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OOTP 18 - General Discussions Everything about the 2017 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA.

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Old 03-29-2017, 01:08 PM   #21
drhay53
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I'm of the opinion that when injury settings are changed to high, it's a necessity to change aging and development at some level. And I want realistic injuries.

I played with Spanish Lefty's settings in '17, which seem pretty drastic (0.3 aging, 1.2-ish for development I think, definitely high injuries, also with a high TCR, 170 I think). However, Spanish Lefty showed with several 30-40 year sims that the number of players at high and low ages with decent WAR values were very similar to real MLB. I really liked his settings in '17, and I hope he takes a look for '18.

I find that even with the apparently extreme settings, I've still signed a bunch of guys who in their last year or two are $20 million bums. When they go, they go. And with high injuries, long contracts are a huge risk; you have to balance locking a guy up cheap (with league financial evolution on) with potentially being stuck with a guy who is never on the field.
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Old 03-29-2017, 05:30 PM   #22
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Quote:
Originally Posted by bigsmooth View Post
This topic isn't as lively as it use to be. What happened to The Wolf?
I have been pondering that myself
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Old 03-29-2017, 06:18 PM   #23
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i can tell they really did affect distribution of at least eh seed players...

same ltm/lt and structure etc... way different results with seed players.. i have not gotten to the fictionally cerated ones, yet.

some long-standing ideas may need to be amended this year... at least more so than in recent years. LTMs definitely aren't translating - which i think is a good omen, in case that's not clear. a real change occurred
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Old 03-29-2017, 06:23 PM   #24
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.920
1.150
.930
1.150

Dev speed might still be a bit low though...still seeing lots of 25ish year old top prospects in A/AA ball that aren't close to making the majors all around the league. I think the age speeds work pretty well. A couple versions ago I had it set at .750 and had way too many guys in their late 30s playing like their prime, which happens IRL, but rarely. Here you get more guys playing well late in their careers, but nothing ridiculous, and still some guys who flame out in their early 30s.
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Old 03-29-2017, 07:08 PM   #25
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Originally Posted by andyhdz View Post
ok I need clarification. If you had already started a wolrd any changes you make to the world file won't take affect unless you start a new world after the changes were done right?
Far as I can tell, just reload the file and Bob's your uncle. As soon as you reload the file it will be there. I don't know if that's generally the case, but this is just an addition as opposed to changing something. I haven't seen any issues with it.
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Old 03-29-2017, 07:09 PM   #26
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Quote:
Originally Posted by Elektranaut View Post
I have been pondering that myself
Think it's a bit too early to start pondering changes to things such as development modifiers, but would be nice if more people did stuff like roster management, etc.
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Old 03-29-2017, 10:19 PM   #27
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Quote:
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This topic isn't as lively as it use to be. What happened to The Wolf?
I was wondering that myself, recently. Despite his irascibility, I miss the guy. I hope he's alright.
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Old 03-30-2017, 08:38 AM   #28
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Originally Posted by BeanballComin View Post
The dark skin .. .. is dark !!
What an improvement in looks.
I tried it, unfortunately I can't read what it says about where to players are located in the field in the pbp box.
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Old 03-30-2017, 12:15 PM   #29
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Quote:
Originally Posted by Déjà Bru View Post
I was wondering that myself, recently. Despite his irascibility, I miss the guy. I hope he's alright.
yes, NoOne and wolf really livened this annual thread up...hope he's Ok as well..very strange he hasn't been around for the new release.
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Old 03-30-2017, 12:38 PM   #30
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I refuse to acknowledge this as the true annual settings thread until The Wolf makes a post!
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Old 03-30-2017, 01:25 PM   #31
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Maybe he's mad because of all the promotion/relegation talk takes away from his "real" baseball.
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Old 03-30-2017, 02:03 PM   #32
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When was the last time he logged on?
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Old 03-30-2017, 02:25 PM   #33
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When was the last time he logged on?
Not sure when he logged in last time but his last post was last June.
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Old 04-01-2017, 03:08 PM   #34
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Any more thoughts on this almost dead topic?

(grabs paddles) Clear! *shocks the body*
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Old 04-01-2017, 03:46 PM   #35
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I'm thinking that the youth might not be developing fast enough, but I'm not sure if 1.1 is a high enough boost.
Anyone who's played through multiple years with the game have any thoughts to share on this?
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Old 04-02-2017, 01:34 PM   #36
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Quote:
Originally Posted by ButtersFTW View Post
Could someone please specify for noob like me which ratings these are.
I don't see anyone answered so here you go:

It's the setting for

Batter Aging
Batter Development
Pitcher Aging
Pitcher Development

where 1.0 is derfault.

So the settings mbi put in your post you quoted would presumably cause crazy slow Aging and lots of loooooong careers. Like crazy long (at least that's my guess I've never tried that low a number).

I do

.9
1.1
.9
1.1
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Old 04-02-2017, 05:04 PM   #37
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Quote:
Originally Posted by Airdrop01 View Post
I don't see anyone answered so here you go:

It's the setting for

Batter Aging
Batter Development
Pitcher Aging
Pitcher Development

where 1.0 is derfault.

So the settings mbi put in your post you quoted would presumably cause crazy slow Aging and lots of loooooong careers. Like crazy long (at least that's my guess I've never tried that low a number).

I do

.9
1.1
.9
1.1
I also have these same numbers, I like seeing players develop a bit faster and have longer primes so they can accumulate stats.
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Old 04-02-2017, 05:42 PM   #38
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Any idea what accurate on the financial sides look like or are the defaults ok?
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Old 05-01-2017, 01:18 PM   #39
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One things I have decided for sure is to turn off overall settings....they seem better this year, but they are still a problem with them with OSA in international leagues.
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Old 05-01-2017, 02:43 PM   #40
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Quote:
Originally Posted by andyhdz View Post
ok I need clarification. If you had already started a wolrd any changes you make to the world file won't take affect unless you start a new world after the changes were done right?
some things can be exported, manipulated, and impoted back, too. this is just one of those things as opposed to the other.

like some game mechanics won't change due to a patch, in some cases... this is not somethign we can export, manipulate, and fit back into the code.

if you can re-import it, then you can change it midstream... safe generalization without being omniscient.

Last edited by NoOne; 05-01-2017 at 02:47 PM.
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