick\gr aphics

How to install Facegen files and photo packs in FHM5

Default installation and Steam users

Copy the Facegen files in ..\Documents\Out of the Park Developments\Franchise Hockey Manager 5\fg_files
Copy the photo files in ..\Documents\Out of the Park Developments\Franchise Hockey Manager 5\photos

If you have installed FHM5 in a different folder

Copy the Facegen files in ..\your main FHM5 folder\data\fg_files
Copy the photo files in ..\your main FHM5 folder\data\photos

Note for historical players
Replace "OpeningDay.quick" with "Historical.quick" when copying files to the quickstart_games folder.
Also to help out, A video tutorial: https://youtu.be/hDGlTy67tTA




How do I create Mods?

You can create your own Mods by manipulating images that already exist or using other community features like the Sweater Factory!



The Sweater Factory can be found here: OOTP Utilities – Sweater Factory

Original Thread: http://www.ootpdevelopments.com/boar...d.php?t=261694


You can also use templates to create your own jerseys with an image editor like Photoshop.

Pwal's template!

Pwal's adidas template!

Hockey13Playa's templates!

Fyrestorm3's helmets templates!

Solid Sweaters!





How does Steam Workshop work?

Original Thread: http://www.ootpdevelopments.com/boar...d.php?t=271416

Quote:
Originally Posted by JeffR View Post
The Steam workshop is now enabled in the game, which should simplify the distribution of your mods significantly. To upload them, please follow these instructions.

1. Open the Steamworks tab in the start menu
2. Click on “Create Item”
3. Enter a name and a description and click on OK.
4. The new item will be created and published as a private item which is not visible to the public yet. You’ll see it the “your published items”.
5. Open the Workshop in your Steam client with “Open workshop” or go directly to the published item with the “Show” link in the table.
6. In this screen, you find options to delete the item, to edit it, to make it visible to the public, subscribe to it, and so on.
7. To add a preview image, click on "Change" beside Preview Image and select the path to your preview picture.
8. To add the data itself, you must navigate to the folder you're keeping it in. However, this folder must follow a specific format:
  • For example, you want to make a modified staff picture. Create the folder C:\FHM5proj\custdata\quickstart_games\OpeningDay.q uick\graphics\personnel_pics (i.e., you need a top-level directory, then one named \custdata\, and below that the precise path that the file needs to go to within the \Franchise Hockey Manager 5 folder - it needs to match exactly.)
  • To upload the file(s), click on "Change" beside Source Folder and choose your top-level directory - in the above example, it's \FHM5proj - do not go further down than that, or your mod will not install correctly.
9. Once that's done, you're finished. To test it, subscribe to the mod from the workshop screen of your Steam client, exit the game, then re-start it. You should see the message "This item is downloaded, click here to install it." Click that, and it'll install.

Edit: Looks like there's some weird formatting glitch in the example in step 8 - there shouldn't be a space in "OpeningDay.quick", but I can't seem to remove it.






How do I name my different Logos/Jerseys/Sweaters

Naming Conventions Original Thread:

http://www.ootpdevelopments.com/boar...d.php?t=271311

Quote:
Originally Posted by JeffR View Post
Some of you may have discovered this already, but just a clarification on the naming format needed for logos/uniforms to update properly each year: if you have a logo/uniform that was only used in a single season, the correct format to use is, for example, boston_bruins_1948-1948.png, not boston_bruins_1948.png. If you do the latter, it'll get used as the default for all years after 1948 that don't fall into the year range of another file.

Last edited by Adam B; 10-11-2018 at 12:49 AM. Reason: Updated for FHM5 references
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