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FOF - General Discussions Discuss the upcoming Front Office Football by OOTP Developments here.

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Old 03-26-2018, 01:00 PM   #41
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Quote:
Originally Posted by ben e lou View Post
fof has used the names of real players for several versions of the game now.
+1
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Old 04-08-2018, 09:21 AM   #42
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Iím hoping that there is an analytical approach used. Itís been a few years since Iíve played FOF so I think my judgement of it would be unfair. Anyway, Iíve been doing a deep dive on the fantasy side of the house and combining statistical analysis with physical traits is really startling to catch on as a predictor of success. Newer stats I look at include college dominator (% of offensive share in players respective offense), breakout age (when that player receives a certain % of offensive share), speed scores (height adjusted for WRís), agility scores, SPARQ, target share, contested catch rate, top in game speed (MPH), DBís QB rating against and % targeted, etc. I have no doubt, given OOTPís depth, that this will definitely be a goal. I just hope resources like PFF, Player Profiler, NFLDraftScout, Graham Barfield (fantasy guru), Warren Sharp, Evan Silva and others are at least browsed to get a feel for how statistics based scouting can look in a game that traditionally relies on scouts that cherish physicality, arbitrary insite into technique and raw athletic ability over whether the statistical trends based on trackable athleticism and past performance can be indicative of the future. Just my $.02, Iíll be buying the first iteration of this game with high hopes.
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Old 04-12-2018, 05:03 PM   #43
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This is great news. I haven't played OOTP since v16 but I've been playing FOF all along. And I'm probably in the minority playing solo not mp. In my current game, I'm chasing the Buffalo Bills record for Super Bowl ineptitude, having lost 3 in a row and currently at 7-3 I may have a shot at it. Looking forward to changes in the interface and Face Gen if it can be added. Before major features are added, how about fixing a few things: Improve the AI end of half/game clock management and play calling, an AI that doesn't continually run the ball in the second half when down by a lot, cosmetic things like a better name file and better heights/weights--I'm sick of seeing 5' 10" DE's and 5'7" safeties though this has been improved with v8. I hate the glitch in the PBP where a player is described as blitzing and then makes the tackle on a pass 30 yards down the field. Defensive play calling needs to be improved as someone mentioned and for those of us playing as GM, how about information on the coordinators blitz tendencies and coverage preferences. More roster flexibility is needed and the ability to set complete depth charts, including special teams.Just a few examples off the top of my head and longtime players can likely add many more pressing issues.

I see big problems adding historical play. Think about it. Baseball really hasn't changed in over a hundred years. A pitcher pitches, a batter hits the ball and a fielder fields it. Only the statistics have changed. A sac bunt and a hit and run work the same today as they did a hundred years ago. Only their frequency has changed. With football you're dealing with formations and playbooks changing over the years not just statistics. A game engine that accurately models both today's game and a single wing offense against a 6-2 defense, good luck with that.
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Old 04-12-2018, 05:43 PM   #44
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Historical play , even if it is just post 1960, a must IMO, maybe not in version 1 but hopefully version 2.
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Old 04-12-2018, 08:43 PM   #45
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I know originally BTS was boasting the ability to control the college programs. I don't think that was to be implemented into v1 but if FOF could add that into its game over time that would be amazing.


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Old 04-12-2018, 09:15 PM   #46
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Does anyone play DDSPF? They have historical seasons with 2d graphics. The game is a lot of fun to follow the history of Pro Football as you guide your team (Hopefully) to a NFL Championship. I started my league in 1960 taking over the LA Rams............Z

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Old 04-14-2018, 10:25 PM   #47
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I know originally BTS was boasting the ability to control the college programs. I don't think that was to be implemented into v1 but if FOF could add that into its game over time that would be amazing.


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Considering Jim already has an engine for a college system (TCY) it very likely could be part of the game, or an expansion to it, that would bring nothing but goodness to an exciting possibility.
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Old 04-15-2018, 11:13 AM   #48
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Historical play , even if it is just post 1960, a must IMO, maybe not in version 1 but hopefully version 2.
Definitely. I would love to coach some of my favorite classic NFL teams of yesteryear (the 1985 Chicago Bears, the 1990 Los Angeles Raiders, etc.).

The Football Mogul series already lets you do this but I have no doubt that OOTP will eventually craft something that surpasses any football sim we've ever seen (in time, of course).
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Old 05-15-2018, 10:45 PM   #49
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Originally Posted by nbryant View Post
Considering Jim already has an engine for a college system (TCY) it very likely could be part of the game, or an expansion to it, that would bring nothing but goodness to an exciting possibility.
He has a fully functional browser based version of FOF... or so he has stated.


Plus he has put out some amazing research articles as well.
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Old 05-16-2018, 06:06 PM   #50
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He has a fully functional browser based version of FOF... or so he has stated.
Reference? I've never seen that stated.
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Old 06-07-2018, 11:40 AM   #51
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I read it in one of his biography thingys he had... seems like it was the one with the picture of him on the NFL pregame set...

possibly around the time he made up that card game... up a river or something like that
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Old 07-25-2018, 02:13 PM   #52
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The hype is on. Hope that FOF is going to use Facegen. Note: I only played around in Photoshop.

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