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Old 09-07-2012, 01:25 PM   #1
McGuiser
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Steal vs. run-and-hit

Too often for my pleasure a fast runner at first, given a steal sign against a weak pitcher and catcher, does not actually head for second before the batter gets two strikes. He starts, he hesitates, he stutters, he doesn't get a good jump, he stanky-legs, whatever.

So I have begun using the run-and-hit more often, as this seems to force the runner to go for second. I try this most often with a good-contact batters, although they seldom swing or make contact.

I have not done this often enough to notice a downside. Has anyone noticed a higher rate of runners being thrown out?
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Old 09-10-2012, 10:38 AM   #2
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Nope, I have to do the same things. In my experience, no matter how good the runner is, or how bad the pitcher/catcher are, using a simple steal only works about 10% of the time. The other 90%, they get scared. I actually have a good bit of success with the hit and run, seems to open up the holes in the infield properly, and my guys are good at hitting them there. I've asked about my issues with the steal before, but there doesn't seem to be a downside to using hit and run aside from forcing a strike on a bad pitch.
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Old 09-10-2012, 11:05 AM   #3
McGuiser
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Run and hit, vs. Hit and run

Intuition (not experience) tells me that using the hit-and-run is likely to be less effective than the run-and-hit, when the primary objective is to force the runner to attempt a steal -- but I will try your method.

An aside to new players who do not often have runners try to steal second against a catcher with a really weak arm: few events are sweeter than having the opposing catcher throw the ball into center field, allowing your runner on first to end up on third.
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Old 09-10-2012, 11:04 PM   #4
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Quote:
Originally Posted by McGuiser View Post
Intuition (not experience) tells me that using the hit-and-run is likely to be less effective than the run-and-hit, when the primary objective is to force the runner to attempt a steal -- but I will try your method.

An aside to new players who do not often have runners try to steal second against a catcher with a really weak arm: few events are sweeter than having the opposing catcher throw the ball into center field, allowing your runner on first to end up on third.
The only difference between the two is in the 'run and hit' the batter has the option to take the pitch. So it should be the most effective to force a steal.
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Old 09-11-2012, 11:11 AM   #5
Spharv2
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Quote:
Originally Posted by McGuiser View Post
Intuition (not experience) tells me that using the hit-and-run is likely to be less effective than the run-and-hit, when the primary objective is to force the runner to attempt a steal -- but I will try your method.

An aside to new players who do not often have runners try to steal second against a catcher with a really weak arm: few events are sweeter than having the opposing catcher throw the ball into center field, allowing your runner on first to end up on third.
Yeah, run and hit might be better for some teams. I tend to have a lot of high EYE/CH guys, so I favor hit and run since they're good at getting the ball in play. I'll use run and hit more for my power or low eye players.
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Old 09-11-2012, 12:25 PM   #6
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Steal works well if the pitcher has a low "hold runners" rating. Otherwise, run-and-hit works much better to force the runner to go.
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Old 01-09-2013, 02:37 PM   #7
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Originally Posted by Spharv2 View Post
Yeah, run and hit might be better for some teams. I tend to have a lot of high EYE/CH guys, so I favor hit and run since they're good at getting the ball in play. I'll use run and hit more for my power or low eye players.
Hit and run gives me too many double plays. I almost always use run and hit with my good baserunners. I only H&R with average runners and batters that are reasonably good but GIDP a lot.
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